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Do you know which version of 1.17f you are playing on? There were 2 different civ3mod.bic files released with 1.17f. The first version has extra units tagged as available to a barbarian cheifdom in the editor. This allows Armies from huts, and extra Settlers.
In my experience with 1.17f huts (second version of the .bic) it isn't possible to get a settler on 4000BC, or more than one in a game from huts. This includes a test map where I opened 150 huts on the first turn, and well over 1000 overall.
In a game I played with the first version of the .bic file, I was able to get 6 settlers out of ~50 huts. Needless to say this can unbalance the game.
How to Check:
Open up civ3mod.bic in the editor.
Ctrl-R to edit the rules.
Click on the "Units" tab of the window that pops up. The first unit shown should be a Settler.
At the bottom, near the center, there is a list box "Available to". See if "A Barbarian Chiefdom" is selected along with all the others.
If it is selected, you have the first version of the civ3mod.bic file.
Here is the second "fixed" version of the 1.17f civ3mod.bic for those who don't have it.
In my experience with 1.17f huts (second version of the .bic) it isn't possible to get a settler on 4000BC, or more than one in a game from huts. This includes a test map where I opened 150 huts on the first turn, and well over 1000 overall.
In a game I played with the first version of the .bic file, I was able to get 6 settlers out of ~50 huts. Needless to say this can unbalance the game.
How to Check:
Open up civ3mod.bic in the editor.
Ctrl-R to edit the rules.
Click on the "Units" tab of the window that pops up. The first unit shown should be a Settler.
At the bottom, near the center, there is a list box "Available to". See if "A Barbarian Chiefdom" is selected along with all the others.
If it is selected, you have the first version of the civ3mod.bic file.
Here is the second "fixed" version of the 1.17f civ3mod.bic for those who don't have it.