uncarved block
Prince
- Joined
- Jan 25, 2006
- Messages
- 351
OK, went ahead and looked at four of the ALC saves from Peter, Act 2. Just some quick impressions on the state of that world.
AD 370: Most of the AIs had two, maybe three, Workers, and were still expanding like mad. Sisiutil's land doesn't look that much more developed-- but then he was running a SE. If the general rule is "work as few undeveloped tiles as possible", the AI is breaking it, in spades.
AD 670 (turn 218): Worker situation not much better. Mao has three Workers, and unless it's some new animation, one of them is fortified on a Flood Plain. Shaka has three Workers, and one of them is headed off to nab some Horses up the coast. Again, if the ratio is one worker per city, Shaka is running one for every two, or less. Over-expansion is kicking in too; there's a bunch of AI island cities that are working undeveloped tiles, and look like they will be for quite some time.
AD 1090 (turn 254): Assuming those three Spies in Chinese territory are from Mao- and I didn't see much of a Chinese navy- he has three of them on his isolated island, and is building two more. He has five Workers.
AD 1340 (turn 288): All the AIs finally have what looks to me to be the "normal" number of Workers, and those island cities are getting developed. Problem is, the game is already well out of reach, tech wise. Tokugawa has a couple cities that could have been monsters, if all the Jungle around them had been cleared a hundred turns earlier. Almost every AI has a couple cities with undeveloped Grasslands, some of them around population 8-10 sized cities, well capable of working them. Even on Noble in Warlords, I got used to seeing Cottages on every speck of land, whether it made sense or not, so this is quite a change. (If Monarch has always been this way, let me know.)
The first impression, and this is subject to change, is that the AI has slowed down tech wise because it is emphasizing expansion in terms of cities ahead of expansion in terms of improved tiles. Tack on distance maintenance, espionage spending, and an occasional increase in unit maintenance, and it's no surprise the AI (with a few notable exceptions) is having troubles making it through the second third of the tech tree with any ease.
At least that's what I see. Could very well be wrong.
AD 370: Most of the AIs had two, maybe three, Workers, and were still expanding like mad. Sisiutil's land doesn't look that much more developed-- but then he was running a SE. If the general rule is "work as few undeveloped tiles as possible", the AI is breaking it, in spades.
AD 670 (turn 218): Worker situation not much better. Mao has three Workers, and unless it's some new animation, one of them is fortified on a Flood Plain. Shaka has three Workers, and one of them is headed off to nab some Horses up the coast. Again, if the ratio is one worker per city, Shaka is running one for every two, or less. Over-expansion is kicking in too; there's a bunch of AI island cities that are working undeveloped tiles, and look like they will be for quite some time.
AD 1090 (turn 254): Assuming those three Spies in Chinese territory are from Mao- and I didn't see much of a Chinese navy- he has three of them on his isolated island, and is building two more. He has five Workers.
AD 1340 (turn 288): All the AIs finally have what looks to me to be the "normal" number of Workers, and those island cities are getting developed. Problem is, the game is already well out of reach, tech wise. Tokugawa has a couple cities that could have been monsters, if all the Jungle around them had been cleared a hundred turns earlier. Almost every AI has a couple cities with undeveloped Grasslands, some of them around population 8-10 sized cities, well capable of working them. Even on Noble in Warlords, I got used to seeing Cottages on every speck of land, whether it made sense or not, so this is quite a change. (If Monarch has always been this way, let me know.)
The first impression, and this is subject to change, is that the AI has slowed down tech wise because it is emphasizing expansion in terms of cities ahead of expansion in terms of improved tiles. Tack on distance maintenance, espionage spending, and an occasional increase in unit maintenance, and it's no surprise the AI (with a few notable exceptions) is having troubles making it through the second third of the tech tree with any ease.
At least that's what I see. Could very well be wrong.