Why are/were people obsessed with "fixing" England?

Stringer1313

Emperor
Joined
Sep 10, 2014
Messages
1,202
Couldn't nearly all of the old civs use a good passthrough to make them more interesting / less passive? I.e., all of America, Khmer, Egypt, Arabia, India, Rome, Sumeria (esp after Hungary was introduced), all the old unique improvements that do not improve over time unlike the later civ unique improvements or suck generally (i.e., sphinxes, chateau's, Scythia's stone thing, ziggaurats), fixing Kongo so the founder ability thing actually works, etc? I'm just confused as to why seemingly everyone is obsessed with England.
 
The other initial civs have mostly been left alone since the start of the game.

The dev team took the nerf bat to England a couple of times for no particular reason (England was never a top tier civ from a power rating perspective), and in so doing, took a lot of the more "fun" aspects of the England design out of the civ.

That plus some people here really love playing England.
 
Because the developers kept making updates that nerfed them (either ancillary like the no double trade routes one, or explicit like removing their free melee unit on capture). Versus say America or someone that's been left as is since the begining. So it's sort of a "well if you insist, while you are in there..."
 
Hopefully the take away for the dev team is don't take away toys once you've given them. (And especially, don't only do it twice and pick the same civ both times).
 
  • Like
Reactions: j51
Tbh they've been correct in removing the free unit when capturing, it didn't make sense for the ability.
No sense but was fun and quite different, and now we have politic favours and they reworked her one would have expect them to use the term “Pax Brittanica” correctly.... but no, free ships now which has no feel to it. Also England only gets coastal starts 2/3rds of the time.
Yes there are other bad civ’s out there that could also do with a rework.... but it’s a mentality thing, she was fun to play and now she is not. It is that simple.
 
Couldn't nearly all of the old civs use a good passthrough to make them more interesting / less passive?

In general, I would like all of the old civs to follow more consistent themes. England now is seafaring/industrial & that fits them historically. Most other civs are still a patchwork of various unrelated abilities.

all the old unique improvements that do not improve over time unlike the later civ unique improvements or suck generally (i.e., sphinxes, chateau's, Scythia's stone thing, ziggaurats), fixing Kongo so the founder ability thing actually works, etc? I'm just confused as to why seemingly everyone is obsessed with England.

Err, the Ziggurat is very strong. But yes, there are several unique improvements that are not so good.
 
The English market is huge for the game yet the Devs keep nerfing a mediocre Civ, it's totally baffling!
Let’s not balance the game based on the market size... Not defending the current state of Englang civ, but still.

They should really buff England’s colonization playstyle. That includes both loyalty and trade/communication between distant cities. But just my opinion.
 
Thanks for the responses all, I think I understand why the "fixation". I'd love for equal attention to be paid to the other bleh civs too
 
They broke what was working. Meanwhile civs like Norway, Spain and Georgia still suck but their changes reflect steps in the right direction.
 
Because England had the worst Civ Ability in terms of representing the totality of the English civilisation in reality.
 
  • Like
Reactions: j51
The free melee unit ability was incredibly broken. They killed it instead of balancing/changing it, though. And then they tried to fix it again, failing. Hence all the England memes.
 
They also created a bit of frustration when they took away the melee unit on capture.
"It was an unintended bug"
The civ ability text literally said they got a melee unit on capture since release and first look.

So people felt they were lying through their teeth on that.

Then, you have the perceived dev hypocrisy: "hey man, a free unit on city capture on other continents?! Must nerf!"
"Scythia getting a free unit whenever it builds a unit? dude, totally balanced part of the civ."

It would be like if when they removed the ability to stack factory auras, they didn't take it away from japan's electronics factory. Then later they just removed the electronics factory from the civ entirely and said it was never supposed to have a factory to begin with! Just fixing bugs!
 
@Victoria what is your suggestion for the way England should be taken? A reversal or something else?
Certainly a reversal is a bit wrong. The old Pax was great because if you played Dom with redcoats discovered you just rolled everything, it was OP as long as you had got going. It was fun but dd not happen all the time... and TBH got dull

PAX
I do not know how the diplomacy will work precisely but considering Pax britannica is about 100 years of relative peace with the English acting like global policemen
(i.e. Balkans) something along the lines of diplomacy points spent in the industrial age are worth twice as much and gained twice as fast would work well and be interesting. Victoria was the leader for PAX ... it was there for most of her rule so it makes sense to be a leader trait. Now maybe that is not enough. Many leader traits last all game... to have a trait just for an era is a bit nerfy but it does give flavour. So considering it was the industrial revolution something along the powered factories thing they have provided, the trouble is the amount of extra is so little but in combination with an era only ability perhaps some compensation.
England
The RNDY is different and I guess they introduced it because some civ needed a discount harbour. But placing it down the leaf node is the killer. It really messes it up. I have moved it to sailing and it works just fine. it is not op or even a preferred route, it is a big sacrifice dropping Campuses for harbours and free enquiry was useless as a Golden age buff because it just would not work on emperor with the harbour down that leaf node. so I would say that RNDY is fine (not my preferred choice but fine) and its +4 loyalty and +2 gold off continent is nice and works and IS different. It is just harbour placement which should be moved for everyone or just England.... to shipbuilding.


The two changes above would be fine for me. A Naval civ is a joke in this game and she will always be bottom tier without something strong.
Having Era based bonuses that come late makes a leader hugely worse than an ability that comes early and also abilities that last all game.
So it may not be enough for others and does it give enough interesting flavour?

What would I give England as something early? Something English

You could go for chariots again, they were demoralizing so and earlier version of the heavy chariot with a demoralising factor perhaps?... but its been in the game before.
England was a key trading nation in the bronze age due to the tin here (and copper) Perhaps something could be done along that line... if you wanted something different. Trade routes with English cities give the other civ +2 production and England +6 gold. This makes them an interesting nation to keep in the game both for the production and also because they will be rich enough to do good deals with.
 
Because England had the worst Civ Ability in terms of representing the totality of the English civilisation in reality.

I nominate Georgia for having the ability least representative of the totality of their civilization.
 
Meh. I don't want a civ's "unique ability" to be a sloppy grab bags of boring, forgettable little culture bombs and district adjacency bonuses and +1 to some yield from an internal trade route. I don't care if the goal is to reflect a the totality of a civ. I want civ abilities to be elegant and distinctive. I don't want to have to face Poland or Japan as a neighbor and wonder "what are these guys supposed to be good at again"?

People give Civ Rev a hard time, but almost every civ in that game felt uniquely broken in their own way.

Germany: Free upgrades for all veteran units
Mongolia: Every barb camp conquered becomes a new city
Zulu: +1 movement for units
Spain: Start with a galleon
Egypt: Start with an ancient wonder
Aztec: Full heal for units after victory

....And so on. Don't just be asymetrical. Be awesometrical.
 
Back
Top Bottom