Moving from coarser to finer points so that my arguments cannot be simply written off by the wave of a hand and my concluding point is at the end...
North King said:
You insult our ancestors by implying that their inability to use modern technology somehow made their events less important.
For all your accusations of my ability to
twist what you say, you're remarkably
adept at it too. I did not insult them, I said their activities were rather limited to building large piles of rocks. If you would care to dispute this, when their most lasting direct accomplishments include things such as Stonehenge or the Pyramids, which are rather impressive to this day and difficult if not nigh-impossible to duplicate, feel free. You may, of course, bring up oh, I don't know, horse domestication or corn, or any number of other things if you want as a counterpoint, instead of trying to smear and deride me and instead engaging in a real discussion.
Also, honestly, how are the events of the last twenty years any more important to world history than Alexander's Conquests? Obviously you see them as more relevant: because you are alive today. The modernist bias is undeniable.
OK, since you're so big on emphasizing claims that were never made to write off the opposing side's arguments, when exactly did I ever mention that I was so enamored with the the past 20 years exclusively? I referenced the Cold War and the 20th Century. I wasn't born in 1940 or 1901, North King. I didn't spend particularly much time living through the bulk of events of either for me to regard them as sacrosanct to the universe, and I have never once in my arguments referenced the events in my lifetime solely and exclusively, thank you.
Furthermore, more than half the inventions you cite were after what I said was probably the most important technological innovation after the Iron Age: electronics. I do understand that they have changed things: I acknowledged that. What I dispute is that technology has so changed over the course of history that we must use decreasing turn lengths; it is simply not true.
Oh, only half.
Allow me to toss some expert opinion in on the subject. A civilization's capability is ultimately measured by the
power it can wield and utilize to do work; work in this case being whatever it wants to do. It's mainly a predictive scale used for estimating the capabilities of extraterrestrials, but it's remarkably useful for estimating the future (and past) of humanity as well.
At around 0BC, the human race had a sum total power output of 10,000,000W, or 10MW. Today, it produces 10,000,000,000,000 or 10TW. As an example, approximately 5,000 PCs take 1MW to power. A single RBMK-1000 nuclear reactor at Chernobyl produces 1000MW. There were four of them initially.
So that means that a single nuclear reactor today could theoretically produce all the power requirements for 100 Earths at the time of Christ. Or that with all the power on Earth back then you could power all of 50,000 PCs. Today we could power 100,000 of those Earths.
That is what you are failing to comprehend in terms of our technology. It's not just bombs, it's not just planes, or spaceships, or cars, or iPods. It's work. We can simply do far more than they could. And that ability only continues to increase as time goes on. It is the capability of that
power to alter the fabric of society through consumer goods and quality of life, let alone through direct events of whatever nature, that sets us apart from previous ages, because power builds on power, and power grows. That is why Civilization slows the game down, and why I suggest doing so too: more power. More resources. More to do. More to control.
Feel free to look at recent values or
do some further reading on the matter.
As a side note, your example of electronics is also excepting the fact that the single greatest innovation in the field of electronics--the transistor and the integrated circuit--weren't invented until the 1960s, and the chief driving force of the computer industry (which at the time produced mainframes and supercomputers) was the defense industry, chiefly out of the need to simulate nuclear weapons, thus making
the atomic bomb the reason why the computer took off initially, and the further development of the Internet (by DARPA--again, out of concerns over nuclear war) to make the PC finally boom in the 1990s, decades later. So no, in fact, the most important technological innovation after the Iron Age, by your standards, would be the Atom Bomb, and I would rather fit the Steam Engine, among several other things, like oh, I don't know,
Electricity or
Space Flight in there too, given the above.
Furthermore, you seem to think I place no importance on events. I never wrote off events as unimportant; you are twisting my words. I am saying that culture is the background upon which all stories are placed upon; it is the fluid story that all of this is projected on. Events are important, obviously; if I thought otherwise I would not be on this forum, nor playing these games.
Yet not as important as this backstory of culture. Your own implication twice now, the second time in the above. You continue to place this interplay of cultures as of greater importance in the context of history as a whole.
Fine. Great. I don't care as to how you view the world. Your application of that viewpoint to NESing however remains inherently flawed. NESing remains event-driven, not culture-driven, and that viewpoint does not apply as a result unless the game is radically altered from its present form.
You have completely misunderstood my usage of the word "culture". I do not mean the way every single human being has lived; I do not mean compiling a library of food and drink; I mean world cultures and their members. World cultures clashing defines the course of history: it is the events, the swirls and eddies of these cultural transformations that make our story. It is the story of every man, and it includes warfare, politics, but above all, it is the way people think. The way people think defines the way they make history, for people are ultimately constrained by their world-view. People change slowly, if at all. And about every 20 years, the members of society are replaced by the fact that most of them have had children: the generations. This is the key: this is why I have suggested twenty years as a constant. Most major events can be defined in twenty year cycles: the time it takes for manpower pools to be replenished, roughly, the time it takes for a new group to take power in every nation.
It is indeed totally my fault you used a very selective interpretation of a word with a very wide range of meanings and I didn't pick up on it. Sorry.
So nice of you to disambiguate what exactly that means too. What is an example of a world culture? The West? Anglo-Speakers? Slavs? The Muslim world? Something along those lines? Large, somewhat-associated groups of similar values interacting globally? Because if so ultimately NESing has jack-all to do with "world cultures" either. It is about individual countries. It very often does not matter if they share religions, history, or race between them in how their actions will unfold. These tend to be viewed as items of convenience in forming ties, not as the root causes for them. Ultimately it is not about what the country wants, it is about what the
player behind the country wants, and what they choose to use a reason to get there.
There are no world cultures in NESing, unless you want to assume perfect roleplaying. There are players. Unless you want to set the two equal to each other for points of discussion, then the latter totally overrides the former in actual gameplay, rendering the consideration of the former worthless on the subject of the
game. It isn't at all a justification for a rule like a
timescale.
You want to present a case on something absolute that isn't different between reality and NESing? Make it on the generational case alone.
From that standpoint, which is very clear and not tainted by all this other crap, I would say you have a good point. Giving each generation a single turn is pretty simple and fair, and is a fairly good marker of time, at least until people start living longer and dying less.
But I would conjecture it's still completely unappealing and the resolution is too coarse for an event-driven game, particularly in terms of warfare. It results in one of two outcomes: updates that are either entirely too sparse in terms of events for any age relative to a real-life analogue, or updates that are entirely too long to produce. You can get rid of events of lesser importance to cut down on it but still much of the interplay of international relations that makes such a large time period interesting--and produces many of the events--gets lost too.
I just do not see a single timescale working, at least not that big. It creates about as many problems as it solves, with no real benefits. Again, it's a compromise that pleases nobody.