Swissempire
Poet Jester
My idea is in the BirdNES thread....
As for award, what template do we work off of for favorites?
As for award, what template do we work off of for favorites?
What ever you want. I have a list I've collected and added some of my own. Just post a few that you think would be important or fun.My idea is in the BirdNES thread....
As for award, what template do we work off of for favorites?
I'd agree that this tends to be a problem, and generally a larger one as one goes farther back in time. It generally tends to be that (mostly as a function of technology, but from others too) that the pace of world events tends to quicken as people move farther forward, until in the last century or two the world can be completely rewritten in a year, a month, or in some cases, a single day. Part of the problem is we, all being from such a world, are used to seeing change occur at such a rate, and looking back on things view them from that perspective.Longer turns would move thing faster, but thay also make turns more difficult and to my thinking harder to write. Everyting switches to a macro level. Kings live one or two updates; everything is generalized and warfare gets surreal. In many ways big world sweeping NESes are a lot like Risk: big changes every turn and lots of ebb and flow.
I'd generally agree, and have always thought it was somewhat ill-named for the very reasons you suggest. I find the terms "Manual" and "Automatic" to be more appropriate.And the IT-BT system, though das must be given credit for trying, is not a solution, either.
Well it's about time you learned.I don't know the least bit about BirdNES, but I will add two cents about time changes.
The main conflict at work is, I don't think, impatience vs. macromanagement. Instead, it would be impatience vs. connectivity. People do not mind managing big gaps of time, as I have gleaned from BT orders: they often find less stress and write much simpler orders if they don't think they need to manage every part.
At the same time, however, hundred year jumps, or even fifty, are immensely difficult to adjust to. Militaries have vastly changed. A world class military can be an abominable third world mutinying pack of dogs after half a century. Infrastructure can utterly collapse: think of the Romans after their fall: yes, the roads remained, as did the walls, but who thinks the pipe systems still worked?
Most disconcerting of all, especially for story writers like myself, characters have most likely died. You need to invent a whole new cast... Or you could go the Years of Rice and Salt route and have them be reincarnated with the same first letters in their names. Everyone wants their king to be an Alexander, but it's difficult to build them up if you only have an update's space to do it in.
And the IT-BT system, though das must be given credit for trying, is not a solution, either.
While the struggles of individuals is vastly important, so are the tides of cultural change that are constantly sweeping over the world. It would seem like there isn't really an easy solution.
If we know the problem, or at least what we preceive the problem to be, and IT-BT is not the solution, then what would move us closer to a solution? I will stick with the BirdNES situation for an example, but please don't restrict yourselves to it for the discussion.I'd agree that this tends to be a problem, and generally a larger one as one goes farther back in time. It generally tends to be that (mostly as a function of technology, but from others too) that the pace of world events tends to quicken as people move farther forward, until in the last century or two the world can be completely rewritten in a year, a month, or in some cases, a single day. Part of the problem is we, all being from such a world, are used to seeing change occur at such a rate, and looking back on things view them from that perspective.
I would have to disagree with the last part. I'm trying to imagine the Cold War compressed into 2 turns, or the whole of the 20th Century into 5, and that just leaves a very, very bad taste in my mouth.Thus, ancient, medieval, and modern eras can be modded on roughly the same timeframe: 20 years or so per update, and still be fairly interesting, I think.