gunnerxtr
King
so far big and small is my favorite map. it provides a good mix of land so if your starting position is less then what you desire or it is crowded, you can settle new overseas cities.
I'm playing a game now with hemispheres (2 continents) and am LOVING it.
New favourite map by far!!!
Reasons:
1) You can assign exactly 2 continents, which is what I always wanted when playing regular continents but would get 3-4 often
2) There are a number of islands which you can settle which makes optics-astronomy just as appealing as liberalism!!! GREAT!!!
Can any of you playing on the Hemisphere maps tell me if you've seen something different? Namely this: I went poking around AI territory in a game last night (with Spies and a Merchant), just out of habit. What I found was at least two (maybe all three- it was late) of all the capitols I saw were underderveloped-- in the 19th century! Not the usual Cottages on Hills, or Farms on Flood Plains . . I mean no development on 3-4 Grassland tiles in the city BFC. (No roads through Forests either, but that's fairly normal.)
Granted this was on Noble, but I still expect to see AI homelands well developed after 350+ turns. I'll try a Big and Small map next and see if something similar happens.
I guess I'll post my question here as it seems pointless to start new thread about Big-and-Small.
I've been playing B&S at standard size and unless my memory fails me each and every time I've been on a smallish (i.e. smaller than continents in Continents map script were) continent with exactly one other civilization. Each time the rest of the civs were unreachable before Galleons. Is this the norm or have I just been unlucky.
My guess is that they were at war with one another and pillaging each other.Can any of you playing on the Hemisphere maps tell me if you've seen something different? Namely this: I went poking around AI territory in a game last night (with Spies and a Merchant), just out of habit. What I found was at least two (maybe all three- it was late) of all the capitols I saw were underderveloped-- in the 19th century! Not the usual Cottages on Hills, or Farms on Flood Plains . . I mean no development on 3-4 Grassland tiles in the city BFC. (No roads through Forests either, but that's fairly normal.)
Granted this was on Noble, but I still expect to see AI homelands well developed after 350+ turns. I'll try a Big and Small map next and see if something similar happens.
The new maps have too much land for my liking, even with high sea-level it feels like there is way too much space to expand. I'm bad at REXing and would prefer to have enemies fairly close to lay seige on.
I do think they are pretty well balanced, just TOO much land.