[WIP] Project Civ: A Quality-Oriented Civ Pack

Hi there!
I'm also portuguese and I like the idea someone with your quality is modding Portugal
(Genghis.Khan didn't notice you're also portuguese)
Just wanted to share some thoughts
1) the icon doesn't seem right, green and yellow suits best for Brazil, and to refer to the Portuguese Empire I'd go for a cross (this cross)
2) UU - Bandeirante, in the idea of Bandeirante I believe it would be best as a replacement of an explorer (upgrade to the scout) - in my own mod I've named it Explorador, replacing the Musketman, ignores terrain cost
3) UU - Carrack, not exactly a Caravel, more an upgrade to it in a way it was nedeed to transport a lot of things and in a secure way. So I made it slower than the Caravel, a bit stronger and since it was the Portuguese discoveries that launched Europe into Renaissance I enabled it with Compass
4) Feitoria, not a building, but a cheap stronghold market warehouse outpost (one of King João II invention's, the Carracks would transport all the required materials already marked and with instructions, a medieval IKEA :lol:), here I would love to see it as a terrain improvement, but that's harsh. But being as it its it fits best as a replacement to the Harbour, rather than the Market, mainly because it was build on the coast or near a river (is it possible to make a building able to be built on the coast or river?)
5) Leader choice, personally I prefer King Manuel, he's the one who consolidated Portugal into an Empire and Civilization
6) Facing the fact that this Portugal his way over turned to the sea, my thought for the trait is a way to turn it a bit to the land...
7) Wonder - are you interested?

Sorry for the long post, need any help (in any other civ, etc)?

PS: in my mod I'm using JanBoruta's icons, but instead of a blue cross is a red one
 
Hi there!
I'm also portuguese and I like the idea someone with your quality is modding Portugal
(Genghis.Khan didn't notice you're also portuguese)
Just wanted to share some thoughts
1) the icon doesn't seem right, green and yellow suits best for Brazil, and to refer to the Portuguese Empire I'd go for a cross (this cross)
2) UU - Bandeirante, in the idea of Bandeirante I believe it would be best as a replacement of an explorer (upgrade to the scout) - in my own mod I've named it Explorador, replacing the Musketman, ignores terrain cost
3) UU - Carrack, not exactly a Caravel, more an upgrade to it in a way it was nedeed to transport a lot of things and in a secure way. So I made it slower than the Caravel, a bit stronger and since it was the Portuguese discoveries that launched Europe into Renaissance I enabled it with Compass
4) Feitoria, not a building, but a cheap stronghold market warehouse outpost (one of King João II invention's, the Carracks would transport all the required materials already marked and with instructions, a medieval IKEA :lol:), here I would love to see it as a terrain improvement, but that's harsh. But being as it its it fits best as a replacement to the Harbour, rather than the Market, mainly because it was build on the coast or near a river (is it possible to make a building able to be built on the coast or river?)
5) Leader choice, personally I prefer King Manuel, he's the one who consolidated Portugal into an Empire and Civilization
6) Facing the fact that this Portugal his way over turned to the sea, my thought for the trait is a way to turn it a bit to the land...
7) Wonder - are you interested?

Sorry for the long post, need any help (in any other civ, etc)?

PS: in my mod I'm using JanBoruta's icons, but instead of a blue cross is a red one

Okay okay okay, I yield on my armillary. Since I've got two portuguese guys screaming for the cross, I'll go for it. I also agree that the icon just wasn't right. I think my execution was flawed. In my depth and details, I created too much visual noise and it just turned into this obnoxious conglomeration of shapes.

I was planning on using the colour scheme on the right for Israel. Na&#771;o lo gostemos D:<

MTdcs.png
eJ8VU.png
Imfan.png
 
Yep, the left one definitely looks portuguese-ish
 
A while ago I was doing icons for Portugal made by JFD. He chose a very unusual colour scheme for Portugal, but it was certainly different both from Ethiopia and the Celts. Those were my shots for the icons (the middle one as chosen, obviously)

iconportugal1.png
iconportugal2.png
iconportugal4.png


A also agree that your icon on the left is the most "Portuguese", the middle one has its colours fitting for Hungary. Just make sure the green background is lighter than Ethiopian and you're good to go! I acutally love the idea of a Bandeirante embarking into a Caravel, this is a unique solution.
 
either the left or the one in the middle

mrc2022. Well, tottaly agreed. The Order of Christ is a symbol for Portugal. And Portuguese Color are Red, Green (and Yellow, or Blue (Monarchy Flags)

Glad to see someone Portuguese in the Forum! Anyway, from what I've learned in History classes I believe that Portuguese where the first to build Caravels... Naus were special vessels, a heavier and bigger Caravel wich could easily safe commerce routes between Portugal and Other Countries. Naus were later used after 1498 Discovery of the Sea Route to India by Vasco da Gama, so I am not sure wich Unit should them override. You could just create a New Unitclass (Kael created a Palisade in her Mod, Just Read the Guide). Naus' cargo were mostly Spices (and later African Slaves, due to the small resistance to harsh conditions from Brazilian ones).

Bandeirantes were groups of Portuguese explorers that went to Brazil to explore it mostly in the reign of D. João V, o Magnânimo (or John V, the :confused: Magnificent?). They were important in terms of turning Brazil a :c5gold: Gold Mine :c5gold: after Portugal lost the exclusivity (exclusividade) of the control of the Sea Routes to the East, when Part of Castille (between 1580-1640).There was no line of sucession to the throne after the death of the young King D. Sebastião in the Battle of Alcácer-Quibir. His uncle the Cardeal (Priest) D. Henrique was aclaimed King but the old man died in two years. There was a resistance but the line of sucession pointed towards the Spanish King. In that resistance, lead by the Prior do Crato, there was a famous battle in Isle Terceira. In that battle when the spanish army disembarked the population freed bulls and cows who went against the enemy (that really happaned). The Spanish Army lost some soldiers due to that. Then Spain were in war with basically Europe and Portugal was forced to pay tributes to the Spanish and fight in their armies (including in the Invencible Armada, part of the ships were Portugese). In 1640 a group of Portuguese nobleman expelled the Spanish government and after a 28 years war Spain finnaly recognized Portuguese Independence. However more than scouts you can think of them of Settlers, they contributed to the colonization of Brazil. Brazil was indeed during and for some years after the Napoleonic Invasions of Portugal the :c5capital: of the Empire, when the Portuguese Royal Family went to Brazil. They only returned in 1820, when Portuguese People led by the Sinédrio (a group of lawyers and other people) expelled the occupiyng English General (The Liberal Revolution) and demanded the Royal Family to Return to Portugal. The King returned but then his son declared Brazilian independence (in the Grito - Scream/Shout - of (River) Ipiranga.

Well enough of Portuguese History Lessons, Sorry for the Wall of Text ;)
 
Não lo gostemos is probably Spanish. The Correct Portuguese would be something like Não gostamos or Não me parece bem

I was giving an imperative. Isn't that how you do it in Portuguese? It's how we do it in Spanish. I also meant to say Na&#771;o lo gostem :P I get your pronouns mixed up a bunch. In spanish, this is No lo gusten.

But I'll probably wind up going with the middle to avoid being like Ethiopia, I didn't realise how much it did look like Ethiopia's.

A while ago I was doing icons for Portugal made by JFD. He chose a very unusual colour scheme for Portugal, but it was certainly different both from Ethiopia and the Celts. Those were my shots for the icons (the middle one as chosen, obviously)

iconportugal1.png
iconportugal2.png
iconportugal4.png


A also agree that your icon on the left is the most "Portuguese", the middle one has its colours fitting for Hungary. Just make sure the green background is lighter than Ethiopian and you're good to go! I acutally love the idea of a Bandeirante embarking into a Caravel, this is a unique solution.

Here's the problem. Both units have different tech requirements. What do we do here? I was thinking of making a carbon copy settler that can only settle on foreign continents that can embark into a Carrack. The Carrack disembarks to a carbon copy settler. The two unit solution is flawed because the two units would probably use different techs, and the solution would be poopty.
 
well Irkalla I would like to see the armillary on the icon, but that would make it to complicated
about the color scheme I've been using jaelden's Portugal: Lords of Explorations and the icon he uses is very similar to that, I've played against Ethiope and they're not alike

Genghis.Kahn that's why I would gave up the Bandeirantes, they're more of a Brazilian unit than Portuguese

PS: two civ suggestions: Kushan and Kanem
 
So my proposal

Nau/Carrack. More :c5strength: than a Caravel. Unlocked at the same time as Caravel (New Unit Class). Has -1 :c5moves: than a Caravel. Can Disembark and turns into a Special Settler (Founds City with X :c5citizen: per era (Mod: Era Settlers)). Perhaps this can be done via lua
 
This is the kind of stuff that I look for in a mod - something that fits right in with the rest of the game. Obviously, art is a big part of that.

I wish I could contribute. I don't really have any art skills, and I'm a lowly undergraduate student of history, and focusing on the 20th Century. I don't know much about XML either.

I'll be watching this thread closely. I guess all I can do is pass on the names of Civs that I want in my dream mod that you haven't mentioned in here yet:

Brazil (for South American representation)
Colombia (for South American representation)
Inuit (I think you mentioned this above)
Sioux/Lakota
Kongo (even with Zulu, we need more Africa)
annnd Anasazi.

Everything looks great to me.
 
Just wanna let you guys know. This morning around 4 or so, a badass squall line came through and we had some hellacious winds in behind it.

Power went out for about 12 hours. Now my PC won't come back on. HNNNNG!
 
By the way, I think I've figured out what Israel's trait will be.

Some Fancy Name - Capturing a city removes all religions other than your own. Gain faith from kills.
 
By the way, I think I've figured out what Israel's trait will be.

Some Fancy Name - Capturing a city removes all religions other than your own. Gain faith from kills.

Gain faith from kills sounds interesting, but will it be possible without .dll modding? If I'm not mistaken, it used to be possible to do stuff like that with Events.EndCombatSim, but .674 broke that.

Also will "Capturing a city removes all religions other than your own" be true for holy cities as well?
 
UU for Israel: Haganah Infantary. Replaces GW Infantary. Has +20% Strength in Friendly Land and +20% Against Civs with Different Religions

UB of Israel: Synagogue. Replaces Temple. +1 :c5science: per 4 :c5citizen: in this City. +1 :c5strength: Defensive Strength per every 3 :c5citizen: int his City
 
UU for Israel: Haganah Infantry. Replaces GW Infantry. Has +20% Strength in Friendly Land and +20% Against Civs with Different Religions

UB of Israel: Synagogue. Replaces Temple. +1 :c5science: per 4 :c5citizen: in this City. +1 :c5strength: Defensive Strength per every 3 :c5citizen: int his City

The UU is fine for a modern-era Israel, but I was hoping for a civ based on the Hebrew kingdom from Biblical times. If only the game had a way to select leaders and uniques based on the starting era... *shrug*

The Synagogue as a Temple replacement is good regardless of the era; even when Jerusalem had the Temple, religious scholars in other Jewish cities would meet and debate theological/legal points. I do question the Science bonus; the Synagogue is still a religious building and didn't advance technological development for Israel. It should improve Faith like the standard Temple, but also provide a population-based Culture bonus; religious scholars were responsible for defining and transmitting Jewish cultural standards.
 
By the way, I think I've figured out what Israel's trait will be.

Some Fancy Name - Capturing a city removes all religions other than your own. Gain faith from kills.

What about "Divine Zeal"? That covers both the combat-based Faith and the blanket conversion...something expected from intense religious belief.
 
The UU is fine for a modern-era Israel, but I was hoping for a civ based on the Hebrew kingdom from Biblical times. If only the game had a way to select leaders and uniques based on the starting era... *shrug*

The Synagogue as a Temple replacement is good regardless of the era; even when Jerusalem had the Temple, religious scholars in other Jewish cities would meet and debate theological/legal points. I do question the Science bonus; the Synagogue is still a religious building and didn't advance technological development for Israel. It should improve Faith like the standard Temple, but also provide a population-based Culture bonus; religious scholars were responsible for defining and transmitting Jewish cultural standards.


I was thinking about the same point of view and abstacting it to the game as science... but culture fits the best
 
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