Windows 8: Worrisome for PC gamers?

Rub'Rum

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Eeeeek... It's getting harder and harder to visualize the future of PC gaming. I try very hard to rationalize that PC gaming will always have a baseline spot even if it becomes small, that independant developers are always gonna be there for us. But if they don't even have the proper tools to work with, eh! I have a very hard time imagining gaming with Desktop touch screens.

http://www.computerworld.com/s/article/9217296/Shock_Windows_8_optimized_for_desktop_tablets?taxonomyId=15

Shock: Windows 8 optimized for desktop tablets
Why the default user interface for desktop Windows 8 looks a lot like Microsoft's Windows Phone 7
Mike Elgan


June 4, 2011 (Computerworld)

Microsoft demonstrated the next version of Windows this week, and the operating system has an interface almost nobody expected or predicted.

The default interface for Windows 8 will look almost nothing like Windows 7, but will look and feel a heck of a lot like Microsoft's cell-phone operating system, Windows Phone 7.
What's going on here?

Way back in February 2007, I told you about the coming era of touch-screen desktop computing -- "an iPhone the size of a big-screen TV." I asked: "Will the desktop version of this third-generation UI come from Apple, or Microsoft?"

After four years, we still don't know the answer to that question. Apple could still beat Microsoft to the punch.

But this week we learned that Microsoft intends to ship the first desktop touch tablet version of Windows next year. More importantly, we know how Microsoft is going to manage the jarring transition from second-generation WIMP (windows, icons, menus and pointing devices) computing to third-generation MPG (multi-touch, physics and gestures ) computing.

To gently-but-aggressively transition the Windows world to the next generation of computing, Microsoft is going to do something I hadn't even thought of: Microsoft will get millions of users to interact with their touch interface without touching. Windows 8 will combine the gestures and eye candy of tomorrow's touch tablets with the clunky mice and keyboards of yesterday's PCs.
A proven strategy

When Microsoft transitioned users from DOS to Windows back in the early 1990s, they made Windows a "shell" on top of DOS, but made the Windows UI the default. (Note that the less aggressive, legacy-friendly alternative to that would have been to ship DOS with the Windows shell as an optional application.) Microsoft didn't force everyone to suddenly abandon DOS and the DOS applications they had invested in. Anyone who wanted to launch and run a DOS program could do so, but in a DOS window within the Windows shell. Microsoft's strategy paid off, and Windows adoption happened quickly.

Microsoft plans to do exactly the same thing with Windows 8. The new operating system will default to the next-generation shell -- the Metro UI, which first showed up in the Windows Media Center, then the Zune, then Windows Phone 7.

That's right. When you install Windows 8, you'll be greeted not by a "desktop" with icons, but to a "personal mosaic of tiles," according to Microsoft's demo video. These are like icons in functionality -- when you click or tap them, they launch the associated applications. But unlike icons, they display data from the applications. In Microsoft's example, the e-mail tile shows new messages. The calendar tile shows today's appointments. A "My Investments" tile displays live stock prices. A Twitter tile shows a recent tweet.

The interface is so new that applications will have to be re-written for it from the ground up, just like DOS applications had to be re-written for Windows. These new applications will have interesting qualities. For example, they'll be written in either HTML5 or JavaScript. They'll launch full-screen, just like apps on an Apple iPad tablet, but will also optionally run two at a time, side-by-side. And even if you're using an old mouse-and-keyboard style desktop PC, the apps you'll use will be "designed for touch." You can cycle through multitasking applications with a simple swipe-from-the-left gesture.

But don't worry. Your old Windows applications will still run. Like in the earliest versions of Windows that ran DOS software in a special DOS mode, Windows applications will run in a "Desktop" or "Windows 7" mode. Best of all, you'll be able to run old Windows applications side-by-side with the Metro UI app of your choice.

Interestingly, the Metro UI handles files like the iPad -- documents and data files are associated with the application, and will be managed only from within applications. But in the Windows 7 window, you'll still have old-fashioned file management, where your data file locations are not associated with specific applications and can be moved copied, deleted or modified without reference to specific applications.

Note that these two generations of user interface will exist side-by-side only on PCs. Windows 8 will also run on devices powered by ARM chips made by a company called ARM Holdings. Traditionally, these chips power smartphones and tablets, and the slim operating systems designed for these mobile gadgets. Windows 8 will run on ARM devices, but the old interface will not be supported. ARM devices will run only the Metro UI, and the apps written for that platform.

So both your PC and tablet will run Windows 8, but only your PC will be able to run your current version of Office or QuickBooks. On the tablet, you'll have to wait for new, Metro-specific versions to be created.
Why Microsoft is doing this

People resist change. It's just human nature.

Users are going to love the touch-centric computing interfaces of tomorrow. But today, many Windows users just don't like the sound of it.

Whenever I predict desktop tablets, I get a lot of e-mail from the resistance. Touch is too limited, they say. An iPad-like interface is cramped and limiting. The arm position necessary to use a touch screen even at an angle is uncomforable. I need a real keyboard. I've grown attached to my mouse. I need hardcore multi-tasking.

Apple's strategy for overcoming resistance was to launch an entirely new device, rather than immediately replace an existing platform with a new one. Apple's MPG (multitouch, physics and gestures) interface was first used on Apple's first-ever cell phone. Because the entire device category was brand new to Apple, the company didn't ask users of existing Apple products to do things differently. The company's strategy is to start small and move up the food chain - first phones, then tablets, then multi-touch laptop and desktop touchpads, then desktops, which we'll see no doubt this year or next.

What we learned this week is that Microsoft has come up with an entirely different solution to the problem of user resistance to change: Microsoft intends to get us all using a touch interface with mice and keyboards first.

By the time we get used to doing that, we'll be happy to get rid of the peripheral hardware and just use our desktops like iPads, touching the screen directly. It will be the same interface, but much better because we'll be able to use multi-finger gestures and because we'll enjoy the innate psychological payoff of using an MPG device.

I think Microsoft's strategy is brilliant. I had all but written off Microsoft as clueless about the future of touch computing. But the company's latest demo changes everything.

Mike Elgan writes about technology and tech culture. Contact and learn more about Mike at Elgan.com, or subscribe to his free e-mail newsletter, Mike's List.
 
A touch desktop sounds extremely awkward to use unless it's, say, laying at a 20* angle or something, like if you rested a tablet against a podium.
 
I don't think touch screens will ever completely replace mouses, keyboards and joypads. They really can't. You need to be very close to the screen to play which isn't always a favorable option. Or think about local multiplay - 3 or 4 people trying to tap the same screen.
 
I don't give much stock in this analysis. Does the touch interface look a lot like Windows Mobile 7? Sure. Will it be the default? That is a lot of assumption based off a short video. Microsoft announced Windows 8 will be compiled for ARM chips in addition to the x86 line. This means Windows 8 will need a tablet interface (tablet type computers have been around for a while, however it used the standard windows shell and never took off because that style of shell does not work).

Microsoft is also very, very slow at dropping backwards compatibility. Windows 7 comes with code to run 16 bit (ie, dos) applications, and the Windows 7 command prompt STILL does not have Unicode support.

This article makes a lot of incorrect assumptions from that video. I would not put a lot of stock into it.
 
I don't think touch screens will ever completely replace mouses, keyboards and joypads. They really can't. You need to be very close to the screen to play which isn't always a favorable option. Or think about local multiplay - 3 or 4 people trying to tap the same screen.

You're talking like Windows is built for gamers. No, games are built for Windows. Where windows will be in 10 years? This will have an impact on PC gaming. If they decide mouse and keyboard is "so 2005", and that what windows is used for (more than 95% being non-game related) doesn't require mouse and keyboard anymore, games may have to adapt to that.
 
VG and tech analysts mess up 85% of the time. Every year for 10 years they kept saying ooh this is the year of the Linux rise, but Linux is still the domain of power users instead of the general public.
 
Its fine that they are developing touch interfaces, however it will not have a chance to replace the more.. traditional? windows we are used to until 80+ people have touch screen desktops and I simply don't see that happening for many years. As it is the only people I "know" who have powerful touchscreens are artists and web comic makers.
 
Touch interfaces all day long just can't work on a big screen, so the interface won't be on the screen. We'd have to use tablets, much like what artists currently use. This may mean that artist tablets will replace mice, or may even be integrated to replace the keyboard. Laptops might end up looking like a DS with 2 screens, one for display and another one instead of the keyboard?
 
I already worry about PC gaming and now this. I shouldn't have read this article, but I admit I'm not involved in the tech world enough to know all the implications.

Obviously I'm not going to buy a new monitor (touch screen) for this crap. Mine is still fairly new. Not to mention I'd have to buy a new desk. As has been mentioned above, touching the screen would be really awkward given how most monitors are positioned. Mine is currently out of arms reach because it is so big. If it was any closer, I'd have trouble seeing the entire screen at once. I just can't imagine this system would be good to use on large monitors. The evolution of monitors getting bigger and bigger would have to reverse. As large monitors would be too cumbersome to use and require too much arm and hand movement.

Touch screens would provide some cool things for gaming, but not many. I've seen these smart phone games, they are crap. Why is angry birds so popular? That is the stupidest game in the world. I don't get it. Are all people playing this game just brain dead?
 
Ohhh geeze Microsoft!

Keep PCs separate from mobile and tablet devices.
 
Touch screens would provide some cool things for gaming, but not many. I've seen these smart phone games, they are crap. Why is angry birds so popular? That is the stupidest game in the world. I don't get it. Are all people playing this game just brain dead?

It's extremely simple and stupid. I guess that many people who play this kind of games are novices in gaming and just don't know about anything better. The same goes for Facebook games. By game mechanics and complexity, these are like video games were in 1980s, or '70s, but it's enough to attract mass audience, for now. I guess in future casuals are more demanding too.
 
A link to the actual video: http://www.youtube.com/watch?v=p92QfWOw88I
Oh look at that at 3:05!

Touch screen monitors will not replace the keyboard/pointer (mouse) system. Here is why. Hold up your arms for as long as you can as if your monitor was the touch interface. Most people do not last longer than a minute before they start to fatigue. Also, keyboard/mouse can work just as well with a touch interface, but the opposite is not true.

I also do not see how the conclusion is made that pc games are "in trouble."

Also, get off your high horses when it comes to "casual" games. There are many people out there (such as myself) who play and enjoy both kinds of games. Sometimes I want deep thinking strategic gameplay. Sometimes I just want a simple physics game where I can knock things over.
 
I just can't see any way a large touch screen could work. Even if it laid flat on your desk, your neck would hurt from looking down all the time. If it was at an angle, I'd think that would cause carpal tunnel problems in the wrists.

In summary: They can pry my mouse and keyboard away from my cold, dead hands.
 
I can see touch screens being integrated into a regular desktop setup, for things like general browsing, movie watching, but I can't really see them removing the keyboard/mouse setup for typing/gaming etc for quite a very long time.
 
Here is my counterargument: Office.
The bread and butter of Windows PCs is really the Office suite (including Outlook) and its usage in the corporate world. That's part of why macs have always been niche at best in actual computer sales, because they're rubbish for running Office etc on in a serious productivity environment. And Office and email just aren't suited to a touch interface at all. You need a keyboard, and I'm not convinced that keyboard+touchscreen really offers any ergonomic advantage over keyboard+mouse in these situations.
It's not so bad for browsers and it allows a certain different type of game, but not nearly enough so that it can compensate for the huge problems it would cause for serious productivity applications. I've never really played with a tablet, but the general consensus seems to be that the whole touchscreen thing is fine for content consumption but rubbish for content creation - and the latter is where the big bucks for Microsoft are.
And programs needing to be re-written from the ground up? Are you kidding me? So many people still whinge incessantly about the ribbon bar and docx/xlsx from Office 2007 (relatively minor changes in the scheme of things), can you imagine the corporate world's howling if suddenly the new Office became some totally new touchscreen-focused thing, and you could only run your old tried-and-true Office in some legacy window?

Windows is all about Office, Office, Office. Until someone figures out how to make that work better with a touchscreen than keyboard+mouse, touchscreen is not going to take over PCs.




Incidentally, Angry Birds and its ilk are actually tremendously fun as the sort of thing for short bursts of mindless timewasting on the train home or whatever. They're fundamentally no different from all those flash games of tower defense and robot unicorns etc or even old stalwarts like freecell and minesweeper; they're "coffee break" games for switching off and getting your mind off things for a little bit. They have their place.
 
Good point about office. I use excel at work, and some of those boxes are small. I don't think the tip of my finger is as small as the end of the point of the mouse pointer on the screen. I can see myself "clicking" in the wrong box if I'm using my finger. And has been mentioned, who wants to hold their arm up for 8 hours a day?

I'm also not convinced you can type faster with a touchscreen keyboard over a regular one. At least I can't. And yes I like to write old fashioned emails, and even posts like this one. I do type quite a bit. Notice how little typing he has to do in his video.

I can see the touchscreen interface augmenting the keyboard and mouse, but not replacing it. Touchscreen would be great for giving presentations I would think.
 
I've seen these smart phone games, they are crap. Why is angry birds so popular? That is the stupidest game in the world. I don't get it. Are all people playing this game just brain dead?

Do you realize how ignorant and ridiculous this comment is? Nobody who plays Angry Birds thinks it's a complex, deep, rich immersive game with a compelling narrative about the friggin human condition, dude. It's a mobile game, people play it on their phones while sitting in a waiting room. It's supposed to be simple. Do you think Portal 2 is a complicated game? It's not; also fairly simple. Whether you think Angry Birds stupid or not is just a matter of your personal taste, not an indication of the mental capacity of people playing it. (The fact that you'd interpret it as such says more about your own mental capacity than theirs, frankly.)

It's extremely simple and stupid. I guess that many people who play this kind of games are novices in gaming and just don't know about anything better.

Or, maybe they are just normal, intelligent people stuck in line at the bank who can pull out their phone, kill 10 minutes playing a simple but fun game, and then go on with their day? I play that "kind" of game just like I play many other kinds of games. Guess what? I can't bring my desktop PC into the waiting room and don't have time to fire up a full game of Starcraft 2 or EU3 or Crysis 2 even if I could. I've got 5-10 minutes and my phone is in my pocket, so yes, I'm going to pick up my game of Angry Birds and finish the puzzle that I left off last time.

You guys really ought to grow up and move into the 21st century sometime. Gaming isn't just for your proverbial basement-dwelling Warcraft nerd anymore, and that's a good thing for everyone, even dedicated gamers.
 
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