I actually kinda agree with this, the "reboot" concept. Personally, I'm not so much outraged by the slim feature set. It's the abysmal AI (that they had so much hyped), and the profound balance issues (as exposed by Sullla). If these two things were fixed I'd be fairly content.
Although I do worry, they say they've stripped down Civ to make it more accessible, but won't they face the complexity "problem" once again once they've added stuff in expacks and future Civs? Are they just going to strip Civ to barebones every few iterations to accommodate the newbies? Sounds like a hinderance to real progress.
By newbies you mean people already predisposed to playing it but felt too intimidating. It's not your call of duty gamer being enticed to play it.
Actually, that's how I got started with Civ. I always liked to play games like it, but would never have tried it had it not for civ2, which even at the time *compared to Moo* was relatively more basic.
Clearly, building ontop of the complexities of BTS was untenable, nor is simply remaking BTS with DX11 graphics. We'll have similar types of sentiment here with different text if that were the case. The idea is of course to add new concepts, steamline, so you can build it up again to a new kind of complexity.
I don't think the reinventing the franchise idea with new concepts is particularly controversial. It actually enjoys strong support based on straw polls the the CFC staff conducted.