So let me just make sure I got this right you are claiming that burning a BC cap on Diety is a GOOD idea? And not just anyone, but Toko? HAHAHAHAHAHAHAHA.
Look, on deity when you burn a city the AI will just rebuild it and it will become a pain in the ass again in about 15 turns. Given the AI bonuses, the HAs you lose (let's assume 2) means that you come out BEHIND; even worse when you consider all theyou just burnt that did nothing relative to the OTHER AIs.
I will research it earlier if Ind. and especially with a hammer heavy coastal city and copper. I have had a few games where I built the Colossus in 10 or less turns.
Well said. I got all the way to your post before someone said exactly what I was going to say
Metal Casting is absolutely great for an Industrious leader with a coastal capital that gets copper. It means he can build his forge for 60 base hammers and then the Colossus which costs 250 hammers only takes 91 base hammers to build since he has forge (+25%), Ind (+50%) and Copper(+100%) as bonusses. So in total it takes 151 base hammers to get a forge and Colossus. Non industrious leaders will need 211 hammers to build that combo with copper and an incredible 320 hammers without copper. Organised religion would change all these numbers but I can't be bothered to calculate all the permutations again![]()
grr i didnt want to comment this any further nor anything here, but you kinda force me to...
*look* a capitol has high culture, or at least decent. It was close to my borders, and burning it gave me some new land and possbilities to move around in that corner.
Also, it was impossible to ever get in good standing with Toku, nor did it matter at all as everyone hated him. So pissing him off? I could care less.
And what hammers do you talk about? I lost 2 horses....lol.
Btw i won this Deity game 1h ago, so i guess i know a bit about how to play this game too...and on a side note, upgrading some of those very experienced horse archers to the aweful knights helped a bit, for example in taking over Toku completely.
Where to start?
1. Why bother razing the cap? Could you not buy peace after having taken it (like normal)?
2. What hammers, how about 2-3 HAs worth? You know enough to get upwards of a third of tech from hammering gold/research.
3. How in hell did you get highly experienced HAs with the numbers you quote? You killed three archers, of whom 2 should not have been full strength. At best that wouldn't even get you more than 3 promos; making your knights a whopping 10% stronger - less efficient than not losing the HAs and upgrading more of them.
4. If you can kill Toko with knights (when Toko has formation pikemen), you can kill him FAR more cheaply with HAs
5. Toko is one of the easiest leaders in the game to get on good standing with. Adopt his religion, go mercantlism -> watch relations go to friendly.
6. Earning "greatest enemy" status makes you far more likely to get a Toko dagger to the back
7. How the frick do you play diety and have trouble with Toko's culture? He starts about as far as you can get from any wonders. He tends to avoid the culture heavy tech lines. He rarely founds religions. If you can't deal with Toko's culture on diety, who can you?
But in any event, I look forward to you posting your saves. It would be interesting to see an actual efficient diety - level use of knights.
look ppl...i got off on the wrong foot here, first lets switch to a frienldy tune again, so ill be the first to apologize
Now about your points.
1. i didn't have the army to risk that. Toku was going to war with Cathy, and i just took advantage.
2. I was willing to just sack some HA for it, my production was going good for deity.
3. from other fights, barbs etc, it was out of context to Toku
4. Toku was/is backwards, he didn't have pikes only longbows
5. I don't want good standing with an easy victim that everyone hates, i wanted to abuse him
6. see above, i was superior to Toku, even on Deity, mainly coz he fought 1-2 other leaders
7. Not trouble, but his capitol started just 2-3 cities away from my own capitol.
Razing it freed my 2nd city from his culture radius, and made killing him off later much easier.
And on a final note, iam not sure why everyone thinks razing a capitol that is rather in the way is a bad idea here. It also gives some cold cash, and since Toku sucks in economy, Kyoto was his best build city. It did weaken him, i know Deity well enuf that he can *not* rebuild such a city in 15 turns, as someone said.
Dude it just happens that the land is so good that you can do all those things, even on deity, considering only Toku was near and he grabbed land elsewhere first.
And yes i loose most games on Deity, i have no reason to make up stuff, else i'd say i can beat it regulary which oh god knows isnt the case, most games i try on it are asswipings or abandoned...
On a general note, Toku is the biggest backwards twart in the whole game. He never trades with anyone, i did ofc, and so i managed to pass him techwise. Ask other ppl, that is pretty common for Toku...
Let's just forget this whole thing![]()
Casi:
In other words, in spite of having people ask for a specific save and posting exactly one hour after you finished the game you didn't take post either the 4000 BC save or the game winner? That, sir, stretches credibility beyond the breaking point.
If you can beat deity outside of the odd bit of cheese (AP, dual maps, raging barbs + GW, etc.), I'll be shocked.
You expect us to believe that on diety you:
1. Settled 2 city radii away from your cap for nice, ugly maintenance.
2. Built the GW (the only way to get a GSp before CoL), which means teching masonry and somehow having enough production to get the second hardest wonder in the game to snag on diety.
3. Teched HBR (the only way to get HBR in time to do dick with it on Deity).
4. Built a ton of HAs and either (somehow) had enough barbs left to promote them up or fought another diety ... all before Toko teched feudalism.
5. Found it useful to declare on Toko, but not take any cities and burn a nice number ofjust to raze a cap and incur a hefty diplo malus (making you toko's most likely war target).
6. Don't care because Toko was diminished enough that you could outtech him by two techs on his favourite tech line.
7. But not diminished enough that he capped or peace vassalized.
8. Additionally this is aheavy empire, by your own admission, but you have enough
to pay to mass upgrade HAs to knights and enough knights to chew through all of Toko's protective LBs.
9. Somehow, in spite of other AIs taking a bunch of Toko's land, and you dumping a lot ofand
into non-economic investments early (HBR, Masonry, GW, HAs, etc.) none of these AIs ran away with the game.
10. Somehow, in spite of all of your "odd" play you managed to have techs to trade (with anyone) on deity. HBR, sure you might be able to trade that out. But gunning down to guilds is a recipe on deity for all the AIs to have all your techs before you do and lacking trade partners. It is one of the reasons that knights suck - the tech and its prereqs are all AI favorites which make monopoly trades almost impossible and even marginal trades hard to come by.
Now somehow you had a phenomenal start that let you do ALL this crap in ONE game. And yet you don't know basic things about the game. For instance Toko readily trades with other AIs who share his religion or that he is among the easiest AIs in the game to get pleased. Likewise that while Toko does fall behind because of his emphasis on units and lack of economic traits/buildings .... he doesn't fall behind that fast. AIs warring with Toko in the early game (at archers as you stated) tend to lose; all the offensive units come before strong economic disparity develops (barring the odd AI with double gems in the cap). BW, archery, and the wheel give toko enough economic potential that the first chance AIs have to leap ahead is at construction (maybe), feudalism, and machinery (maybe).
All of this a remotely competent Immort player should know. You don't seem to. Likewise when a very commonly held opinion, particularly among the highest level players is expressed, you berate me for not knowing how to war - in spite of the actual numbers backing up my points.
Now look, Casi, there is no fault in being wrong. Knights are indeed the relatively weakest mounted units in the game (chariots, in theory, coming before spears lets them not lose out). They come long after their counters, they don't have a good numbers matchup, and the are nerfed hard by castles. HAs are a completely different beast, as are curis; but you are wrong about knights until you post proof otherwise - either numerical analysis or a sequence of saves showing how to leverage knights in a manner that other players have not found. Maybe you will, finally, man up and do the latter or maybe you will man up and admit that you've been lying. Either course would improve your credibility more than "losing" the save of a game so extreme that using it as a basis for arguing is nil.
You, of course, are free to evade, to disparage my skills, or obfuscate however you like - but just as a friendly reminder doing that sort of thing only makes your credibility falter more.
What's your problem? I was asked for the save much later, and the autosave did overwrite ofc as i played around with new games...
I attached a game of another Deity game (no fukking tricks, check the settings...) where i managed to get the Pyramids instead of the GW...
If you would check the save rather than just ranting, Toku is at war early again here.
In the other game, he was the only guy to have Budhism i think, why everyone hated him.
Means he traded with noone...
Do you enjoy being a prick? You think i don't know all the silly points you make?
I ain't evading anything, iam working on a Deity right now to show that i can play.
If you are done pulling your head out of yer butt, show me how YOU do it, mr. i know it all.
P.S. "#$#u for even mentioning the world editor, i don't even know how to launch it coz i dun care.