Hello, folks
A lot of things here. I'm not quoting you all because, honestly, it would be too much of a mess for me. Instead i'm replying to the generic points made here.
Just a thing that probably isn't even necessary: please, don't take anything i say personally. I would like it to be a frank and open discussion about why C3C sucks or rocks, and nothing more. If someone may feel offended by something, then i apologize in advance. I respect your opinions even when i disagree with them.
CORRECTION: due to a mental mishap, i reported incorrect things about agricultural trait: of course, three mined grasslands aren't enough to build a 4-turner.
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if you don't like X or Y, just mod them out
I see two problems with it. First, if i have to edit out X and Y, they shouldn't be there in first place, because their mere presence gives me a reason to be dissatisfied with the game. Second, this is not valid for HoF attempts or competitions like CotM. You either stick with the standard game or refrain from trying C3C HoFs and CotMs.
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if you don't like X or Y, just ignore/don't build/don't use them
Same as above. They're still there, and they're still a reason for dissatisfaction.
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issue X, Y or Z are trivial
A personal opinion that i respect. I wish i would find them trivial as well, so perhaps i could enjoy C3C more. Alas, it's not the case
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SoZ and crusaders are hardly an issue...
I can concede the point here, because i've not played C3C extensively and it may well happen that after a thorough test i could find that, indeed, they're something that can happily be ignored. But this doesn't put them into a brighter light. If something is unbalancing, then there's a reason to dislike it. But if something is irrelevant, why is it there at all?
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feudalism is very useful etc...
Sorry, i should have been clearer here. I don't think it's useless. Actually, i do think it's
too much useful, to the point of being unbalancing expecially in the hands of a religious civ. It makes building up unit support too easy. It makes infinite city sprawl even more powerful than it is in PTW. In short, it's akin to a cheat.
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fascism rocks with small empires surrounded by biggest ones
For when it comes, you shouldn't have a small empire, unless you're playing with some serious self-imposed limitations. For when it comes, your empire should be big and well developed. If it's not, then the solution is to improve your game, not to rely on Fascism.
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ironclads can upgrade...
And this is a good thing. Too bad they screw it up by forcing you to research an optional tech just to be able to build them. If things were left as they were in PTW, plus the upgrade path, they would at least be of some usefulness.
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...but seafaring is a good thing!
Agreed, to some extent. I'm neutral about this trait.
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i rather play C3C rather than Civ4 or 5...
Me too. I hate Civ4 even more than C3C
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play it online against humans and you won't think it's all that stupid
Agreed, of course. But if my enemies are human, the whole point becomes moot. There could be no AI at all then.
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i don't use agricultural trait and i don't care about 4-turners
Fine. It's your personal play style and i have nothing against it.
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4-turners are possible even in PTW
Of course they are. But agricultural trait makes 4-turners and 2-turner worker factories easier to obtain. It makes rapid early expansion too powerful in respect of non-agricultural civs. Like feudalism w/ religious, it's akin to a cheat.
To quote someone from the old elite (Cuivenen):
It may not seem like it, but the food bonus, especially for the cities on Rivers and lakes in Despotism, is HUGE. It allows much faster growth and expansion, making Agricultural civs almost exclusively more powerful than non-Agricultural civs by the end of the land-grab phase of the game.
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there are already a lot of useless stuff
Agreed, but this shouldn't be a reason to add even more useless stuff - or should it? Wouldn't that time better spent into fixing bugs, improving things and turn existing useless stuff into something useful?
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armies are overpowered also in PTW, because the AS can't use them
Agreed, but let's consider it this way: feature X is overpowered in the hands of a human, what do you do in the next expansion?
A) try to balance it out
B) make it even worse
i'd bet any sane person would answer A. They choose B instead, and the reason why is completely beyond me.
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no game in the whole world has an intelligent AI
Right, to some extent. And i wouldn't expect it to be intelligent either. What i expected is that they put at least some effort in making it a little less stupid. It seems to me instead that they completely skipped that part and focused into adding new stuff, a large part of it being useless, annoying or counterproductive.
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i can't believe you're serious
believe it.
A special mention here:
"scientific golden age: nice idea. Broken since day one. Never fixed."
Yeah, trivial at best. Would not use it in any event. Play more Sid and turn off SGL and it goes out the window as an issue.
No, sir. As a professional programmer, i have to strongly disagree with you. In programming world, the worst thing you could do is to add a feature that is broken since day one and never bother to fix it.
By doing so, for all purposes, you've wasted your work. You have wasted time and resources that could have been used to do something useful that would have made your software a better software. You have given the end user nothing except for a reason to be annoyed with you. And as long as you've been working on it, you've basically stolen your salary.
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Finally, some reasons why i would love C3C if it wasn't for all the junk i don't like:
- new civilizations
- sid level
- tourist attractions
- enslavement
- specialists are somewhat useful
- better corruption model
- slightly better editor
- slightly better interface