Why do you play C2C?

Lots of new content. Prehistoric era, hunting and subduing animals (crossing fingers to get Master Hunter ASAP), culture groups, interesting modules affecting playstyle like Developing Leaders... In short: so many new areas to explore.

S.
 
...AND constantly updating!!!
I mean, really, what ELSE do we need???
Apart from Multi-Maps, of course. :D

WELL if we ever get primeOver's climate change done, in about 6 months or so i am guessing, he is burnt out now:sad::wallbash:, sorry guys, that will be another HUGE change.
 
...AND constantly updating!!!
I mean, really, what ELSE do we need???
Apart from Multi-Maps, of course. :D

You oughta see my goals list... we've really only scratched the surface still!

I know I've been oddly silent on this thread. I've wanted to say something meaningful here so I've been taking a long time to consider the answer. I guess I'm ready to make a jab at it now.

First off, I just want to thank Hydro for starting this thread. We've had so much critique that it becomes easy to lose sight of the positive, to even begin to react to the critique by moving to squash things that are, for the majority, the very thing that makes C2C a success. It was rather clever of him to ask this question of the site - yes... much easier for people to point out what is wrong with something than it is to say what is right. It's just a part of the human psyche as we are natural problem solvers.

But there's a lot RIGHT in C2C that gets unsung most of the time, even unrecognized as its silently put in place behind the scenes.

However, before I get into some of that, I'm going to back up for a moment and express why I started here.

When I found CFC, I was interested in looking into what the creative minds of Civ modders had come up with. Interested to see what had been discovered to be possible. Every game I played had inspired another idea for how the game could be expanded and I was wondering how many of those ideas had been implemented, and if not, how easy would it be to implement them?

Civ has ALWAYS been one of my favorite games. From CivI I have been an avid player in various chapters of my life. Back then, the goal was always to fill in as much as humanly possible of the Earth map before you overloaded the maximum city count. There was never much threat from the AI really. More of a Sandbox style game once you had it down.

But that inspiration alone had inspired a decade's worth of board game design efforts - throughout all that time I focused my free time on an endless pursuit of developing the best possible strategy game I could. But it always came back to Civ being the thing I was trying to duplicate somehow. Always trying to capture the joy of that game's amazing structure.

Civ IV was an extraordinary improvement - not in the processing speed by any means - III had it way over IV in that dept. But in the game play itself. The new Culture mechanics, Specialist mechanisms, Religions, and incredibly deepened strategic elements... I could go on and on here. My point is that I loved it because it frustrated me with all its new concepts - at first. Then... we mastered it. And it got dull again.

So when we came to CFC looking for a yet deeper experience, after playing a few great mods, we found A New Dawn. It was amazing. After playing it, I could no longer play vanilla. It was exceedingly buggy, had terrible processing, and had serious balance issues. But it captured the BIGGER picture - or at least was an effort in the making to do so. It deepened the things about Civ IV that had already been so vastly improved over its predecessors. That was that... I'd found my favorite mod.

I was about to start learning HOW to mod then, motivated by some ideas on how AND could be expanded yet further still. But some changes taking place in my life (a move etc...) distracted me from the game for some time thereafter.

When I returned, AND was a bigger mess than ever in some ways. Afforess was stepping away from the mod and there were bugs in the multi-player game that were completely intolerable. (My wife and I have always played this game together mostly.) The new AND version eliminated the ability to bring into the game so much that I'd come to love about it - primarily the new religions was what bugged me the most.

I almost gave up on CFC entirely in search of a different hobby.

Then I found a little thread about a mod called Caveman2Cosmos where StrategyOnly purported to have adapted AND to bring back in all the great content it had lost access to. I was thrilled to hear that and decided to give it a shot. In the thread, Hydro and DH were already debating out issues like the early tech tree and they were responsive to suggestions and opinions. I felt welcomed to share my views.

But we found there were still some bugs AND had at the time, particularly in the multi-play religious issues. After reporting them and being told that they couldn't repair it because the problem lay within the DLL, and seeing nobody around to help them with that, I determined that I would take a shot at figuring out how to fill this niche, not only to debug the problem, but to also learn how to use those skills to add to the design of the game, introducing a concept my wife and I had long discussed before - a concept that shaped up to become Divine Prophets.

I may have come on a bit strongly with the idea, a bit out of the blue as I'm known to do (and am working on trying to avoid further incidents of) but the team, despite not feeling it was personally a valuable option for them, was well welcoming of the effort. At that point... well... I'm hooked. But frustrated. I was still in a mighty struggle to understand C++ enough to do anything useful.

When Koshling came along, I felt I could relax a bit and leave things to a wiser coder than I. We took a break from the game entirely for a bit as we got distracted by some gaming in another direction. My project to try to database the mod proved nearly impossible and ended up being a consuming dead-end distraction to any real contribution progress.

But after a break, and returning, playing the game with all the amazing new content that the team had been diligently contributing during my absence, I was inspired once more! Ever since, this has been a consuming passion to be as productive and contributing to the mod as possible.

Someone said it earlier - its a labor of love. I contribute in thanks for the contributions that I've so greatly enjoyed from those who've preceded my efforts and continue to mold this thing into what is becoming the greatest game that has ever existed.

At this point in time, sure, we still have a lot of work to address some frustrations some players have expressed. Sure we still have some great visions that are only implemented in minimal fractions of what they will become. Sure, the AI's aren't yet as caught up to a lot of the new content and as competitively effective as the Vanilla version. Sure there are endless bugs to address. Sure, time is marching on and CivV has emerged and new games continue to vie for the attention we have from our players. Sure... before long Civ IV as a whole will be next to completely archaic.

But what do we have? We have the most developed Civ game ever (with the exception perhaps of FFHII which we are still approaching). We have the closest thing that has ever existed to a simulation of Earth's politics in action while at the same time being a grand game of strategy. We have a far more powerful and streamlined processing code. We have the platform for and a lot of development towards some truly advanced AI. We have a LOT less bugs than its predecessor could really ever claim to have (though I think they're doing good at mopping those things up over in the AND realm lately.) We have MORE content than ANY mod that has EVER been for ANY civ game! We have a GREAT and GENIUS team with AWESOME ongoing conversations and planning to include yet MORE and MORE and improve what we have MORE and MORE and it makes it just so amazingly inspiring to see where we'll be a month, two months, a year, FIVE years from now!

C2C is not just a mod... not just a game... its a phenomenon. It's the first mod attempting to be all things for all Civ IV players - an attempt to fulfill all fantasies generated through playing Civ from its humble beginnings. Its everything Civ V should've been and everything Civ VI SHOULD be!

All this is true even in the childish infancy stage that its still in. If all things go according to all modder's visions here... this mod will shape the future of games to come in ways similar to how Gary Gygax's Dungeons and Dragons ended up shaping the future of games, in ways Trivial Pursuit revolutionalized board games, in ways Monopoly created an entire board game industry overnight. This may well become Sid's Opus - as the voices of the Civ playing community have come together to harmonize, no matter how great doing so may be a struggle, to generate the best mod that can possibly exist no matter who you are or what you want from it.

I'm in awe of this team, and in awe that I've been so privileged to be a part of it.


THAT's why I play (and mod for) C2C.
 
You oughta see my goals list... we've really only scratched the surface still! et et et

I'm in awe of this team, and in awe that I've been so privileged to be a part of it.


THAT's why I play (and mod for) C2C.

Here Here!! Bravo. :goodjob:
 
Thunder
Wow...
Anyways, I'm still hoping to see SO MUCH MORE in C2C - and there's a chance I WILL. :D
And still, it's he BIGGEST mod ever, not just file-wise,but also concept-wise.
Which I actually find quite impressive and intriguing.
I don't really go for challenging games - I go for exciting.
And so far, C2C was and still is my most exciting experience with Civilization. :D
If only the freaking EXE would adapt to multi-threading...
I think THAT keeps staying my current strongest Civ-related wish, even more than Multi-Maps (though those two are kinda connected too)...
 
If only the freaking EXE would adapt to multi-threading...
I think THAT keeps staying my current strongest Civ-related wish, even more than Multi-Maps (though those two are kinda connected too)...

Watch this space.
 
Oh, so you just meant "keep visiting and you shal be pleasantly surprised one day".
Well, I sure HOPE and WAIT! :D
 
I play it because it is complex and interesting, changes a little bit every month or so, and has great replayability value.
Since I mostly like to play the game - instead of going after a competitive win - it doesn't matter much that it's a bit too easy or the one or the other thing is unbalanced, since you're continually working on both ends. It seems as a neverending work in progress, with all the ideas you plan on implementing - and I find that good!
Number one on my wish list - performance.
 
It started with Civilization 3 Gold, at the time I dreamed of adding more resources to the game. I tried to add more resources, (i remember the resource graphics were in a pink square art.) I remember hearing about the Double Your Pleasure Pack but couldn't download it because I had AOL dialup.

I then got Civilization 4 and started playing with Rise of Mankind 2.X. I remember I wrote the quotes for the missing Techs of the game, and wrote abut 40-50 quotes but I never posted.

I then played A New Dawn and fell in love but I thought the content after Modern Eras was lame, and that the Nanite Clouds needed to be more powerful.

In early 2012, I downloaded Caveman2Cosmos version 23 I believed and thought it was awesome. I comvinced my siblings who loved A New Dawn to try it, and when I heard the "Caveman2Cosmos" theme song it was so cool. I was abit overwhelmed at first, but it was alot of fun. I first suggested an Abacus building, then Pictographs, then Calligraphy. I was a big history buff and I believed certain things were missing like early mathematics. I played quite a bit of Empire Earth, and I wondered why did C2C have weak future eras, so I volunteered to help with that, but only did that for about 2 months, and left for a year.

Caveman2Cosmos is both parts nostalgia and fun. I love the team and the creative vision of everyone involved. I love the strategy dept of the mod, the way Empire Earth should have been.
 
I play C2C because when playing at eternity, the gamespeed finally begins to feel decent.
 
I play caveman2cosmos because i wanted a challenge aaand booy did i get that, but more on that further on.

When i first got into playing Civ4 it was during highschool and because of a friend of mine. I didn't really know much about mods back then or even that this sight existed so i was stuck playing vanilla and the mods included with the civ4 complete edition.

After awhile i had began to find the games that i played too easy granted my games usually never went to the highest difficulty setting due to it just not being fun at that setting.

Anyway i had heard about this sight from my friend who got me into civ4 and about a mod called Rise of Mankind so i thought hey ill give it a try and so i did for about three weeks then i took a break from civ4 altogether until about my juinor year in highschool where i then got back into it.

I started playing RoM for awhile and then decided to look for other unique mods on cfc, so while browsing i found a mod called Caveman2Cosmos and decided to try it expecting it to only really sate my pallet for a mod that had equal parts quality, quantity, challenge, replayability, and immersion factor.

Man was i in for the biggest surprise of my life when i found out just how much C2C does just that. I've honestly had more excitement, attachment to who or in this case what im playing as, challenge, and all around fun from this mod than i have ever gotten with some of my favorite console games.

I get pulled into my civilization that im playing as and have never ever felt the need to use world builder to make it more challenging, ie give advantages to the ai civs im against.

This mod is the reason i created an account on this sight in the first place, and its made me want to try out editing xml so i can contribute to it as well as play it.

C2C is the only mod i play now! I've tried playing RFC and ROM again recently even but they dont have that lasting appeal that C2C has and for me its a keeper because of that. Each time i play this game i find a new way to play it and am currently have around 20 or so I've lost count different ways ive found to play this game granted i can't remember most of them but some of them i do.

I've never had so much fun losing a game than when i do with C2C. I honestly have to stop playing for a couple of hours when i do get destroyed because I just put all that work and thought into how i should develop the my civ and which areas would be better for me this time around and what new way can i play it this time.

The amount this mod is updated and the frequency is so awesome it baffles me sometimes at the amount of changes to the SVN version at each revision. I like to keep a current copy of the latest Revision on file so i stay up to date with the changes granted i usually play it one or two behind....sometimes.

When i read that this mod would eventually have multiple worlds in one play session I was hooked for life and its a feature i eagerly await because each day makes it so that it can be that much sweeter for me when it does get put in. There are so many features to this mod that i can sometimes be overwhelmed by it, but that's part of what keeps me here.

I eagerly look forward to each new feature implemented and usually have moments of massive nerdiness because of some that have been put in. I honestly would enjoy being a beta tester though im unsure as to whether you have private betas or if the SVN is just one giant public beta if it is thats awesome that its a constant thing.

this is why i play it and this is why its the only mod i play
 
Great response RogueJade! And yes, the SVN is exactly that giant fully exposed beta you were suggesting it to be. It's our development progress in absolute real time. Welcome aboard! All should feel free to join in our discussions... we TRY not to be snobby ;)
 
Great response RogueJade! And yes, the SVN is exactly that giant fully exposed beta you were suggesting it to be. It's our development progress in absolute real time. Welcome aboard! All should feel free to join in our discussions... we TRY not to be snobby ;)

you couldn't come off as snobby to me if you tried lol. I love that yall do that with it its such a good way of going about it because it brings near unrivaled feedback along with the ability to combat bugs and crashes in near real time as they appear. Thank you and to be honest i was a little intimidated about xml and how it works but im slowly figuring it out do to the tutorials that are on here and from tidbits of xml data from the mod itself haven't really done anything with it yet as i haven't got the slightest idea as to what i could do to help that and you all practically have it all down as far as im concerned at least where major key feature updates are a matter. right now it seems like yall are getting the AI and other vital features fine tuned before you start on the key features. which in my opinion is great because it enhances quality ^^
 
Caveman2Cosmos has grand scale - from learning how to speak and controlling fire, trough controlling plasma to stabilizing singularities...
(reference to epic tech tree)

It also has updates and new stuff keeping coming.
 
I somehow stumbled upon it coming from RoM and RoM:AND...which became nearly unplayable at the time.
Back then I had a core 2 duo with 2GB RAm..go figure. Then I tried C2C...it was all AND was and more, at about 1/6th of the turn times and 1/8th of the MAF density!
To put this into context: Until I found C2C I played game after game of AND despite turn times reaching 15 to 20 min around late Medival era and a MAF every second or third turm by the middle of the Renaissance. Imagine my joy when I tried C2C! Faster, more stable and more depth as well... how could I not get hooked?

And it grew. Every week, sometimes daily there was something new. Not just new buildings and units ( although those came along regulary as well), but new concepts like crime, terrain dmg, animals, subduing those, captives, AI improvements, performance improvements.... and so much more.
The mere fact that you now start with developing speech...

This is all thanks to the very dedicated and competent team. They worked at this mod for years now, and are still bubbling with new ideas and exitement.

Another big plus is Koshling alone. Without him and his relentless bug hunting and optimization work this wouldn´t be the same. This is in no way meant to diminsh the rest of the teams work.
But although we recently reached a point were the mod slowed down a bit again, for a long time his memory and cpu cycle saving was able to outrace the ever growing load through content.
Viewports and now paging all but eliminated the MAF. With vieports I even could evenkeep on playing on my old PC when the new was away for repairs.
Crashes reported including savegame and minidump are usually resolved within days, sometimes within 24h of posting them.
This great "customer" support is another reason to play C2C.
It is a friendly team, listening and discussing stuff with us lowly lurkers in a friendly atmosphere.
No "take it or leave it". Which also shows in the ingame options. Don´t like terrain dmg? Turn it off.
Need bigger/smaller buttons? There is an option for that! Revolutions? On/Off Switch, option to show detailed values or vague texts. Multible Production? UN without diplomatic victory? Start as minors? Surround and destroy? Auto Founding of cooperations? All optional. And so many more.

Long story short: It is not only the biggest and most complex turn based strategy mod around, it is also blessed with a friendly team that keeps working on more then just content.
 
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