If you have the social issues in the game, you need to have the results reflected across the spectrum of governments and religious settings. Sure, if you have selected liberal as your society, gay rights and other progressive ideas would be a great thing to add to the game. But if you have selected intolerant or a few of the other religious settings as your civs religion, then you should be able to burn gays, lesbians, women's right's groups, etc. at the stake. Before you get all bent out of shape, that's the reality of history. We're all about rainbow flags and gay pride parades in our underwear now, but 1,000 years ago homosexuals were killed in dungeons. So if we're complaining about leaving sexuality out of the game, there should at least be a try to get it right instead of succumbing to a politically correct agenda. There were no openly gay Templars. There were no openly gay inquisitors, unless by open you are talking about their abdominal cavities. We have city pillaging now, we have erasures of religions from cities now.. and let's face it, that means torture, slaughter, and bloody displays on crucifixes. So if we're going to have socially liberal context, the game should have the opposite as well. That's what this game is, a play on opposition and combat. I'm not anti-anything, btw, in real life I'm a Libertarian. I couldn't care less about what any of you do in your own time. I'm just saying as a student of history that there should be a counterpoint to any ideology introduced into the game. The results of a liberal gay agenda in game might be that your vassal likes you less because he's a theocracy. Or a neighbor declares war on you because of your 'immorality'. Church buildings might stop giving bonuses, while some government buildings might have bonuses increase. To say that just adding in a gay pride building is OK is nuts. Social issues such as these have had HUGE ramifications throughout history.