While We Wait: Part 4

The NES is actually based on a real world. I flew there in my spaceship and conducted an orbital survey while updating (using mind control and time-space accelerator devices). So yes, all players are responsible for millions of deaths of real people.
You can't fool me, Ender Wiggin, I'm hip to your shenanigans!

You know you want to see NESing in 2200 when this is possible. ;)
You mean when it's long since been turned into a computer game to get that kind of output regularly? :p
 
Technically it's already a "computer game." ;)
No, technically it's a text game with occasional maps. That it is presented over the Internet and therefore requires a computer has no real bearing on its structure. +3 Vorpal Genre Failure. :p
 
No, technically it's a text game with occasional maps. That it is presented over the Internet and therefore requires a computer has no real bearing on its structure. +3 Vorpal Genre Failure. :p

Fine. I'll concede the point when you carry a 100% paper-based NES to completion. :rolleyes:
 
The NES is actually based on a real world. I flew there in my spaceship and conducted an orbital survey while updating (using mind control and time-space accelerator devices). So yes, all players are responsible for millions of deaths of real people.

I like that much better than imagining the people.
 
Fine. I'll concede the point when you carry a 100% paper-based NES to completion. :rolleyes:
Don't have to, Dachspmg's already done it several times by his own accounts.
 
Don't have to, Dachspmg's already done it several times by his own accounts.

Doesn't seem like it would be terribly difficult, to be honest, especially with 3-4 pen/paper players. Draw a rough map yourself and just relate the "update" in person. You could probably do quite a few turns in one sitting with the players passing the mod orders written on paper. Could even use complicated rulesets, so long as the players are familiar with them.

/twocents
 
The NES is actually based on a real world. I flew there in my spaceship and conducted an orbital survey while updating (using mind control and time-space accelerator devices). So yes, all players are responsible for millions of deaths of real people.

I'm not surprised, the glorious tide of China and her people shall spread, and has spread, to every star! :p
 
Fine. I'll concede the point when you carry a 100% paper-based NES to completion. :rolleyes:

NESes are not computer games because they're so hard to do paper-based and face-to-face. If the idea were around 30 years ago, I'm sure we'd have Play-By Mail NESes, much in the same way as there was for Diplomacy.
 
Iggy, I knew I said we'd drop the rivalry, but tonight deserves a

:p

(note: if we lose somehow, it would be INCREDIBLY ironic and funny in that annoying sense)
 
Don't have to, Dachspmg's already done it several times by his own accounts.
Yes, back in summer 2005 when I went to Philmont, I introduced the rest of the crew to the wonders of NESing. We finished one game (a military victory by one coalition after some 8 turns), got through another by nuclear annihilation, and went through about the first five thousand years of a fresh start before the trek ended. It made for good conversation when we were stuck in tree cover with no good scenery anyway. As to the mechanics...we had eight active players in all games, ran the entire thing out of a steno pad, with both written updates and orders. Stats were slightly less complex than the original ITNES I stats (having just come off of IT I a month or so earlier, I was pretty obsessed with the das rules) and updates were anywhere from two a day (on hiking days) to one epic six-update day on the bus down from Denver. I did the original world maps (all random maps) in pen, and used pencil for military progress and borders so I could keep everything for one NES on one map. They weren't particularly time-consuming, because exacting accuracy wasn't really expected, so I could crank out an update in ten minutes or so, stats, map, and all. Diplomacy was pretty easy to carry out too, because everyone was in close proximity.
Supermath said:
NESes are not computer games because they're so hard to do paper-based and face-to-face. If the idea were around 30 years ago, I'm sure we'd have Play-By Mail NESes, much in the same way as there was for Diplomacy.
Personally, I think that the difficulty of paper NESes is doubleplusoverexaggerated so long as you don't go for any particularly high level of accuracy, especially in the military sphere. And efforts have been made at creating a game that works like NESing - look at the two SuperPower games, which, although extremely buggy, aren't terrible simulations of NESing, in ambition anyway (Burkinabi-Nepalese War anyone?). Combine SuperPower with HOI2 and you could have a pretty close approximation to what we're trying to do. Then, of course, you have to add the other players.
 
These are not the metaphors you are looking for. /obiwan
What metaphor? I referred to the fact that a PC civil war would be fun.

Fine. I'll concede the point when you carry a 100% paper-based NES to completion. :rolleyes:
I've done it, but it is a crazy NES I call 'The Map Game'. It's been going since '06.

Iggy, I knew I said we'd drop the rivalry, but tonight deserves a

:p

(note: if we lose somehow, it would be INCREDIBLY ironic and funny in that annoying sense)
I thought I said we'd drop the rivalry as well.
 
Anyone interested in playing a Shipping/Cruise Line NES?

The NES would start in 1900, and will continue until ships are not needed anymore.

You can establish a company that carries people across waters like White Star Line or Cunard.

Or you can create a shipping line and ship supplies to and from places, commodities depend on region your companies are based and places they can reach.

War can be profitable or destructive for Companies, weather, rogue waves, hurricanes etc... can wreak havoc and strike unannounced if your ship is not up to date on all the latest weather technology.

More detailed rules will follow if enough support is shown.

So do I have any players for this?
 
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