~Darkening~
Weep, Mother.
Meh- same scenario. Blah. I'll try to figure it out.
EDIT: Lucky make sure its not blocked or anything.
EDIT: Lucky make sure its not blocked or anything.
@Thlayli- I maintain that civilization should be represented by a mass extinction.
That will not stand for long.![]()
True. Perhaps civilization should be represented by a single update which chronicles its history on the planet, rise and fall. Or if it's an enormously stable civilization, it may even exist for several updates alongside other animals, continuing to evolve.We've only polled one civilization. I highly doubt every one is ecocidal; after all, we shouldn't assume human temperament. In fact, we should assume completely different temperament.
True. Perhaps civilization should be represented by a single update which chronicles its history on the planet, rise and fall. Or if it's an enormously stable civilization, it may even exist for several updates alongside other animals, continuing to evolve.
A rather cheery picture of a sentient species' effect upon the flora and fauna of a given planet. Even if it were not "ecocidal" being at the top of the food chain means the sentient species modifies others for its own ends (unless it's some perfect self-contained organism, which seems a little unlikely).Or if it's an enormously stable civilization, it may even exist for several updates alongside other animals, continuing to evolve.
A highly-intelligent species which didn't form a civilization wouldn't have a side game made out of it, so that point's irrelevant to the game, at any rate.
a balancing problem also exhists.. sure you could have different sentient species survive on different continuents.. but how do you weigh them up once them come into contact?
BTW... for making natural-looking maps, has anyone tried to simulate continental drift by using masking/selection tools and randomly moving and rotating stuff?
It really isn't. The difference is the animals aren't evolving, they're being evolved. In a game like NESLife where you are modeling events over millions of years, you are presumably doing it through the mechanism of natural selection.That's pretty much just an elaboration what I said, though I didn't overtly mention how sentience affects the evolution of other animals. Please note that I said 'Enormously Stable'. I believe that a civilization like that would be exceedingly rare.
Again, my argument presupposes they are not miraculously well-adapted to all possible environments they encounter and are not wholly self-sufficient, in which case their built-in biological processes will not be sufficient to sustain an advanced civilization (ie: they will need tools and food). If they require those things, they inherently require environmental modification of some capacity to produce. The more they need to adapt, the more modification is required. The more of them, the more similar modification is required. The more developed they become, the yet more modification is required.I don't necessarily know that every civilization would behave like that. Once again, we only have a sample size of one civilization. Assuming every creature is going to be as greedy and shortsighted as humanity isn't quite fair. We have to take into account truly alien psychologies, which might not share anything with humans.
If a tree falls in the forest, and nobody is around to hear it...Heck, we might not recognize them as a civilization, or sentient.
As per above, this I'll agree to.A highly-intelligent species which didn't form a civilization wouldn't have a side game made out of it, so that point's irrelevant to the game, at any rate.