Does anyone have any ideas on how to calculate or assign a population number (0-20) based off typical NES information and have nations grow in an appropriately proportional manner?
Interesting, but I think it contradicts the fact that for most of history more people lived out side of cities. Cities were concentrations of people, but not the bulk of the population.Under your rules how about
(# of Cities/2)+(# of Colonies/3)+(1PP per 10TP)+(Agriculture+ Infrastructure/3)
That way you get things like
Genoa: 3+.66+1= 4.66
France: 5+.33+.66= 6
China: 7+0+0+1= 8
Aztec: 3+0+.66= 3.66
Kalmar: 2.5+1.33+1.33= 5.16
Khemri:2.5+1+1+1.33= 5.83
I think those are fairly accurate numbers. Cities represent the main source of your pop, your colonies as the second concentrationish, and Agriculture and Infrastructure affect your pop growth and sustainability. I added the TP to keep people from exploiting them and to show that SOME people live there...
Yes, they are. Because Bird wants all the cities with Historical significance there, and LOTS of them are European.
Something for me to look forward to seeing.Most of those cities are only of "historical significance" because Europe came to rule the world which is no sure guaranteeIf it makes anyone happier, I'm working on making a more detailed map wise for Asia (Persia and east) that I hope will be approved.
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However, I do notice that populations havent changed at all for a while, as far as I can see. Once persia was attacked, their population should go down. When the war ends, it should USUALLY (not always) go back up. Same for France/whomever else. War causes a lot of refugees and civillian deaths. Seiges and war in general brings plague, causing ADDITIONAL deaths. Populations severely suffer during wars, natural disasters, and other things, but it isnt shown.
What is to approve?So ah bird, would you approve of such a map?
I guess speed-editing doesn't do much goodLook again bird
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Populations severely suffer during wars, natural disasters, and other things, but it isnt shown.
Wars historically tend to induce the first and second, so... unless you are making the sort of argument wherein neither the gun, the person using the gun, or even the bullet itself kill people, but instead the massive trauma and blood loss from the wound does...Not usually. That is, not in statistically significant ways. Famines, plagues and particularily severe winters may thin a population considerably, but *war*? Come on. Well, I suppose a few decades of never-ending warfare with particular emphasis on brutality might do the trick, but that was always more of an exception.