Alpha Centauri, created 11 years ago, had:
-Create custom unit
-One unit per tile
-Asking allies to attack a certain enemy city
-Social policies
-Global warming and retaliation of planet's ecosystems
-Espionage
-Leaders with true personalities
-Raise or lower terrain by workers unit
Why do I have a feeling that games created back then, in this case Alpha Centauri, has more of developers' passion in it than games created nowadays?
-Create custom unit
-One unit per tile
-Asking allies to attack a certain enemy city
-Social policies
-Global warming and retaliation of planet's ecosystems
-Espionage
-Leaders with true personalities
-Raise or lower terrain by workers unit
Why do I have a feeling that games created back then, in this case Alpha Centauri, has more of developers' passion in it than games created nowadays?