While We Wait: Part 3

Hey thanks very much :D I will shut up about it now :)

Yeah its not so much a game, more of a demonstration of the 'engine' such as it is. And a lot of stuff didn't work as intended. I had planned for smaller levels with clear goals, capturable points on the map, and an actual plot.
 
Hey thanks very much :D I will shut up about it now :)

Yeah its not so much a game, more of a demonstration of the 'engine' such as it is. And a lot of stuff didn't work as intended. I had planned for smaller levels with clear goals, capturable points on the map, and an actual plot.

I demand a Black Meese mission.
 
carmen510 said:
Is anyone going to answer my question....

Im sorry I dont have time to keep track of most other NES's (hypocritical I know). From what I can tell, your NES here wasn't exactly a 'failure'.

All i can think of is the logical response, that is to pick a subject that hasn't been covered recently, and also, something that appeals to you, as the most important thing IMO is for the mod to be interested in the game :)

edit:

Lord_Iggy said:
Remember the Hooved Avenger!

Yes, as I recall I had the crew become peaceful new-age spiritualists, because Luckymoose never sent orders :p Then they all ascended to another dimension and left the ship behind, then the Leprachauns found it, before they dissapeared also. It was left floating above the zombie homeworld, though by that stage the zombies were on the other side of the galaxy, fusing with the cerebroids and flying squirrels to create the ultimate race, which probably would have conquered the galaxy in a few more turns.
 
And don't worry if Sym picks on your NESes details. He's not a player, those who will join you will do so, and those who won't won't.

Whoah, that was a confusing sentence. :p
 
You should never do anything just to get someone to join or envoke a reaction. If you start a NES just to get respected players to join it, then yes it'll most likely be a failure. After two of them myself, I can honestly say that unless you're seriously commited to the idea.

As for why I'm not joining any of them, I'll point out the same reason I don't join several others: personal vendettas :p.
 
Bird, I know you already asked for the names of capitals, but is there anyway I can switch it?
 
Bird, I know you already asked for the names of capitals, but is there anyway I can switch it?
Post the new name and I will make a note.
 
Oh wow. I completely posted that in the wrong forum. No wonder I couldn't find it :).

Riháre.
 
And don't worry if Sym picks on your NESes details. He's not a player,
Yes, clearly people who do not play a game have no possible valuable input at all, and in the infinitesimal circumstance that they do, it should be ignored because... because. Actually trying to make fiction that is presented as realistic be realistic is a laughably stupid idea! Who on Earth would bother to try something so dumb and nonsensical?

This forum continues to be a wellspring of sound logic and thoughtful consideration. I suppose I should hurry with my letter to the Nobel Peace Prize Committee.
 
This forum continues to be a wellspring of sound logic and thoughtful consideration. I suppose I should hurry with my letter to the Nobel Peace Prize Committee.

I'm sure they would ignore it like how the Department of Defense ignored your other letter ;)
 
I'm sure they would ignore it like how the Department of Defense ignored your other letter ;)
I never wrote to the DoD. I wrote to Lawrence Livermore, and it wasn't a letter. Get your facts straight or don't bother trying to come off as witty. ;) By the way, I believe your sarcasm detector is broken. The only international body this forum is recommendable to is the World Court for high probability of future war crimes. :p

And, since I'm feeling nice and hostile now:

I'll be happy to take up the point with you Symphony, however, our debate won't change either of our opinions, and will spam a thread.
Alright, lets go then.

Name me a single example of a country that has won reality. There aren't any. So "winning" isn't a real phenomenon. Countries don't "play to win" they "play to survive and be strong." Maybe you equate those things, but I'd say they're rather quite different. Nobody sets out to lose because it makes for an interesting story in real life. Nations, whatever stage they're in, try and succeed. They fail because their attempts are misguided, poorly executed, stopped, and so on. So unless you want to set a benchmark of "win" as "attempt to succeed," the argument bears no weight. I don't think most players set out to lose in their mimicking of geopolitics either. They set out to do as best they can, or maybe to have fun--usually synonymous. So again, unless you want to label "achieving better circumstances" as "playing to win," I say few people do it.

You want to disprove it? Name some names. The "play to win" argument is always very snide and disapproving of certain hitherto unnamed people, and I frankly think it's a bunch of snobby crap in that capacity by those who think they're better. So name me some incidents already. I've been waiting two years to hear actual cases.

Name me a single example of a country in a NES which has "won" other than being handed some pointless little award by the Moderator. You can't. Why? Because the proponents of the "play to win" theory have, as pointed out earlier, never defined what winning is. Don't you dare pull a Bill Clinton on me right now either. "Win" is nothing but subjective and relative to a given player unless it is that stupid little award. Your camp has never, not once, not a single damn time, defined an alternate definition for "win." I have asked for it at least a dozen times. Yet somehow I've never gotten it. So I am forced to assume the above.

So if the only really acceptable definition of "playing to win" is "playing to get the moderator's 'u r teh weenar!11' comment at the end of the game" I can say rather quite definitively that an exceptionally small number of people ever bother to try and do that. And I still defy you to display the chutzpah to name their names.

Any other definition of "win" in that construction is equating "win" with "succeed" which is just a loving stupid argument since that's what everyone wants to do. So unless you can make a case on the above, or somehow outflank me right now with some superb argument, I hold that the "play to win" argument is completely ********, because it either describes what is a basic function of all carbon-based lifeforms, or a number of incidents which could be counted on a single hand, if that.

Which one is it? I don't guess it really matters, because neither case deserves such the scale of adherence and derision displayed by its proponents over such a duration of time as this stupid argument has enjoyed.
 
What if you do plan to Win but the win isn't the whole map but a predetermined goal? Like if I am playing Victoria as Germany I play to successfully create Germany, conquer Austria, Bohemian, Denmark, and Poland and have a better industry then America. If I achieve all of those goals I have won. Does this work as play to win? Or does it have to be I play to conquer the whole map? Cause if thats the case then when I pick Greece or Bulgaria then I am not playing to win. But I generally think I play to win. Though recently I have though up a scenario for a position I could take in a game where I would play just to disturb other people with boring regularity.
 
Then that "win" is subjective. The player determines it. Maybe the player defines "winning" as having the best ice cream in the game. Are we going to shout at that player for "playing to win" then? No, because that'd be absolutely stupid.

If the definition of "win" is utterly subjective (which it is when it's player-defined), anybody can be accused of "playing to win," in which case the argument is pointless because it doesn't say anything of value.

If it's defined by some outside authority and rigidly imposed, maybe it's functional. But there's only one sometimes-existent outside "win" condition in NES, and that's when a moderator hands out a "u winz0r!1" award. No other definition exists or has been proposed.

So, "win" either has an infinite series of possible definitions and is meaningless, or it has a single definition that is mostly pointless. No third possibility has yet to be explored.

...

Now, the real simple way to defeat this argument would be to say "But, Symphony, lots of players metagame to establish superior positions and succeed!"

And I would say: holy poo poo aren't you right, you clever little thing! But that remains different from "playing to win," and that is why "playing to win," is a stupid argument, because it's constantly used as a crappy allusion to a wholly different, actually existent, detrimental phenomena.

If that camp actually were to say what they meant, they'd have a valid point. Anything under the banner "play to win" doesn't fit into that category. Truth in advertising or GTFO, yarly.
 
Well said Sym D.
 
Back
Top Bottom