While We Wait: Part 3

I'll have to disagree that powergaming is desirable in any game. Seriously, I've run a huge variety of rulesets (probably more so than most on the forum, since there's a tendency to use clones of das' rules), and the main point of them is to provide some sense of structure in a game. That structure is quite simply disturbed if the rules are used in some way they are not meant to be (e.g. exploited). In anything else, I'd argue chaos is fun for NESing, but when you break down the rules, then the whole system breaks down. Bottom line, powergaming just destroys the atmosphere of the NES and seriously hurts playability at the same time.

Here's my take, and its similar to most of yours. If the rules are visible, it cannot be counted against the player when he takes advantage of it. Thats all I meant.
 
Fascinating how some ideas are developed by so many different people independently of each other. I've been working off and on since November on creating rules and other set-up for a potential 1450 alt-history, and have been developing it towards many of the areas that others are expressing thoughts towards, specifically, increased emphasis on internal politics and the use of real numbers in excel for formula purposes, but hidden or displayed as vague categories (bad-average-good). As an example, here’s a rough draft of the European nations that start with the letter “A.” What is displayed comes from 21 different categories, all of which the player can influence, and a little over a half of which the player can directly influence through spending.

Spoiler :
Albania

Economy: 1
Army: 5 units (Average)
Navy: 0
Nobility Confidence: Above Average
Peasant Confidence: Above Average
Culture: Very Low
Corruption: Low

George Kastrioti was an Albanian hostage in the Ottoman Empire. After fighting with distinction in the Ottoman Army, Kastrioti received the nickname “Lord Alexander, the Albanian” which was shortened to Skanderbeg (in Albanian the nickname was Skenderbeu Shqiptari). Skanderbeg saw the opportunity to rebel during the anti-Ottoman crusade. Renouncing Islam, Skanderbeg went to Albania, where he rebelled with the help of the crusader army under Vitelleschi. The Peace of Sofia saw an independent Albania set up under the influence of the Intermarrium Empire. Post war politics saw Skanderbeg gradually move away from the Intermarrium towards a closer association with the Romans. Skanderbeg himself, however, remains fiercely anti-Ottoman and is likely to support any war against them.

Ruler: George Kastrioti Skanderbeg b. 1405 (Marina Donika Arianiti)
Living Siblings: three brothers, one sister
Living Children: None


Aragon

Economy: 2
Army: 0
Navy: 0
Nobility Confidence: Average
Peasant Confidence: Average
Culture: Average
Corruption: Low

Alfonso V of Aragon had been King of Aragon since 1416. Under his leadership, Aragon turned its attention away from Iberia and towards Italy. In 1421, Queen Joanna II of Naples adopted Alfonso and named his as heir to the Kingdom of Naples. As a result, Alfonso went to Naples, leaving his brother John II to rule his Iberian possessions while he was gone. However, Louis II of Anjou, who had previously been denied the throne to the Kingdom of Aragon, disputed Alfonso’s claim to Naples. A falling out between Queen Joanna and Alfonso led to Joanna repudiating Alfonso and recognizing Louis’ claim to the throne in 1423. A brief war between Aragon and Castile forced Alfonso to leave Naples in 1424.

However, Alfonso returned to Naples in 1435 when both Joanna and Louis died. This left Rene of Anjou, Louis’ little brother as the titular heir. However, Rene was at that point in a Burgundian jail trying to raise a ransom to be released. Alfonso took this opportunity to attack Naples. A released Rene in 1436 vainly tried to stop Alfonso, but failed, and Alfonso was crowned King of Naples in Christmas of 1436, Rene fleeing the country. Aragon’s Italian possessions were rounded out by the conquest of Sardinia in 1445, as their owners, Genoa, was distracted by the great Italian Wars that currently raged to the north.

All in all, by 1450, the Italian possessions of Aragon were of much more importance to Alfonso than his Spanish ones. Because of this, Alfonso spent all of his time at the court in Naples, turning Naples into a magnificent city as a result of his patronage to the detriment of his other territories. This has caused a rift within the nobility of the realm, with a pro-Iberian party, led by John II expressing extreme dissatisfaction with the direction of the realm.

Ruler: Alfonso V b. 1396 (Maria of Castile b. 1401)
Living Siblings: John II b. 1398 (Juana Enríquez)
Living Children: Ferdinand b. 1423 illegitimate (heir to Naples)


Austria

Economy: 1
Army: 0
Navy: 0
Nobility Confidence: Below Average
Peasant Confidence: Average
Culture: Very Low
Corruption: Average

Frederick V (Frederick IV of Germany, soon to be Frederick III of Holy Roman Empire) is technically not the Duke of Austria. However, he keeps the rightful Duke, the ten year old Ladislaus, imprisoned in the Castle Orth, and thus reigns in Austria as its duke in practice.

Ruler: Frederick V b. 1415 (Anna of Brunswick); by right, Ladislaus
Living Siblings:
Living Children: Sigismund b. 1427
 
Bravo! :hatsoff:
 
I told carmen to 'not be bothered' by your comments, not because they weren't valid- they were- but that he shouldn't lose his will to mod because of them. You don't play in his NESes- you're a lurker, a critic and a voice of reason. What you say doesn't have to discourage people to join CarmenNES- people can look at it and judge on their own.
Yes, clearly people who do not play a game have no possible valuable input at all, and in the infinitesimal circumstance that they do, it should be ignored because... because. Actually trying to make fiction that is presented as realistic be realistic is a laughably stupid idea! Who on Earth would bother to try something so dumb and nonsensical?

This forum continues to be a wellspring of sound logic and thoughtful consideration. I suppose I should hurry with my letter to the Nobel Peace Prize Committee.

Please Symphony, the sarcasm does nothing to make me appreciate your points.



Okay, I'll say what I define as playing to win.

1 Perfect Leader after another.

People expanding for no logical reason, building colonies just for the sake of building colonies. This includes people who annex their enemies in all cases. If the conclusion of World War 2 had been a NES with players who do this illogically (I'll admit there are times where annexation is quite logical), the players would have given western Germany to France, Eastern Germany to Russia, or maybe the Low Countries would have ended up annexed by their allies, or set up as 'vassals'.

People insisting on fighting to the death, deliberately annihilating their nations in a war for a slim chance of victory. I know that it has happened in history, but usually only with psychopathic dictators.

The Mods who let this all happen. I realise that I am one of these mods, and I'm trying to change myself. I realise that this makes me, in several ways, a hypocrite. Wars should have genuinely brutal negative economic impacts. Annexed countries should not meekly bow down and never raise their heads again, unless the situations are truly terrible (IE: Carthage- Conquered by Rome, Conquered by Vandals, land turns to desert, conquered by Arabs, etc...).

Although Sym, I do agree with many of your points. It could be that we just define that phrase you dislike so much differently. I consider it playing a NES as just a game, rather than as a game/story hybrid meant to simulate history.

I still have fun in games, even when these things are happening. But I think that NESing would be more fun if we were less concerned with making our nations as strong and perfect as possible, and more concerned with writing an intriguing narrative of history, with both the Genghis Khans and Alexander the Greats who were incredible leaders and conquerers, and the Louis XVIs and Caligulas who weren't.
 
Say does Symphony D even play any of these NESes?
 
Okay, I'll say what I define as playing to win.

Okay, here's the main and fundamental problem that Symphony did point out clearly enough. "Playing to win" implies criticism of the goal; it has already been shown that there's nothing at all wrong with that goal except that it's impossible (and that is not really bad at all); meanwhile, the only issues you bring up here - and these are the issues that should be brought up - have to do with means towards whatever the goal is.

It's not "playing to win", it's exploiting the loopholes in the rules and the kindness of mods, as well as generally acting in an unrealistic inappropriate and dishonourable manner, to whatever purpose or lack thereof (the latter is may actually be more common). And that is ofcourse wrong because it ruins the game for those of us who want to raise it to be a superior level of historical realism/accuracy/plausibility/sophistication/whatever.
 
Then our problem is a good part language use.

I consider what I do as 'Playing for Fun'. The thing is, people all have different definitions of fun.

Perhaps better terminology should be adopted, like Powergaming (as mentioned earlier).
 
I can understand 'playing to win,' as long as you're not searching for an absolute victory. Leaders always set goals of building a hegemonic empire, or making the richest mercantile trading network, etc. But in a NES that stretches across centuries, states must change in order to be realistic.

With 'playing to win,' it's possible to win a series of glorious battles, but never ultimately win the war.
 
Then our problem is a good part language use.

Duh! Most problems tend to be, at least in part.

Perhaps better terminology should be adopted, like Powergaming (as mentioned earlier).

Why not just exploiting, or metagaming? These are both in use and are far more accurate. Heavy-handed application of power to fulfill ambition of attaining more power may be seen as somewhat shallow, but it still is legit from the viewpoint of historical realism.

I can understand 'playing to win,' as long as you're not searching for an absolute victory.

Technically most great conquerors got that way by setting impossible goals and failing to achieve them but still achieving a whole damn lot along the way. The Mongols didn't want to "unify the greater part of the Asian trade-routes under one political regime to ensure safety along the Silk Road", they wanted to conquer the world; and even if Alexander did concern himself with "export of Hellenic cultural values and achievements into the Middle East" it was definitely a secondary objective at most.

So as a goal it's perfectly fine; the exact goals set by the players are not usually a problem as such. They can ofcourse be a problem if they are just too unrealistic or metagame-y (I mean cases where players want to build a trans-Atlantic colonial empire and work towards that goal from 4000 BC, or, on a lesser scale, where they try to discover gunpowder), but that is technically an entirely different issue.
 
Ah yes, aiming for future technological achievements and racing to them definitely fits into the category of frowned-upon things.
 
Yes, that too. It is just a part of a general body of basic errors where people fail to immerse themselves in a given setting; that's the most general definition of metagaming, I think.
 
a) Survival is not the only criteria for success;
b) It's sort of more appropriate in that setting;
c) EQ doesn't seem to usually let things get too far out of hand, although as far as technological development goes they still do.
 
Some relevant(?) input:
"Science is a very recent development in human history."
–David J. Gross
Science is the application of the scientific method with the explicit goal of attaining knowledge. Indeed, it has only been part of human society in the past 200-300 years. Any technological advance before that timeframe were combinations of luck, opportunism, and innovation.
 
However, after some 10-15 updates, I would like to have more than 3 NESers who aren't total noobs. Add 2 more in case of sp1023.

That's a pretty snobbish attitude right there; it's like newer players aren't even worth anything to you. Even if you don't actually believe that, it's definitely coming off that way. Not only is that a bad idea in terms of modding (some of your most dedicated players will be newbies), but it's a bad idea in terms of getting new members, since people don't like being blown off.
 
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