Luckymoose
The World is Mine
Both lack of orders for the great powers and too much orders from some (I did tend to do consistency research to see if the facts as presented checked out), losing my management code and not having the willpower to rewrite it, a heck of a lot of stuff to do in it, something of a disillusionment with the setting itself (1)the great power system seemed too stable (with everyone having pleasant little regional hegemonies and going for petty expansion) and 2) it was too close to the OTL for me in good conscience to just make stuff up), a massive and unexpected surge in RL concerns (as opposed to starting a quiet 9-6 job I landed a studentship that took up far more time for far less money)...
Basically to run something of that complexity you can handle at most ten to dozen players, and they have to be reliable. Properly NPCing a great power took a lot of time.
I have made some further changes to the rule set though, as well as a few nice idea's on stats.
Feel free to use anything of it you like though.
I was planning on simplifying the ruleset and stats to make it less of a workload to do that but keeping the same feel for the NES. The setting is excellent and with determined modding (keeping people from doing stupid things like declaring war for no reason) it could become a long lasting and fun experience.
Like Daft and Das said earlier. Complex rules do not make the NES. The rules wouldn't be super simple but they wouldn't be out of reach for players either.