calabim and the order...
*snip*
Hmm. I think I'm going to try that on my next game. It makes perfect RP sense, too.
i see great idea here to disallow (for Ice) for certain civs adopt certain religions (techs disabled for founding at least)
I see no reason to disallow religions for certain civs. Just about anything can be justified from an RP standpoint, and from a mechanical standpoint bad options should simply be bad options.
no AV allowed:
Malakim
Bannor
Mercurians
Elohim
People can change. Orders become corrupted. The Bannor have seen Hell personally: Who's to say that a cult couldn't spring up claiming things were better there (obviously, they'd be a generation or so removed from people who've
actually experienced Hell, but AV's a late religion)?
As for the Mercurians: They auto-purge the Ashen Veil from all their cities every turn. They lose access to a lot of state religion goodies that way.
no Empyrean allowed:
Dark Elves
Sidar (empyrean hate all hiding, shadowy)
Sheaim
Really? The Sidar? The Empyrean's about wisdom and judgement, and the Sidar have all eternity to accumulate experience. I can also see Faeryl adopting Empyrean, if only to better manipulate the Overcouncil. As for the Sheaim: If they're changing their alignment to Neutral so late in the game, I'd say it's likely they've forgotten the whole "end of the world" idea. Maybe they'll conveniently remember it later, once they get Corruption of Spirit.
No Order allowed:
Infernal,
Sheaim
Orcs
So the Sheaim are irredeemable? Tebryn couldn't decide it's better to try and cheat Hell by joining the forces of Heaven than fulfill his bargain? I can see no reason to restrict the Clan of Embers at all: There's already a mechanic for them becoming more civilized and less barbaric (breaking the barbarian truce). Order/Hyborem has the same problems as AV/Basium, except it's an even
less logical decision.
No Leaves allowed:
Infernal
It's not a very mechanically sound decision. FoL Hyborem would be the most hilariously angsty combination in FfH.
Fools! Nothing can protect your sanity! The will of the Overlords is manifest!
...I mean, OO is fairly easy to justify. Just have a few key people go insane and have dreams that indicate the Overlords will further their goals. Basium's pretty unstable to begin with, and I could see a sect arising within the Elohim claiming that only the Overlords have the power to defend the world from a much greater Evil (and if anyone objects, Hemah can just dream about them being flayed alive or something).
Esus is also easy to justify. It's a lot like your run-of-the-mill mundane corruption.