JosEPh_II
TBS WarLord
Atomic: 1920-1990, 73 techs. Note that if this era really starts around 1920, then some of the late Industrial techs should be in the Atomic Era. These figures assume Atomic begins at x74.
If Atomic/Modern would start at x75 column then I assume Quantum Physics is the gateway tech under this proposed timeline. This means that Industrial Era has lost 20 tech to the New Modern/Atomic Era. So Industrial will need to be added to my list of redos.
If Information Era has 83 techs, then with the current tech tree that would make column x85 (currently Modern Era) the Start column for Info Era. I have yet to figure out what column it will end in yet. And the next column for the Start of Nanotech Era. Still working this out.
All Game Speeds currently have 10 iTurnIncrements sections that correspond to each Current era. The number of Tech in each era is the base for the time range that the corresponding iTurnIncrement section will have. With the New Era the number of iTurnIncrements will breakdown from 10 sections to 14 sections, to meet expected time ranges for each era. This will in turn impact the research and build rates for 4 of the current eras (Ind, Mod, Th, Galac) to 8 to handle the 4 new additions. As they all now have new # of tech/era for their base.
As soon as possible I need the exact X columns and the Starting tech in that x column for all these 8 "new" Era. Reason, already with the current Commit to EraInfos.xml the research, gold, unit build time, create, inflation, plot improvement, and other modifiers are no longer scaled but are all over the place (as was to be expected by me) because I did not expect pepper to be looking at all these modifiers as they progressed thru each era. Hence his cut and paste to add new Eras came from different Eras as a template. So I have one early New era with a 150% modifier in a given area while the next one up the line only has a 65% modifier, and so forth and so on as these new eras progress. A roller coaster type scaling of the modifiers. All fixable of course so no need for pepper or anyone else to panic. As this is just the work I will need to do anyway. It will also allow me to tweak some of these with the collected data from the Game Speed thread from player reports.
Also in the
So....Lots of info needed to do my part.

JosEPh
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