BiteInTheMark
Deity
My suggestion for the Enhancers (numbers are only first suggestions and have to be tested in the game):
Sacral Monuments:
+3
for Writer/Artists/Musician in capital
Double the flat yields from National and World Wonders
-5%
cost for Great People
Godly Inspiration:
+3
for Engineer/Merchant/Scientist in Capital
If you use an Engineer/Merchant/Scientist, the closest city start a 10 turn WLTKD
+3% of
is converted to
and 
Inquisition:
Missionaries of this Religion erode existing Pressure from other Relgions by 33% when they spread Religion.
+25% resistance against religious pressure
Gain 10
and 4
for each follower you convert to your religion and 2
3
for each foreign city following your religion
The Awakening and Contemplation:
Every time you research a technology, gain 2,5% of the technology cost as
and 
Every time you unlock a policy, gain 2,5% of the policy cost as
and 
Mendicancy:
Every non-puppet city earns 66% of the yields
/
/
of the capital, divided by the number of non-puppet cities
+2%
generation in capital for each owned city with this religion, capped at 20%
Prophecy:
Prophets are 30% cheaper and have 1 more charge
GPTI and landmarks get +2

, triple the amount for holy sites
+10% resistance against religioius pressure
Orthodoxy:
Religion spreads 20% faster and to cities 20% further away
Pressure to friendly CS doubled
Gain 2
and 2
for every 8 Followers of this Religion in Foreign Cities.
Distance to the material world:
+1
Faith,
Science, and
Production in Holy City for every 2 Followers of other Religion in owned Cities.
Benefit from the pantheons of the 2 strongest religions in your cities
The Hajj:
Great works get +2
and +1
, Landmarks get+4
and +2

+5% religious pressure and tourism modifier to other civilizations for each level of influence you have over them
Limit for acheologists increased by 2, movement increased by 1 and they are 33% cheaper
Proselytismus:
Cities which are target by an own spy or trade route receive +50 religious pressure
Gain +1
trade route and 20% of the gold from external trade routes is added as
in the starting city
+10

from the East India Company
Sacral Monuments:
+3

Double the flat yields from National and World Wonders
-5%

Godly Inspiration:
+3

If you use an Engineer/Merchant/Scientist, the closest city start a 10 turn WLTKD
+3% of



Inquisition:
Missionaries of this Religion erode existing Pressure from other Relgions by 33% when they spread Religion.
+25% resistance against religious pressure
Gain 10




The Awakening and Contemplation:
Every time you research a technology, gain 2,5% of the technology cost as


Every time you unlock a policy, gain 2,5% of the policy cost as


Mendicancy:
Every non-puppet city earns 66% of the yields



+2%

Prophecy:
Prophets are 30% cheaper and have 1 more charge
GPTI and landmarks get +2



+10% resistance against religioius pressure
Orthodoxy:
Religion spreads 20% faster and to cities 20% further away
Pressure to friendly CS doubled
Gain 2


Distance to the material world:
+1



Benefit from the pantheons of the 2 strongest religions in your cities
The Hajj:
Great works get +2






+5% religious pressure and tourism modifier to other civilizations for each level of influence you have over them
Limit for acheologists increased by 2, movement increased by 1 and they are 33% cheaper
Proselytismus:
Cities which are target by an own spy or trade route receive +50 religious pressure
Gain +1


+10


