WHFB Leader Traits

lots of meat gives them health .. followers of nurgle or skaven don't need health, they are disease .. but even though an orc stinks, he needs to be healthy to bash some heads!

fighting makes an orc feel good too .. it could give them happiness?
 
Psychic_Llamas said:
maybe giv orcs a n extra health for multiple meat resorces of the same kind?
make military units stationed in cites give +1 happy for every three military?

The first idea could be a building, ala smokehouse.

The second is more like a civic.

They might be able to be made into traits, I'm not sure.
 
yeh, but if the orcs have and additional bonus for meat resorces, and huge armies, then it creates more insentive to play them, and flavor.
i say make them a building (ala smokehouse;) ) and a civic (tyranny?), but also combine them to counter the animosity in the 'greenskin' trait.

PS, when i say 'orcs' i am reffering to all greenskins.;)
 
I was thinking the same thing Lord Olleus. Also, can you give a minus unhappiness instead of a plus happiness? I'm thinking the leader might not allow the people to be unhappy, but that doesn't mean they are happy.
 
Lord Olleus said:
How about giving orcs minus war weariness. The more they at war the happier they get! Of course this would have to be a lot smaller than the normal negative happiness, but it would force greenskin players to be constantly at war, specially if they have reduced base happiness.
That I like! settled, lets do it. Think this'll really add a unique feeling to that civ:D
How to do it?
 
I think it could easily be added as a civic, not sure about a trait though.
 
Lord Olleus said:
That could be said about most traits/civis. However, I think that this is more of a trait as it represents a mentality and not a set of laws, which is what civics are.

Yeah, I'm finding myself getting confused about separating the two. If you can make it a trait then super! I suppose adding in new entries into the traits XML file isn't too hard for python experts? Is it python or SDK or both, or neither? ;)
 
Cool. So what other fields could we add to traits? You should be the one telling us what's possible. ;) Basically anything we can dream up might be doable?
 
Wow! the possibilities are endless!!

K, so the orcs so far:
~All units start with the animosity promotion
~They get MINUS warweryness for being at war (does that mean they get +happy?)
~+ 2 heath if there are multiple meat resorces of the same kind. (instead of only 1 health)

do they need anything else? i feel thats about even... what you guys think?
 
Psychic_Llamas said:
Wow! the possibilities are endless!!

K, so the orcs so far:
~All units start with the animosity promotion
~They get MINUS warweryness for being at war (does that mean they get +happy?)
~+ 2 heath if there are multiple meat resorces of the same kind. (instead of only 1 health)

do they need anything else? i feel thats about even... what you guys think?

Orcs like fighting (amongst themselves), war and raw meat. It's sounds perfect to me!
Edit: Is it possible to implement fear to Elves for Goblins? and hatred against Dwarfs for Night Goblins?
 
Psychic_Llamas said:
Wow! the possibilities are endless!!

K, so the orcs so far:
~All units start with the animosity promotion
~They get MINUS warweryness for being at war (does that mean they get +happy?)
~+ 2 heath if there are multiple meat resorces of the same kind. (instead of only 1 health)

do they need anything else? i feel thats about even... what you guys think?
As I already said earlier no magic or psychology promotion by trait now. Orcs have units that don't suffer animosity like blackorcs in example. a trait would not take this to account.
the rest is ok.
 
I think that's python or SDK. Maybe Olleus can help out. I've never added new tags to XML.
 
Just my two cents:

More leaders should have the flavor (not trait) military and/or production and less leaders should have the culture flavor. Culture is a nice thing, but I´d like the leaders to concentrate more on Units/military buildings and production buildings to speed up their whole production. I think it would make the AI alittle bit more challenging, but I don´t know how much impact flavors have on the game.

Furthermore, every leader should have at least 2 flavors (some have only one right now - and some have only culture) and it may be a way to differentiate leaders of the same civ, but that´s not very necessary for me.
 
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