Ahriman
Tyrant
I dislike how *all* of the early units require copper or iron, in addition to the metal giving these units a bonus. I wish that most of the early units (swordsmen, axemen, ancient cavalry, chariots) were buildable without copper, but just didn't get the bonus strength from having the metal.
As it stands, if you have a start which is a long way from copper (which can *easily* happen), you are doomed to strength 3 military units only for potentially hundreds of turns. To much power determined by some random die rolls in map generation.
As it stands, if you have a start which is a long way from copper (which can *easily* happen), you are doomed to strength 3 military units only for potentially hundreds of turns. To much power determined by some random die rolls in map generation.