mythmonster2
BEC NOIR! RUN!
Welcome to CFC, TorontoCivFan!
Guys, when Civ V comes out, it will have been almost exactly 5 years since Civilization IV was released. They've had plenty of time to develop a truly revolutionary (and better) product, and I have faith that they've capitalized on it.
and that the Romans and Greeks won't have the same freaking architecture to their cities.
SimCity Societies wasn't done by Will Wright. EA took the franchise from Maxis and gave it to Tilted Mill instead.
Guys, when Civ V comes out, it will have been almost exactly 5 years since Civilization IV was released. They've had plenty of time to develop a truly revolutionary (and better) product, and I have faith that they've capitalized on it.
Do you think that Civ V will be the best version of Civ yet?
Will Civ V be better than Civ IV?
Of course Civ V will be better than Civ 4, as in my eyes Civ 4 was the worst part of the complete civ series (especially the unit graphics were horrible). I can´t say if it will be the best version of civ yet, as it must be compared with much better versions of the civ series and Civ 5 isn´t available yet.
Another thing that is bugging me a bit is all this talk about the need for the games designers to include the Modding ability...if you want to do that, just create your own game FFS.
The point in modding is, that dedicated fans can make a game (out of a franchise) which is much more complete, than the thing wich is produced mainly to make money. Only Alpha Centauri or moo2 or Master of Magic had no need of modding because back then developers finished their products before putting them on the market. But these times are long gone, and it's nowadays up to the fans, to finish the things which more often than not, have nice graphics but lack in complexity.
To produce something with high mod-ability is therefore honest and, more importantly, it gives a future to a game, which otherwise - after one year of advertising - would vanish in the haze. To make a long phrase short: modding makes (good) games better. But it can't do much for bad games. The easier it is to mod, even for non-programmers (e.g. via Wordpad), the more ideas from thousands of people can ENHANCE an existing franchise. This IS necessary because developers only have that much money: to produce something more or less stable with nice graphics. Only modders can finish those products, because they work for free in their sparetime.
A company is a company it's obliged to make money, and there is nowaydays not ONE company like Microprose once was. And why is that so? Thanks to EA and Acitivision, the destroyers of creativity. So: thats the situation: Firaxis is surely more dedicated than EA, Firaxis still has some of the HONOR it had when they wrote the manual for AC. Although they have to withstand against EA. (ea = evil alignment, just in case you haven't noticed), they CANT produce games like AC or MoM without going bankrupt. They HAVE to appeal the Masses (console gamers) who buy their games, or they won't have enough sales, to further produce anything.
This means: concessions. This means a Civ:Rev-UI. But who cares? As long a Civ5 is complex "behind the eye" it's more than great. And if it is VERY highly moddable, it WILL be the best civ.. after the fans laid their hands on it. That's why modding is SO important to good games, to make them even better. The developers have to concentrate on producing the back bone of a good game (like civ4 was a backbone for great mods) and to survive against the dark forces of EA. In a perfect world, gamers would want games like MoM out of the box, but in the real world, most gamers are consolers, civRev gamers without interest in a real game. So: concessions and modding are the way to go.
Rant over..^^
I find that a strange thing to hear. Modding is creating your own game, the way I see it. You're just using an existing game as a basis and for its assets (graphics etc.). If I were to try and make my own game from scratch, I probably couldn't even make a halfway decent UI, and I certainly wouldn't have the time to do it.
I think you've just completely missed the point of modding. Modding is for people who want to change or modify a game, and only in rare cases people who want to practically build a new game. People who want to build new games can still do that.
the point in modding is, that dedicated fans can make a game (out of a franchise) which is much more complete, than the thing wich is produced mainly to make money. only AC or moo2 or master of magic had no need of modding because back then developers finished their products before putting them on the market. but these times are long gone, and it's nowadays up to the fans, to finish the things which more often than not, have nice graphics but lack in complexity. to produce something with high mod-ability is therefore honest and, more importantly, it gives a future to a game, which otherwise - after one year of advertising - would vanish in the haze. to make a long phrase short: modding makes (good) games better. but it can't do much for bad games. the easier it is to mod, even for non-programmers (e.g. via Wordpad), the more ideas from thousands of people can ENHANCE an existing franchise. this IS necessary because developers only have that much money: to produce something more or less stable with nice graphics. only modders can finish those products, because they work for free in their sparetime. a compony is a company it's oblieged to make money, and there is nowaydays not ONE company like Microprose once was. and why is that so? thanks to EA and Acitivision, the destroyers of creativity. so: thats the situation: Firaxis is surely more dedicated than EA, Firaxis still has some of the HONOR it had when they wrote the manual for AC. although they have to withstand against EA. (ea = evil alignment, just in case you haven't noticed). this means: they CANT produce games like AC or MoM without going bancrupt. They HAVE to appeal the Masses (console gamers) who buy their games, or they won't have enough sales, to further produce anything. This means: concessions. this means a Civ:Rev-UI. But who cares? as long a Civ5 is complex "behind the eye" it's more than great. And if it is VERY highly moddable, it WILL be the best civ.. after the fans laid their hands on it. that's why modding is SO important to good games. to make them even better. the developers have to concentrate on producing the back bone of a good game (like civ4 was a backbone for great mods) and to survive against the dark forces of EA. in a perfect world, gamers would want games like MoM out of the box. but in the real world, most gamers are consolers, civRev gamers without interest in a real game. so: concessions. and modding. the way to go.
rant over.. lol ^^