It feels wrong in a weird under-the-skin way that "suicide catapults" or some such unit is a serious "strategy" that exists within an actual video game. How do you write a note to that guy's mother?
This is not a problem with stack units; it’s more of a
Civilization 4 issue, as the previous series, as far as I know, didn’t have this problem. In my recent years of playing
Civilization 4, I didn’t have to deal with it because many mods, like
Realism Invictus, fixed that issue. Why not adopt that feature instead of switch to 1upt?
Or that archers are somehow unable to fire over an obstacle
I agree, but again, this is not a problem with stacking units. You can design a game without the "1 unit per tile" (1UPT) mechanic by giving units a real ranged attack ability. For example, there’s a mod called
PIE Ancient Europe for
Civilization 4 that gives stack units the ability to shoot arrows. Again, I believe this issue isn’t about unit stacking.
Or cavalry can't ride around to the blind side of an enemy and attack the rear; or any sort of hit-and-run with the same.
This is not a unit stacking issue either. Such a feature could be made viable if cavalry retreat chance promotions and movement were slightly increased, allowing for effective flanking maneuvers and hit-and-retreat tactics.
And yes I think moving a large army one-at-a-time is a pain in the tuchus, not to mention the pathfinding errors.
While 1UPT creates better visuals and some action when battles are on a small scale, it becomes a massive headache to manage when scaled up. It leads to traffic jams and overly simplifies combat.
Why not combine both approaches? I'm not a game designer, but let's say we allowed units of the same type to stack while restricting certain combinations (e.g., infantry with cavalry or archers with infantry). Additionally, terrain could impose attrition penalties for exceeding a specific unit limit unless the units have a particular promotion. For example, in terrains like tundra or desert or jungle, attrition would play a significant role. Attrition warfare is a reality; in certain areas, like jungles, mosquitoes have historically killed more soldiers than guns.
These new additions will partially solve SOD and give more tactic and strategy to how the unit should be organized. There are ways to solve the "stack of doom" problem, but 1UPT feels like abandoning the carefully built mechanics developed over decades and replacing them with a brand-new mechanic with new issues.
It seems 1UPT is catered more toward attracting casual players and, arguably, isn’t even that effective at doing so.