Kupe Navigator
Deity
- Joined
- Apr 6, 2019
- Messages
- 2,848
A lot of people who are unhappy with civ 6 play civ 5 with vox populi anyway. And since vp is free it us much cheaper to play civ 5 with VP than Humankind.
I find Civ Beyond Earth with the Codex mod more fun than Civ 6.A lot of people who are unhappy with civ 6 play civ 5 with vox populi anyway. And since vp is free it us much cheaper to play civ 5 with VP than Humankind.
So, if you wanted to you could force everyone to transcend? Or better choose a different civs abilities and keep their civs name?I already can in HK.
basically, yes, thanks to the fact that they use C#/Unity and did not obfuscate the code (side note: it was obfuscated in the opendev with denuvo)So, if you wanted to you could force everyone to transcend? Or better choose a different civs abilities and keep their civs name?
You could alter the way Osmosis works?
Basically you have full code access?
I can't wait ! If ever in a year I can find some good tutorial someone would have written/shot in a vid , I might even get started myself. I'm fairly decent at coding and I lead my teams into best practice of CI/CD and the like but I've never written a single C# line in my life and I don't have enough free time so I need to "cut corners" to start owning the codebasically, yes, thanks to the fact that they use C#/Unity and did not obfuscate the code (side note: it was obfuscated in the opendev with denuvo)
It's not based on official tools, but there are a few modding communities around unity games allowing that, and a few associated tools to help creation/installation.
I'm waiting to see how the burgeoning HK modding community will evolve and what tools will be favored to adapt my starting project, but it does give an idea of what I'm speaking of about modding fundamentals (and also shows what I mean by "helping installation" as ATM you need to replace one of the game's files, while there are solutions to avoid that)
https://forums.civfanatics.com/thre...-territory-on-giant-earth-map-alpha-3.673062/
So now the question is more "how long to find/understand/edit the related code ?" (and "how to make it easy to install ?) than "can we do it ?"
basically, yes, thanks to the fact that they use C#/Unity and did not obfuscate the code (side note: it was obfuscated in the opendev with denuvo)
It's not based on official tools, but there are a few modding communities around unity games allowing that, and a few associated tools to help creation/installation.
I'm waiting to see how the burgeoning HK modding community will evolve and what tools will be favored to adapt my starting project, but it does give an idea of what I'm speaking of about modding fundamentals (and also shows what I mean by "helping installation" as ATM you need to replace one of the game's files, while there are solutions to avoid that)
https://forums.civfanatics.com/thre...-territory-on-giant-earth-map-alpha-3.673062/
So now the question is more "how long to find/understand/edit the related code ?" (and "how to make it easy to install ?) than "can we do it ?"
But again, the release of this game should have hapoened months later and the end result would presumably be much better regarding bugs, balance and content.
I already find it much better than full Civ 6, so... opinions opinions.
Actually olaying Humankind in its current state is still frustrating me less than civ6 (which I tried to love so damn many times to no avail) so our opinions don't differ That much, it's just that I have expected this game to be genuinely great on release, not just "a ton of great oroblems but overall less painful exoerience than civ6 which did every single design decision it could to annoy me'![]()
Actually olaying Humankind in its current state is still frustrating me less than civ6 (which I tried to love so damn many times to no avail) so our opinions don't differ That much, it's just that I have expected this game to be genuinely great on release, not just "a ton of great oroblems but overall less painful exoerience than civ6 which did every single design decision it could to annoy me'![]()
Aren't you afraid each patch will destroy your work?So now the question is more "how long to find/understand/edit the related code ?" (and "how to make it easy to install ?) than "can we do it ?"
Not more than with civ4/5, maybe even less using some external tools available for Unity games, allowing patching of methods without replacing the original DLL, like BepInEx/Harmony.Aren't you afraid each patch will destroy your work?