While We Wait: Part 2

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Nauru, with a population of 13,005, could not have a division of troops, yet they are not undefended.

Just to throw that out there.
 
Nauru, with a population of 13,005, could not have a division of troops, yet they are not undefended.

Just to throw that out there.
Nauru is a German colony. :p
 
IDK, I thinkthey beat Kazakstan as the number 1 exporter of potassium.

and that is for a modern NES. or you could say, for an early 20th century NES, the exact same thing about San marino.
 
So here's a question: why are so damn many Mods scared of actually calling their game dead when it is? Having had to look at NESes for the Wiki, I can say it's one long-ass trail of "Oh, I'll update at X" or "I'm working on it."

What makes people so terrified of calling a spade a spade and killing their game? A fair fraction of you people who have modded are guilty of it too, so I'm looking at you to explain yourselves.
 
because noone likes to admit failure...
 
On Troops: I personally think it is much easier to just have the numbers. We all have calculators and a basic knowledge of math. Why are you scared of numbers? It isn't rocket science. I am personally tired of the Division setting where someone orders 90 divisions to take like one area. Or 1 division to take like some small islands. It would be more like. 2,000 troops if that many. Military actions in the modern sense do not take huge amounts of divisions. Besides the major conflicts. Most of the battles in WW2 were not single battles but broken down across several miles of smaller fighting. I also like Symphony said hate that the casualties have to be on a divisional scale instead of a more realistic scale for some battles. Something solid should be developed.

On Dead NESes: I admit doing that for my first NES. But I do believe LuckNES2 I came right out and said it. Same with 3.
 
So here's a question: why are so damn many Mods scared of actually calling their game dead when it is? Having had to look at NESes for the Wiki, I can say it's one long-ass trail of "Oh, I'll update at X" or "I'm working on it."

What makes people so terrified of calling a spade a spade and killing their game? A fair fraction of you people who have modded are guilty of it too, so I'm looking at you to explain yourselves.

Why, exactly, are you so vicious about it? It's not as if an undeclared death is a personal betrayal.
 
Okay, so to the NiNes players...

Strictly OOC and all that, does anyone want to talk about what the fudge they're doing? I know I don't. Too much to keep track of.
 
So here's a question: why are so damn many Mods scared of actually calling their game dead when it is? Having had to look at NESes for the Wiki, I can say it's one long-ass trail of "Oh, I'll update at X" or "I'm working on it."

What makes people so terrified of calling a spade a spade and killing their game? A fair fraction of you people who have modded are guilty of it too, so I'm looking at you to explain yourselves.
I'd have called LINESII dead several updates ago, if it had not had so strong a following. Given my current amount of time, my plan is to put the NES into periods of hibernation, to be resumed when I have time out of school.

Okay, so to the NiNes players...

Strictly OOC and all that, does anyone want to talk about what the fudge they're doing? I know I don't. Too much to keep track of.
Which ones? Kalia and Huris are just hanging out, with Huris being somewhat pissed off about Lacaille.
 
Why, exactly, are you so vicious about it? It's not as if an undeclared death is a personal betrayal.
Harsh accusations make people defensive and provoke them into responding, when they otherwise wouldn't. They kill their games without saying so--why would they say why they killed their games without saying so when prompted unless goaded into it?

And actually, it is a betrayal of the players' trust, particularly when they are continually strung along by false promises of an update that never comes. It shows a lack of responsibility and accountability. It's not a difficult thing to do. It takes a few dozen seconds and maybe a hundred or so words at most. Yet a vast swathe of people over a fairly long period of time seem to have a very hard time doing it, and instead seem to prefer lying to both themselves and the people they're entertaining.

That is highly anomalous.
 
I think that most players are realistic enough to tell when a NES ends, and I've never had any lasting bad feelings about people ending NESes, even when they don't announce it.
 
That's probably true for most everybody--but it doesn't answer the question.
 
The answer is that mods feel that there is already too strong of an emotional and chronological devotion?
 
I for one take very unkindly to NESes where the mods just disappear. Waiting around for weeks or more for something that never comes is not fun in my book. I would never consider joining another NES by stalin006 for instance. That's also part of the reason why I react so strongly when someone suggested to me that NiNES was dead. :(
 
Waiting around for weeks or more for something that never comes is not fun in my book.
This is exactly my point. Nobody should have to wait around weeks to months to figure out something that could be said in less than a paragraph by the Moderator in under a minute. That NESers "get it" when something is dead is again mostly true. But it's also completely irrelevant to the point of why it occurs in the first place.
 
And actually, it is a betrayal of the players' trust, particularly when they are continually strung along by false promises of an update that never comes. It shows a lack of responsibility and accountability.

I'm sorry, but I take issue with this. A lot of issue, actually.

What a moderator does for a player is inestimably greater than what a player gives a moderator. No moderator does it quite the same, but to actually make an excellent NES takes a huge amount of effort on the moderator's part. For me, it consumes entire weekends to write updates, to draw maps, to enumerate stats, to answer questions, to put up with player's whining, and so on.

Now, yes, a player does quite a bit of work themselves, but if it weren't for a moderator, there would be no NES. They are essentially borrowing time out of the moderator's life, and that is not something to be underestimated. I have drawn hundreds of maps for NESes; I have written what would literally be novels if it were in any other format.

This is, to be quite honest, really frustrating. I could be spending my time actually writing novels, like I've always wanted to do; I could be doing any of those other things, and instead I write up dozens of updates and then get bowled over by complaints that they're not coming quickly enough. It is unbelievable, really, what players expect--no, demand of moderators. They demand that mods give up days of their free time, then complain if someone slips up.

It's stupid, really. I give up what would probably be around three or four hours of every day to moderate an NES, for people who I've never seen and will never see in my life. There are some three or four people on this forum who I actually might consider a friend, in that we've not only worked together, but also perhaps talked a bit more than just the surface crap about NESes. Most everyone else are pleasant persons, but they can't really be called my friends, can they? So in essence, I'm just giving up my free time for quite a few people I don't even know, and in doing so, get yelled at if it doesn't go perfectly.

Well, to be quite honest, it's unreasonable to expect a moderator to paint a giant target on himself, which is exactly what admitting something is dead does. If people weren't so bloody abusive when someone stops donating their time because something else comes up, then a moderator might be more inclined to admit its dead.

From a player's point of view, I've seen many NESes end, and it's not the end of the world. There are other NESes. From a moderator's point of view, which I've had almost as much experience with as playing, it's hard to try and end it. The last time I had to legitimately end an NES against player wishes (some of them simply end due to players stop being active), I didn't bother signing into an IM for about half a week afterwards, because whenever I did, I was barraged with pleas and insults. It wasn't that they saddened me so much as that they irritated the hell out of me. Yes, I'm aware you miss the NES, and I usually miss it as well. Most of them, I ended because I had to.

So, speaking honestly, if you want moderators to admit that they've closed it, then you need to stop treating moderators and their time like a cheap commodity to be bought at the general store.

That's really all I have to say on the matter.
 
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