Which unit do you think is the most unless?

Originally posted by adamsj
The most useless unit in Civ2 I think are horsemen as they can only be used for exploration.!

Besides the apt points mentioned by Sorivar, I have found the Horsemen indispensable for capturing the Barbarian Leader for the handsome ransom which makes a lot of difference in the cash-strapped early game. (I always try to set up traps for the likely locations for Barbarian visits). Without the 2-move mobility, the Barb Leader is impossible to capture.
 
im here to stick up for the warrior.

the first unit i EVER build, is the warrior, what else would you build? a settler? then you have to wait 4x as long, for a unit thats gonna turn into a city. a warrior can be built in 4 turns, as opposed to about 16.
 
I usually build a settler first since I need to quikly build new cities and I would have to be very unluky to be attacked in the first 20 or so turns. I do build some warriers though, if I feel I could be attacked soon or if there are some huts nearby.
 
I usually build a settler first as well - I'm always keen to have a good quick start. I like to have a good, fairly well developed empire by 2000BC - one or two size eight cities if possible. I'll make bronze working an early advance, then build phalanx's, then a temple, then another settler to start developing the land around the city.

But then, I'm not the best player in the universe.

:egypt:
 
I will keep on expanding until I realise that I have way too many cities and its going to take me five minutes to do each turn...;)
 
* Cruise Missiles - WASTE WASTE WASTE WASTE WASTE!!!
* Riflemen - don't build these unless im in the deep end. Don't mind having them upgraded from Leo though. Usually build Alpine Troops who defend one better and come soon after.
* Nuclear - only for a deterrant
* Galleon - no attack? Whats the point?
* Marines - slow, same as a Cavalry. I use Partisans for their jobs.
* Archers and Legions - don't like using the one move attackers early on. I shoot for chariots and Knights, later Dragoons.

Things I DO like using:

*For cities: Phalanx ---> Pikemen ---> Musketeers ---> Riflemen (upgraded) ---> Alpine Troops or Mech Inf.
* On attack - don't attack in a big way till Dragoons are available. Dragoons, Cavalry, Armor and Howitzer are favourties. Stealth Fighters are great for support of invasion and barbarian defense, useful for so much. Only use bombers if I want to cheese someone off. Navy has generous helpings of Destroyers to explore, then AEGIS cruisers and battleships to rule the seas!

Hope I havent plagurised TOO much!

:goodjob:
 
Originally posted by Sodak

...I suspect you really mean Leonardo's Workshop, not Mike's Chapel... :cool:
:rolleyes:



Sodak your correct. just a slip of the brain. guess I just like the happy stuff too much. thanks.
 
Good units:
Battleships - a navy of them, and the enemies are doomed
Submarines - like them, invisible, cheap, strong attack
Helicopter - can take cities, are relatively cheap, strong attack
Howitzers - the only effective land unit in the end of the game
Mech. Inf. - good against tanks, useless against howitzers
Legions - good in the beginning
Musketeers - lethal against inferior attacks
AEGIS Cruiser - the AI won't destroy any ships with their missiles
Fighters - in the beginning, they are just as effective as bombers

Medium-good units:
Cruisers - can spot subs, can see two spaces

Bad units:
Partisans - weak as hell
Destroyers - well, nobody likes them
Explorer - useless
Warriors - honestly Sid, why are they SO weak?
Horsemen - same as above

have I forgotten any?
 
Every one says that the Warrior is prett useless; but every unit has its place in the game .Warriors are use full enough for the first co.uple of turns. The most I've ever bought is two or three:)
 
Technically warriers are the best unit since they are the only unit when you first get them so they completely trash all the other no existant units. Things like Horseman and chariots are more useless excepot for scouting.
 
"Technically warriers are the best unit since they are the only unit when you first get them so they completely trash all the other no existant units. Things like Horseman and chariots are more useless excepot for scouting."

- I see your point. You're technically right, but I'm not sure...
 
The Warrior can be sent out for the first couple of moves,for a bit of an explore:) ;) :cool: Okay he is not up to much but can help tell you where you are and where you want to go with another unit with more movement points.:D
 
Useless units
1. Chariot-Elephants are more useful and available very early as well
2. most boats in general-I'm not much of a sailor; I'll build a trireme if i'm on a small island, but other than that I stay away from boats until I have transports and AEGIS Cruisers
3. Marines-too weak; I'll just use a "Special Forces" unit which I've created (see my alterations below) when they become available
4. Submarines-same reason as marines; use "Sea Wolf" instead if I want to sink some battleships

Most useful units
1. Stealth fighters-a very fast and effective attacker against Riflemen; can defend newly acquired cities and quickly clear out enemy Partisans that appear after taking over a city
2. Armors-the best mix of speed and strength for a ground unit
3. Settlers/Engineers-for obvious reasons; Caravans/Freights-equally obvious
4. Spies-for CounterEspionage
_________________________________________________
New Technologies I've created:

Advanced Tactics, 5,-1, CA, Sth, 3, 0 ; U1
this allows the "Special Forces" unit; see new units below

Radar, 5, 0, Rad, Cmp, 3, 4 ; U2
this allows the research of "Sonar" with "Nuclear Power"

Sonar, 6,-1, U2, NP, 3, 0 ; U3
this allows the "Sea Wolf" unit; see new units below

Drama, 4, 2, Lit, Chi, 1, 2 ; Plu
this allows the Shakespeare's Theatre Wonder


new units I've created:

Special Forces, nil, 0, 1.,0, 8a,5d, 2h,1f, 10,0, 1, U1, 000000100000100
This is effectively a paradropping marine; requires "Advanced Tactics" advancement

Sea Wolf, nil, 2, 4.,0, 12a,4d, 3h,2f, 8,0, 2, U3, 100000000001001
Stronger, faster submarine; good for sinking batteships; requires "Sonar" advancement

Sealift, nil, 2, 8.,0, 0a,3d, 3h,1f, 6,12, 4, MP, 000000000000001
Faster Transport unit; can carry 12 units; requires "Mass-Production" advancement
 
Originally posted by Dell19
Technically warriers are the best unit since they are the only unit when you first get them so they completely trash all the other no existant units. Things like Horseman and chariots are more useless excepot for scouting.

So what's the point of winning a non-existent fight? What do your warriors do? Push small kids over in the street? Even your assumption that they can trash all other non-existent units does not make them the best unit, as when another unit comes along it can trash them in turn. The only conclusion you can draw from the above is that the warrior is the best unit when there are no others. Which is mightily impressive, I'm sure you agree.
 
Why do people complain that the marine unit is too weak? :confused:
Only the mechanized infantry and armor defend better, only armor and artillery/howitzer are stronger on the attack. The latter two require a defensive escort or they'll get killed in the first counter attack. The marine unit needs no escort (except a transport for its special function, of course.)

Riflemen, paratroopers, alpine troops, etc, are helpless against marines. I think they are a good unit for both defending and assaulting cities. :p
 
Originally posted by ren
Did you make your own graphics for these units? And how do you work out the binary code?

I don't understand what you mean about the binary code. I'm no computer programmer or anything; all i did was edit the rules.txt through DOS's edit command to make the changes i listed above.
As for the graphics, I found them on various websites. I have attached a file called civ.zip (343KB) which includes my new units.gif, city.txt as well as a few other files (including sounds for the new units, new terrain.gif and terrain2.gif)

IMPORTANT:
1. Make sure you back up your original files before putting these into yoru civ2 directory
2. As I already mentioned, I found the new graphics on other websites; I do not claim any rights to these graphics as I did not make them.
 
Originally posted by Nishdog


I have attached a file called civ.zip (343KB) which includes my new units.gif, city.txt as well as a few other files (including sounds for the new units, new terrain.gif and terrain2.gif)

I forgot the attachment last time, so here it is now:
 
Back
Top Bottom