Who uses The BUG? Time to be known!

BUG since... I don't recall. Civ4 has never been the same after BUG. It's approaching perfection now.
 
I can't play without BUG. When I went to 3.17 and BUG messed up I went nuts!:cry:

Then I figured out the SVN thingie and all was right with the world. I'm still eagerly awaiting 3.0 for my laptop. Work machine -> Civ = ok, unauthorized code storage system = bad. So says IT guy, but hospitals are so paranoid...
BTW, whoever gets BAT working for 3.17 gets a big hug from me!
 
Using BUG/BAT now. Excellent work!

Once I ran BAT for the first time I can't turn it off anymore. The units look sooo much better than the original.
 
LM, you should direct your attention to Alerum. I'm sure he would love a hug!
Big hug for you, Alerum! :)

Thanks a bunch!
 
I recently got addicted to civ, huge pc gamer and mod fan. I like to see all the small numbers and details in strategy games so finding this was great. :goodjob:
 
Tried it for the first time last night...and it's like playing in colour after seeing the game only in black&white...Somewhat overwhelmed by the accessible info, but I'm off to read the docs on it...

Excellent!
 
User here, although frustrated at getting it to work with revolutions (it's cruel to make us choose!).
 
using it now - thx for the great work :goodjob:

edit:
after a few days of testing i dont know if i ever can play a game without BUG
impressive mod!
 
BAT 1.0, can't civ without it!!!

Thanks for such an awesome mod!

I had assembled something similar for Civ3, and almost felt a step backwards in civ4... until this.
 
Using BUG/BAT but worried that FF doesn't seem to be compatible, and I'll have to figure out how to uninstall it temporarily when I want to play FF.
 
Using BUG/BAT but worried that FF doesn't seem to be compatible, and I'll have to figure out how to uninstall it temporarily when I want to play FF.

All you need to do is modify FF's INI and change NoCustomAssets to 1. Problem solved. You can do this for any of the other mods as well. You may have to launch the mod first to get it to create its INI file.
 
All you need to do is modify FF's INI and change NoCustomAssets to 1. Problem solved. You can do this for any of the other mods as well. You may have to launch the mod first to get it to create its INI file.
Nice.

I'm sure this is listed somewhere obvious, but I just missed it somehow.
 
Actually, the FAQ only mentioned merging other mods with BUG--not using them without BUG. I have updated the entry, thanks to you. :goodjob:
 
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