While We Wait: Part 2

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Does anyone have any ideas on how to calculate or assign a population number (0-20) based off typical NES information and have nations grow in an appropriately proportional manner?
 
Under your rules how about

(# of Cities/2)+(# of Colonies/3)+(1PP per 10TP)+(Agriculture+ Infrastructure/3)

That way you get things like

Genoa: 3+.66+1= 4.66
France: 5+.33+.66= 6
China: 7+0+0+1= 8
Aztec: 3+0+.66= 3.66
Kalmar: 2.5+1.33+1.33= 5.16
Khemri:2.5+1+1+1.33= 5.83

I think those are fairly accurate numbers. Cities represent the main source of your pop, your colonies as the second concentrationish, and Agriculture and Infrastructure affect your pop growth and sustainability. I added the TP to keep people from exploiting them and to show that SOME people live there...
 
Under your rules how about

(# of Cities/2)+(# of Colonies/3)+(1PP per 10TP)+(Agriculture+ Infrastructure/3)

That way you get things like

Genoa: 3+.66+1= 4.66
France: 5+.33+.66= 6
China: 7+0+0+1= 8
Aztec: 3+0+.66= 3.66
Kalmar: 2.5+1.33+1.33= 5.16
Khemri:2.5+1+1+1.33= 5.83

I think those are fairly accurate numbers. Cities represent the main source of your pop, your colonies as the second concentrationish, and Agriculture and Infrastructure affect your pop growth and sustainability. I added the TP to keep people from exploiting them and to show that SOME people live there...
Interesting, but I think it contradicts the fact that for most of history more people lived out side of cities. Cities were concentrations of people, but not the bulk of the population.

None the less your approach is a good one. What if you don't know the number of cities until after you know the population? That is you use the population to calculate the cities.
 
Say you began with these variables:

Climate: cold, temperate, warm
Terrain: river valley, uplands, mountains, steppe, coastal plain, desert

And then added an agricultural level.

How would you formulate the population count?
 
You are aware that there are an outrageous number of cities in Europe compared to the rest of the world? :confused:
 
Yes, they are. Because Bird wants all the cities with Historical significance there, and LOTS of them are European.
 
Most of those cities are only of "historical significance" because Europe came to rule the world which is no sure guarantee :p If it makes anyone happier, I'm working on making a more detailed map wise for Asia (Persia and east) that I hope will be approved. :mischief:
 
Im not disagreeing with you, just stating a fact. In fact, I completely agree that the cities are very eurocentric. however, not like any are going to pop up in the sahara anyways. However, I do notice that populations havent changed at all for a while, as far as I can see. Once persia was attacked, their population should go down. When the war ends, it should USUALLY (not always) go back up. Same for France/whomever else. War causes a lot of refugees and civillian deaths. Seiges and war in general brings plague, causing ADDITIONAL deaths. Populations severely suffer during wars, natural disasters, and other things, but it isnt shown.
 
Yes, they are. Because Bird wants all the cities with Historical significance there, and LOTS of them are European.

Not really. My interest in figuring out how to determine population is because it would be useful in a fresh start or ancient NES and if you had a population number you could then calculate the number of cities which could be turned into ECs, TCs and RCs. BirdNES is what it is and the cities are important for the stories and orders. :)

EDIT: And Alex I did forget your pm. I am sorry.
 
Most of those cities are only of "historical significance" because Europe came to rule the world which is no sure guarantee :p If it makes anyone happier, I'm working on making a more detailed map wise for Asia (Persia and east) that I hope will be approved. :mischief:
Something for me to look forward to seeing. :)
 
However, I do notice that populations havent changed at all for a while, as far as I can see. Once persia was attacked, their population should go down. When the war ends, it should USUALLY (not always) go back up. Same for France/whomever else. War causes a lot of refugees and civillian deaths. Seiges and war in general brings plague, causing ADDITIONAL deaths. Populations severely suffer during wars, natural disasters, and other things, but it isnt shown.

Well, the centers of Persian population haven't been touched. To use an analogy, you've only conquered the Xinjiang of Persia, the hinterland of the Empire remains untouched. :confused:

And Bird, if you're really sorry you should let me have an extra day ;) The map, my stories and all take quite a deal of time :mischief:
 
I guess speed-editing doesn't do much good :p Look again bird ;)
 
I demand a link to a graphic pack for AC. While I immensely enjoy the game, the terrain burns my eyes and eats my brain like a mind worm.
 
I kinda agree with that Cleric... ;)
 
Me either. It's no worse than Civ3's default.
 
Populations severely suffer during wars, natural disasters, and other things, but it isnt shown.

Not usually. That is, not in statistically significant ways. Famines, plagues and particularily severe winters may thin a population considerably, but *war*? Come on. Well, I suppose a few decades of never-ending warfare with particular emphasis on brutality might do the trick, but that was always more of an exception.
 
Not usually. That is, not in statistically significant ways. Famines, plagues and particularily severe winters may thin a population considerably, but *war*? Come on. Well, I suppose a few decades of never-ending warfare with particular emphasis on brutality might do the trick, but that was always more of an exception.
Wars historically tend to induce the first and second, so... unless you are making the sort of argument wherein neither the gun, the person using the gun, or even the bullet itself kill people, but instead the massive trauma and blood loss from the wound does... :p
 
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