While We Wait: Part 3

Yes, i have never modded. However, I know how pissed I was when carmen messed up my invasion of PAkistan.
 
Probably little that I will use in the NES.. I have grown disinterested in it, but am determined to keep it going a while longer at least.

Did you really lose interest? Or did the Update turn out to a lot more work then you anticipated?
 
Igs, how would you deal with people expanding exessivly into the wilderness my nes map creates?
 
Igs, how would you deal with people expanding exessivly into the wilderness my nes map creates?

I'll assume this is at least a little bit directed towards mods in general, and will take the liberty of responding.

Either make their expeditions die from hunger, ambushes, or give them the territory, and make it take up more money to hold onto than it brings in through income. Realistic, and eventually the players will learn. :p
 
I would populate the area with powerful barbarian tribes, and occasionally launch massive migrations into India, like the Germanic invasion that broke Rome.
 
Mods, what are your aims that keep you going?

To inflict pain on the player base.

Other than that, watching the players do really entertaining things helps keep me going. I laughed for about two hours straight as labrat13 tried to explain his way to make money by selling the puss of his plague-infected citizens as an energy drink in my 40k NES.
 
Did you really lose interest? Or did the Update turn out to a lot more work then you anticipated?

Bit of both.

You see most nations merely grew, sure some used different methods, but there is not much to write about..

Some nations however wrote LOTS.

I feel mean doing a smaller update, cutting a lot of the detail they gave, but at the same time it will look silly (aswell as take ages) writing paragraphs on one nation, and a sentance on the next.

I think to ensure my NES continues I will write a short update, and suggest some people spend 5 minutes turning parts of their orders into stories.


The main problem with my NES is there a few problems with it I am unhappy with, and am unsure how to answer.

first and formost is the nations that are expanding, without investing in infrastructure.. how can I punish them fairly to ensure they start taking other things about their nation into consideration?
 
I'll assume this is at least a little bit directed towards mods in general, and will take the liberty of responding.

Either make their expeditions die from hunger, ambushes, or give them the territory, and make it take up more money to hold onto than it brings in through income. Realistic, and eventually the players will learn. :p

Thankyou, yes, being a bit harsher seems the state of play!
 
As a question to mods: About how much effort is required in modding a game (time to make update, answer questions, NPC diplo, etc.)?

And no, I'm not planning on modding a game right now or in the near future, but I'm just curious.
 
Take any free time you have now..


double it



An thats about how much time you need to mod it to the standards you would want to ;)
 
As a question to mods: About how much effort is required in modding a game (time to make update, answer questions, NPC diplo, etc.)?

And no, I'm not planning on modding a game right now or in the near future, but I'm just curious.

Well, my game is small, but complex. It usually takes about 4-6 hours or work to do the update,about 1 or so to do a flashpoint, and 3-4 very boring hours doing stats. Chatting with players/doing unofficial diplomacy/answering questions takes place over MSN as often as it does through the forum, so I do it while I do other things.

If I went with a simpler system, I could probably cut that down to 3-4 hours per update, and 1, 1 1/2 hours for stats
 
Thankyou, yes, being a bit harsher seems the state of play!
I seem to remember a certain Portuguese leader that sent huge armies to colonize all of South Africa....:mischief:

Modding for me is all about creating a good game that challenges the players and affords them a great time.
 
As a question to mods: About how much effort is required in modding a game (time to make update, answer questions, NPC diplo, etc.)?

And no, I'm not planning on modding a game right now or in the near future, but I'm just curious.
I probably spend at least 10 to 15 hours working on an update from the time I start opening the orders to posting the final update. Complicated events take longer. I spend a lot more time answering questions and attending to the various threads.
 
Supermath said:
As a question to mods: About how much effort is required in modding a game (time to make update, answer questions, NPC diplo, etc.)?

I prefer not to keep track of how many hours it takes me :) It can take a suprising amount of time even for simple things. Then again, sometimes it all comes together easily. It all depends.

PS: Anyone interested in a super-low-budget sim city (2000) NES? (Just curious, as I dont have much free time left at the moment :) )
nescity.png
 
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