Who still plays FFH and question abour modmods.

Do you still play FFH?

  • I still play it a lot

    Votes: 79 56.0%
  • A single game from time to time

    Votes: 50 35.5%
  • Haven't played it for over a year.

    Votes: 12 8.5%

  • Total voters
    141
I've been playing MoM almost exclusively for a while. It's very stable and relatively balanced. The AI also functions better than a lot of the other mod-mods.
 
I still play basic FFH2 without modmods pretty much exclusively. The great thing about FFH2 is that is has a high re-playability. I tried out one of the modmods, once. I can't remember which one, but it had these annoying mist tiles that would curse units that passed through them. I didn't hate them, but I hated how frequent they were. I also didn't want to have to re-learn the technology tree, and learn all the new surprises that enemy units can do that I had no forewarning about.

I'm not complaining about the modmod; I just have limited time to play and would rather play a game that I still enjoy than lean a new one. Just my preference.
 
I'm as obsessed as ever :) I've been on FFH every day for the past two weeks I think :( It's probably unhealthy.

As far as modmods go, my favorite had always been Orbis, as I thought of it as the one main modmod that seemed to choose quality of new features over quantity. Of course, this was a pretty biased opinion as I'd never actually tried the others, due to my being put off by the lack of quality of some added civs compared to those present in Vanilla FFH. The past week or so however I have been trying the others, due to Ahwaric's departure from Civ4 modding and my wish for a stronger AI, and as soon as I turned off some of the less inspired extra civs, I've found that I'm loving RiFe. I'm really getting into all the extra barbs, more varied animals, and improved mechanics. Yeah there are a few crashes every now and then, but it can usually be avoided by reloading the last auto save.

So now that I've given it a go, I'm tempted to recommend RiFe. Guess I shouldn't judge something before playing it :/

Actually this is maybe a little off-topic, but if you're reading this Valkrionn, could you tell me where RiFe stands as far as AI goes? Compared maybe to both Vanilla FFH and Tholal's mod. My main AI gripe has always been it's lack of an effort to colonize other islands. I always feel like a cheat when the map generator gives me one more than a few tiles large, because I know that I'm going to have no competition for it so it's effectively free land.
 
More Naval AI, also tried some of the other modmods but never got into anything else as I am those kind of player who love simplicity. Better AI, balance changes are great but somehow I have allergic reaction to most of the new contents. Rather irrational methinks.
 
Ah! I never thought of that :P ... I mean, I know its modular I guess, but even so I suppose I could simply disable some of my less enthusiastic civs via simply the XML! ;)

In other news, I think I may have to cut-out the Zombie Appocalypse from my Reptile mod, and I may have to make some revisions to the food civics on my Guns, Germs, and Erebus mod.
 
i still play - and i believe that RiFE is currently my favorite. The modules are easy to use, except the broken magota's. I also like the equipment system.

Wildmana7 is my second favorite - I love it. i wish there were more modules for it.

Orbis is my third. like vanilla ffh but expanded, more simple than RiFE and i like the fort system it uses, and the base weapon upgrades.

Master of Mana is number 4, it is a little complex, and eventually every AI will just summon a million demons. i hate the limits on tile improvements and it feels like it still needs more work - but this mod probably has the most potential, and i enjoy this mod a lot, just because it is number 4 does not mean bad.

Number 5 is Fall Further.

Well, thats the erebus i play and i love it.
 
I don't play FFH as much as I did but I still give it a go once in a while. I didn't like most of the fixes introduced with the Wild Mana AI merge (huge useless stacks everywhere and broken AI economy) but thankfully Tholal's mod managed to rekindle the flames by fixing all that and staying true to the feel of vanilla FFH.

So I usually alternate between Tholal's mod and RIFE. Sadly, as much as I like RIFE's custom possibilities I've never been able to finish a game due to multiple crashes near the end :/

Orbis is pretty cool, I like the redesigned tech tree, but those griffins are annoying as hell in early game.

I didn't like MoM heavy focus on magic so I didn't try it much.
 
I'm playing FFH vanilla because so far, it is perfectly stable. I had CTDs when trying RiFE and Orbis.
 
Master of Mana is where it is at, these days. I use to be a RIFE man for a long time, but the last version of master of mana just leaves everything in it's wake. Seriously :goodjob:
 
I actually remain a RifE man. I tried the latest version of Master of Mana and it didn't really do it for me, but might give it another look after the next patch.
 
I play vanilla FFH (with More Naval AI, since I found it). The modmods I've found to have too many imbalances and things which make them not-fun, like MoM and equipment/resource management. Too much micromanagement for my liking.

I'd rather tweak things in FFH to address some of the game's imbalances, rather than throw in a mess of new features that the AI is terrible at handling and which just make the game ridiculously easy.
 
I wish there were more modular civs that could be added in. I love some of the new civs that various modmods have, but I dislike some of the changes they make to the original set of civs.
 
I play vanilla FFH (with More Naval AI, since I found it). The modmods I've found to have too many imbalances and things which make them not-fun, like MoM and equipment/resource management. Too much micromanagement for my liking.

I'd rather tweak things in FFH to address some of the game's imbalances, rather than throw in a mess of new features that the AI is terrible at handling and which just make the game ridiculously easy.


good point about the equipment/resource management, it's getting changed in the current beta exactly to address that :D

as far as AI performance is concerned, MoM is specifically built so that the AI can understand everything. much, much better than vanilla FFH in that aspect.

and tbh vanilla FFH is totally NOT balanced, there's many things that make the game ridicolously easy once you get them... so it's really nothing to compare against :lol:
 
I play a FFH2 game every now and then. I played Wildmana almost exclusively from the start (except to play FFH's scenarios) because of its stated focus on improving the AI.

I don't know if I'm such a big fan of its successor MoM...So many things were drastically changed, introduced, or removed that the original focus on the AI seems to have fallen by the wayside in favor of creating new content. The AI still doesn't know how to utilize marksmen/guardsmen, abuse hidden nationality, use commando+pillage, harassment with high withdrawal chance units, etc. etc.
 
I play a FFH2 game every now and then. I played Wildmana almost exclusively from the start (except to play FFH's scenarios) because of its stated focus on improving the AI.

I don't know if I'm such a big fan of its successor MoM...So many things were drastically changed, introduced, or removed that the original focus on the AI seems to have fallen by the wayside in favor of creating new content. The AI still doesn't know how to utilize marksmen/guardsmen, abuse hidden nationality, use commando+pillage, harassment with high withdrawal chance units, etc. etc.

have you actually tried it...? IMO, MoM has the most competitive AI atm.
 
I do not play vanilla FfH any longer.

But I do play MoM a lot, I also play orbis form time to time.

From the 'climate' perspective, I love Orbis. If I could ignore AI issues, it would be my favourite mod. But... AI there is just crap.

It is not the case with MoM (I play version 1.3). I found its AI very competitive - I have played 5 games on prince level, and loose 2 of them badly, due to suprising (and effective) AI moves. OTOH, I do not like some of game changes that were introduced to MoM. For example, magic there is really important, and I would prefer it to be less important than in vanilla FfH.
 
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