Yes of course I agree.

Lullaby!
Here are my turns.
Read through pred's notes.

Ok, here we go.
Preflight -- Fred & Bob explore, Lucky heads home.
Military advisor says there are barb tribes near undefended Tlat.
MM Techno for gold, still growth in 2 & settler in 1
(I) Techno settler --> Archer
T1 (1725BC) -- Settler/archer pair head toward red dot.
Sci to 100%, CoL in 14 @ -3gpt.
Fred&Bob explore, Lucky heads home.
We find Moscow...and it's Korean!
(I) -- Volcano near Tlat is active.
T2 (1700BC) -- Settler/archer pair continues to red dot.
Lux to 10% (Techno)
Fred&Bob explore, Lucky heads home.
Bob and Lucky have both run into barbs. Lucky's gonna get attacked.
(I) -- Barb doesn't attack, just walks along hills.

Tlat grows.
T3 (1675BC) -- Settler/archer pair continues to red dot.
Lucky heads n, Bob avoids barb & busts fog, Fred busts fog
Lucky descovers barb camp on hill. Can our conscript warrior beat a barb warrior on a hill? Um, no.
Tlat doesn't need a scientist...because we plopped it on the incense!

(I) -- Techno archer --> archer
Teo archer --> settler
T4 (1650BC) -- Settler/archer pair arrives at red dot
Tenoch archer forts.
Teo archer heads toward Tlat.
Science to 100%
Fred&Bob explore, Lucky heads home.
Fred sees red borders, and Bob has run into an Egyptian warrior.
I trade with Egypt IW & HBR for Myst & a worker. I hope this is ok...all these techs have gotten around, and I want the worker...)
(I) -- Various movements.
T5 (1625BC) -- Found Texoco, work the grassland, build a rax
Fred&Bob explore, Lucky heads home.
Fred meets the Byzantines, they are down HBR & have no gold. Nothing doing.
(I) -- Tlat worker --> granary
Byz discover Map Making
T6 (1600BC) -- Fred&Bob explore, Lucky heads home.
Map Making is very expensive...
Unfortunately, lux to 10% (Techno)
(I) -- Tenoch archer --> archer. I'm trying to get Techno to the 2 archer & settler in 8 turns track.
T7 (1575BC) -- Fred&Bob explore, Lucky is almost home.
Various military & worker shuffling.
(I) -- nothing, really
T8 (1550BC) -- Fred&Bob explore, Lucky is home. I'm sending him to Techno.
I trade England Masonry for a worker & 16 gold.
(I) --
Byzantines discover Philosophy, choose Math as their free tech.
Techno archer --> archer
Teo settler --> rax
T9 (1525BC) -- Fred&Bob explore, various military & worker moves.
Settler/archer pair move toward northern grey dot.
(I) -- The english are building the pyramids, the egyptians are building the oracle
Techno grows.
T10 (1500BC) -- Settler/archer pair move toward northern grey dot.
Fred&Bob explore, various other moves.
Lux to 20%, sci to 70%, CoL in 3.
Pwshew! The bad news is we got beat to Philosophy. The good news is..
The incense will be hooked up next turn.
When Techno finishes it's archer, it can start a settler, and it will have entered the 8-turn archer-archer-settler factory state.
We're about to found our fifth city. We have 3 workers and 2 slaves. We definitely need more! We could build them out of Teo. But we're doing ok there.
The english are a bit backwards, and the chinese have bad cities.
In 3 turns we should have a CoL monopoly.
And finally...our home army consists of 6 archers, 2 spears, and 1 conscript warrior.
So for the next player...
- Techno should build a settler after its archer.
- Teo should alternate workers/units after the rax, until we have enough workers, then it can build settlers again.
- Watch the MMing. Both Texoco & Teo will need some in 1 turn.
- There is still 1 civ to meet.
- Watch the sliders -- they are moved by Techno at the moment.
- Lucky is heading to Tenoch for mp duty, to replace an archer...it's our least vulnerable city.
- I'm massing our extra archers at Texoco. They could go on barb patrol, if you please.
The Save
...and Aztecland...