obsolete
Deity
Every time I build an academy, the tech increase on my bar shows barely an increase of a hair. I refuse to waste them this way anymore.
acidsatyr said:building academies in multiple cities is a bad idea. The only time you want to build academy is in your good science city AND you should build it (if you want to build it that is) before ~ liberalism Building academy after that is not good because immediate lightbulbing is more effective. In my opinion, the only time you should actually build academy is if you have a really good early science city. Settling them in cities as SS is even worst.
so basically lightbulbing > academy > settling
someone already mentioned, lightbulbing is much more effective (in fact required on high levels) where you need to catch up and cant really wait for academy to do that.
Blitzkrieg1980 said:In a prior post, someone said they had gotten to 800-1000 beakers/turn in one city by using many SS and Lib/Univ/Academy/Oxford. Is this possible? I'm not trying to flame the guy, but it seems so unlikely. And if it is possible, why would you guys be slamming the SS option?
Wodan said:Agreed, except I think settling a SS in your Oxford/Academy city is better than an Academy in a second city.
The real question is whether settling a SS is better than lightbulbing, at any point. There are a lot of issues to consider in that debate.
Wodan said:The real question is whether settling a SS is better than lightbulbing, at any point. There are a lot of issues to consider in that debate.
Wodan
Are you buying the beer? As you guys know, I'll debate just about anything.MrCynical said:Generally this is quite a simple issue to figure out, with little that's really debatable.
MrCynical said:Lightbulbing is really at its best from Prince to the lower end of Immortal difficulty level, when you can generally trade for something to boost the effective beaker gain. Below Prince the AI rarely has anything to trade. At high end immortal and deity games, even with careful lightbulbing, you're very unlikely to get a tradeable tech, simply because the AI will be so far ahead.
kcbrett5 said:Help me out here. Please explain the difference between a high end immortal game and a low end immortal game. My version of civ only has one option for choosing immortal level. Is yours an import?
Kcbrett5 said:Help me out here. Please explain the difference between a high end immortal game and a low end immortal game. My version of civ only has one option for choosing immortal level. Is yours an import?
jray said:If you're going for a cultural victory, then plopping academies in your 2 best non-capital cities isn't such a bad idea... especially if you can get them before 800 AD or so, since their culture value will double every 1000 years (and 1800 AD is approximately when it starts to really matter). The +8 (or +16 if by 200 BC, or +32 if by 1200 BC, etc.) culture is a windfall for that race to Legendary, after being multiplied by cathedral bonuses!
Incidentally, I wonder if it's possible to get an academy by 3200 BC... maybe beeline to Writing and use as many specialists as possible. Can you imagine a +128 culture academy at 1800 AD?!?
drkodos said:I thought that culture doubling for aging happens once, not repeatedly?
I agree with all you've said ... except of course you can't run Free Speech and Bureaucracy at the same timeMrCynical said:1)Capital, for bureaucracy
2)Cottages, which assuming 100% science will give a better output and stack with bureaucracy.
3)Free Speech
4)Academy
5)Oxford
6)Free Speech to boost cottages
7)Representation to boost any merged great scientists.
So, in a capital with 20 cottageable tiles thats 140 base commerce with free speech, plus 8 for the palace, plus lets say another 12 for trade routes (with 20 cottages it can't be coastal). +50% from bureacracy gives 240 commerce to be converted to base beakers.
Now with an academy, library, university, observatory, lab and Oxford that's +250%. So 3.5*240 gives 840 total beaker output, which gets into the bracket you're aiming at.
Now this wouldn't be till the very late game, and it's fairly rare for your capital to be able to support 20 cottages, but piecing it out with great scientists at 31.5 beakers a time (or 29.25 prior to the lab), this could certainly be possible.
jray said:If you're going for a cultural victory, then plopping academies in your 2 best non-capital cities isn't such a bad idea... especially if you can get them before 800 AD or so, since their culture value will double every 1000 years (and 1800 AD is approximately when it starts to really matter).
EDIT: <snip> (cut out stuff about doubling again 1000 years later, since drkodos pointed out it's incorrect-- thanks!)
blitzkrieg1980 said:In a prior post, someone said they had gotten to 800-1000 beakers/turn in one city by using many SS and Lib/Univ/Academy/Oxford. Is this possible? I'm not trying to flame the guy, but it seems so unlikely. And if it is possible, why would you guys be slamming the SS option?
obsolete said:Every time I build an academy, the tech increase on my bar shows barely an increase of a hair. I refuse to waste them this way anymore.