Who is working on HOF attempts w/o threads?

what are the properties of warm over temperate? doesn't it make more deserts and jungles? and doesn't 5 billion tend to clump up stuff together like luxuries?

it always seemed to me that wet made more jungles and also more rivers. i always play as wet/temperate/4 billion ... although i used to play as wet/cold/4billion but i got tired of too much tundra.

to update my game i detailed above, i have 4894 in 1916. don't know if i'll be able to make it :( celts are down to only about 10 cities and i am 14 turns from super tanks (whee), but i just don't think i have enough growth potential on the second continent to get enough points by the end game. oh well only thing i can do is try! it should be easy to assimilate england and part of russia for territory, then destroy the rest of russia and france - who doesn't even know combustion yet - to avoid space ship / domination.
 
warm will tend to give a lot more jungle which when chopped down will always be grassland. wet will give a lot of rivers. 5billion will spread out the hills and mountains, where 3billion will clump the hill/mtns together into a huge unusable space.

my current hof attempt is temperate and 4billion, but most game here tend to be huge-warm-wet-5bil-pangea
 
I go for the warm for the jungles since they are future grassland, like Takeo said. The rivers come in handy for the commerce bonuses as well as the ability to skip building aqueducts.
 
I just finished a game that was not intended for the HOF, but since it is high enough to get on it, I might as well submit :)
My problem...

When i enter in all of my details etc, and upload my saves, it comes up with an error report thingie. Does anyone know why?
 
This is my first post on any forum here so bare with me please.
I have been playing civ3 pretty much since it first came out but havn't realy gotten involved with any community. In about the last month I have started to read variose threads around this site and my game has picked up from being pretty shotty at Monarch to now being able to win very easily on Emperor, just using some of the tips that most of you probably would probably scoff at someone who hadn't used them before. Thanks to everyone for that! Anyway, now that I'm getting a bit better I have submitted several games onto the HOF. My first submission was not that good of a game but just managed to scrape in at number 10 on the emperor list, being a 7000point 100kculture win. Since then I have been madly playing civ for hours on end and have sumbmitted two more games. I was annoyed to find that my game that I spent 1 and a half hours playing on a tiny map, got me a score of app.12700 and that a diff game that I spent 30 hours playing only got me a score of app.10000. I guese finnishing in 430BC does a lot for your score. I am now hopefully going to make the move to deity, as emperor games are now kind of boring because ai seems to die so easy. The thing is, I have tried deity games before and I just get axed. What are some things that can help this transition? I'm thinking if I could figure out the whole 4-turn settler factory and if I started micromanaging (I do this a tiny bit but nothing to any extent that I am guesing most do) I might get a bit better. If anyone could give me hints here or some directions to simmiler posts it would be greatly appreciated.

Just one more thing, how do I check MapStat?
 
@Gainy bo: no clue, sorry, maybe you should PM Aeson.

@Rallonian: Welcome to CFC! I don't ever recall a user's first post being in HOF before. The transition from Emperor to Deity is the biggest jump in the game. Studying strategy is a great thing, but on this one, there's no substitute for practice.

Regarding MapStat, have you downloaded it yet? Once you do that and load it, all I have to do with my version is open it and load a .sav file, it does the rest. However, I believe there's more than one version, so I'm not sure how to advise you.
 
You're welcome!

One of the few HOF allowed reloads is in case of triggering the Domination limit so you can stay under it, but MapStat allows you to avoid this. It's also much better from a planning and managerial standpoint to know the number of tiles. I've found it increasingly useful in planning on where to drop my cities.

For a while I was using a ICS build style where in low corruption zones I would put cities two tiles apart and then in high corruption areas I would put them two tiles apart. Cities one tile apart would thus get four tiles to the one distance cities, and nine tiles to the two distance cities. Basically I used a formula like this:
4x+9y=MapStat
X=#of 1 tile cities
Y=#of 2 tile cities

I always tried to get x+y as close as possible to 511, if not exactly. That way I would choke off the remaining AI city from growing, I would have maximum territory and maximum number of cities.

Anyway, I'm rambling, but that's what I used to use MapStat for specifically early in the game. Now I run it just about every other turn until I'm at the limit...
 
that mapstat thing is kinda cool! i wonder how long it took to make? man i'd love to get one for culture, too!

as far as an update, my ottomons game ended at about 5500 in the 1920's. i wasn't paying attention to culture at all and hit the 100k2X limit! :(

but, i didn't want to be discouraged, 2 5000+ victories on continent maps in a row is pretty good, in fact those were my two highest scores to date. i took your guys advice and started a new game as wet/pangea/70, but did temperate rather than warm. still plenty of jungle, but i hate cutting all that shi er crap down. i chose egypt and started strong but had to abandon due to stupid persia, tried again and am doing GREAT!!! 4000 points by 1700 ad!!! i've already sold my 4 point temples and i'm watching my culture like a hawk. unless something goes horrible i think this one will make it into the history books. fear the juggernaut of military prowess that cleopatra commands! and the best part is that persia is all by itself on a separate island! the idiots were still in the ancient age when we had steam power ... payback sux don't it xerxes??

:worship: the :queen: of :egypt: lol
 
After I fill the preexisting grasslands, I cherish jopping down jungle. It's laborious to be sure, but you're carving out more grassland underneath.
 
Originally posted by superslug
After I fill the preexisting grasslands, I cherish jopping down jungle. It's laborious to be sure, but you're carving out more grassland underneath.
.


Me too! Cutting down jungle may be a long a laborious task, but it sure yields prime teritory!
 
Originally posted by nihil8r
... payback sux don't it xerxes??

Maybe for the AI Xerxes! lol

Really, I love jungle because I can use it to my advantage in several ways.

In my first emperor game, I had a huge jungle across the continent to my east/south. I built roads through it and put many cities in the jungle and then went to work clearing it. I took a lot of AI settlers who were coming into the jungle and created slave workers and put them to work. It worked well. The jungle really slowed any AI advances.
 
Jungle is working great for me at the moment aswell. It acts like a giant barrier, and seems to run like a reef across my Huge Pangea :D Its funny how the AI seems to just stop production of settlers for a while and leaves the jungle alone, until in one mass of settlers at the beginning of the middle ages...This worked well in my emperor game and I managed to take out three teams (including the second strongest in the game) with war chariots in the ancient age. This was because they stopped expanding due to jungle:D
 
Originally posted by Rallonian
Its funny how the AI seems to just stop production of settlers for a while and leaves the jungle alone, until in one mass of settlers at the beginning of the middle ages...

Does it seem to be all the AI or just the nonReligious ones? I wouldn't be shocked if you discovered you were witnessing their lack of production during Anarchy while switching from Despotism to Monarchy/Republic. The timing is right if they're tech progress is roughly equivalent to yours...
 
An update on my current attempt:

I'm on my third try at a game using the Palace rank bug. I scrapped two tries after playing them to about 10AD. In one I learned better what I really want to do, the other turned out to be a pretty bad map. I should've scrapped it when I first had the world visible and ran Mapstat. (In future I'll run it at the start just to check total size.)

I plan to take my current game all the way.

I'm playing huge deity Ottomans. I started with a settler flood which continued till about 10AD. At that date I had 106 towns but almost nothing in them. I had a few granaries, low populations, a bunch of warriors, and a lot of workers.

I then switched to building up infrastructure. I'd jumped the Palace to a remote location just before this date, at 210BC. After jumping the Palace all of my towns were reasonably productive :)

By 400AD I had an acceptable infrastructure, lots of Horsemen, and learned Military Tradition. I began the upgrades to Sipahi and triggered my Golden Age. I'm now approaching the end of my GA and it is been impressively productive. I've built up lots more infrastructure, am producing about 20 new Sipahi per turn at the end of the GA, and have started marching hordes of Sipahi (about 300 at the moment, in 590AD) through the world.

I can now confirm that the Palace rank bug can indeed be extremely powerful :lol:
 
It'll be very interesting to see the final results SirPleb.

I've got a game going now on warlord (seemed the logical progression). I don't think I'm going to do a thread for it individually, because if I don't finish the game by the time Conquests comes out, I probably won't finish it at all.
 
300 Sipahis under SirPleb command? Oh dear! This is a terrible news for the AIs.:cry:;)
 
i have been away for quite sometime but i have submitted two games.
1) china/huge pangea/15 opponents/warm/wet/deity

this is a very old game that i decided to finish today. the conquest phase had ended and i was abt to start milking it but got tired so i just triggered domination. score was 12009

2) french/huge pangea/15 opponents/war/wet/emperor

this is a recent attempt to see whether i can beat my older score and i did. a spaceship victory at 2049 with a score of 29627.

i didn't have a grand strategy here...i just behaved like an average brute...fighting one war after the next since the BCs while building infrastructure and doing my own research. since i could research in less than 6 turns (i was in republic from my first revolution to the end) i didnt need to do anything else to speed up research. at one point i was 7 techs away from the next civilization.

the special thing abt the commercial trait was the ability to research writing earlier than anyone else and sell it to everyone when u meet them.
 
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