[WIP] Project Civ: A Quality-Oriented Civ Pack

I went with Hayam Wuruk because that seems to be the one everyone is familiar with. I'll do a bit of reading up about finding a better leader. I'll generally violate familiarity if the familiar leader is bollocks (Like how I violated it for Sumer. Eannatum's only really known to people that have read about Sumerian history. Whereas Gilgamesh probably never even existed. But if he did, it was before the Sumerian people began to see themselves as one people.)

About Candi, I'm thinking 2 faith, 2 culture, and 1 maintenance. Shrine replacement. Maya's shrine replacement is this strong. For the icon, do you think I should go with the newer kind, or the older style? I think the newer style look cooler, and that the older style are kinda indistinguishable from south east asian stuff.

About the unique unit, I haven't really found anything unique about Indonesian warfare. Anything you can tell me?

About the symbol, I realise that it wasn't the -best- logo I could have went with. I just chose it because it was the most distinctive out of the bunch that I could find. Unless something significant comes along, I'll be sticking with it.

About the colours, no real reason. Anything you would suggest?


By the way, all my icons and stuff are named Majapahit. I just went Indonesia as a broad name to keep folks from getting pissed that their tiny island isn't being represented... No offence meant or anything. Same reason Polynesia is Polynesia or Denmark is Denmark.

Well.. For most of us, the most famous ancient hero is Gajah Mada..
But I'm personally prefer to stare at the picture of Majapahit King/Queen rather than the scary big guy..
So, I'm fine with whatever you choose.. :lol:

Majapahitan candi of course.. :cool:
Spoiler :
Candi.jpg

Cool.. :goodjob:

Some of Indonesian warfare that was relevan with CiV content..
Land unit :
Bhayangkara; Gajah Mada once was the commander of Bhayangkara, the Majapahit imperial guard..
Pendekar (Silat warrior); Not an imperial unit, but used to address masters of the silat, southeast asian martial arts.. Silat was used by Majapahits forces..
For the armor and weapon, they usually barechested or use leather armor and wielding spear or kris (the unique prized asymmetrical dagger .., further information :this link..

Naval unit :
Jong/Jung; Derivered from Chinese Junk, but modified with different construction. Hull formed to connect the planks on the hull of the ship. Then connect the wooden pegs without using the framework, bolts, or iron nails.
Lanchara; Kind of flat-bottomed fast sailing ship..
Majapahit ships usually equipped with small swivel-guns known as "cetbang"..

Hmm.. About the colour, maybe Red and white (Majapahit), or red and gold (Yogyakarta, Majapahit Successor)..
 
Not necessarily, I think. It should be possible to make the original icon be used if the player has the DLC , but if he doesn't, the icon defaults to the custom one.

I don't think so. You have to set the icon atlas and index. You can't dynamically change this setting in-game if the DLC isn't present.
 
I don't think so. You have to set the icon atlas and index. You can't dynamically change this setting in-game if the DLC isn't present.

I could do it like this, but it would require the scenario to be active I think, which is dumb.

Well.. For most of us, the most famous ancient hero is Gajah Mada..
But I'm personally prefer to stare at the picture of Majapahit King/Queen rather than the scary big guy..
So, I'm fine with whatever you choose.. :lol:

Majapahitan candi of course.. :cool:
Spoiler :
Candi.jpg

Cool.. :goodjob:

Some of Indonesian warfare that was relevan with CiV content..
Land unit :
Bhayangkara; Gajah Mada once was the commander of Bhayangkara, the Majapahit imperial guard..
Pendekar (Silat warrior); Not an imperial unit, but used to address masters of the silat, southeast asian martial arts.. Silat was used by Majapahits forces..
For the armor and weapon, they usually barechested or use leather armor and wielding spear or kris (the unique prized asymmetrical dagger .., further information :this link..

Naval unit :
Jong/Jung; Derivered from Chinese Junk, but modified with different construction. Hull formed to connect the planks on the hull of the ship. Then connect the wooden pegs without using the framework, bolts, or iron nails.
Lanchara; Kind of flat-bottomed fast sailing ship..
Majapahit ships usually equipped with small swivel-guns known as "cetbang"..

Hmm.. About the colour, maybe Red and white (Majapahit), or red and gold (Yogyakarta, Majapahit Successor)..

I think the majapahit royalty you showed me has an air of distinction about them, but I also think that the ancient hero has a lot of character about him at first glance.

If I did a land unit, I'd like to go with something wielding a keris... But I also feel like a keris would have been a fairly rare sight and fairly ineffective in warfare. I mean, imagine having a unit that had little curvy daggers with them going against greek hoplites and winning. You know?

About the ships, what would they do? Fast explorer unit? Settler replacement? Perhaps a scout replacement that can embark and disembark to change forms?

About the colour, I went red and white because of the Majapahit banner and also because it's the modern colours of indonesia. Red and gold is out of the question. Red and white is almost out of the question too.
 
If you want to implement the keris and units don't work out you could use it as the icon?
 
I don't think so. You have to set the icon atlas and index. You can't dynamically change this setting in-game if the DLC isn't present.

You don't need to change it after a game has started, but rather only when the database is being loaded. For instance, let's say I wanted to have a Huscarl unit in a mod, and that unit uses art assets from the Denmark DLC. I would only have to put this code in a .sql file:

Code:
-- Huscarl
UPDATE Units SET Type =
	( CASE WHEN EXISTS(SELECT Type FROM Civilizations WHERE Type="CIVILIZATION_DENMARK" )
		THEN "UNIT_SAXON_HUSCARL"
		ELSE "REMOVE_THIS" END
    ) WHERE Type = "UNIT_SAXON_HUSCARL";
DELETE FROM Units WHERE Type = "REMOVE_THIS";

...and the mod would work for both those who have the DLC, and those who don't, allowing those who do have the DLC to enjoy the dependent content (the Huscarl unit in this case).

I imagine something similar could be done for changing the icon field in the XML. So, from a technical point of view, this should be possible to do. Whether it is desirable or worth it to do so in this particular case is another matter though, of course.
 
You don't need to change it after a game has started, but rather only when the database is being loaded. For instance, let's say I wanted to have a Huscarl unit in a mod, and that unit uses art assets from the Denmark DLC. I would only have to put this code in a .sql file:

Code:
-- Huscarl
UPDATE Units SET Type =
	( CASE WHEN EXISTS(SELECT Type FROM Civilizations WHERE Type="CIVILIZATION_DENMARK" )
		THEN "UNIT_SAXON_HUSCARL"
		ELSE "REMOVE_THIS" END
    ) WHERE Type = "UNIT_SAXON_HUSCARL";
DELETE FROM Units WHERE Type = "REMOVE_THIS";

...and the mod would work for both those who have the DLC, and those who don't, allowing those who do have the DLC to enjoy the dependent content (the Huscarl unit in this case).

I imagine something similar could be done for changing the icon field in the XML. So, from a technical point of view, this should be possible to do. Whether it is desirable or worth it to do so in this particular case is another matter though, of course.

Hmm, interesting. I didn't know it could be done like this. I'll have to fool around with this a bit.
 
So I'm back in the saddle. Absolutely nothing has gotten done this weekend because I've been alpha testing a very huge deal, Multiplayer for Just Cause 2. Try to imagine, if you will, a multiplayer game featuring a couple thousand players in one world. Yeah. It was a blast.

Now that I'm done testing this for a while, I guess it's time to clean myself and do something about the dehydration and maybe eat something.

Also, I think it hurts my eyes when I go out in the sunlight...

Hmm, interesting. I didn't know it could be done like this. I'll have to fool around with this a bit.

You don't know a lot of things that you act authoritative about. Open your mind and let yourself learn, bro. #rilltalk
 
Welcome back to the real world Irkalla.. :lol:

...

If I did a land unit, I'd like to go with something wielding a keris... But I also feel like a keris would have been a fairly rare sight and fairly ineffective in warfare. I mean, imagine having a unit that had little curvy daggers with them going against greek hoplites and winning. You know?

About the ships, what would they do? Fast explorer unit? Settler replacement? Perhaps a scout replacement that can embark and disembark to change forms?

About the colour, I went red and white because of the Majapahit banner and also because it's the modern colours of indonesia. Red and gold is out of the question. Red and white is almost out of the question too.

Ahaha, that's true.. :lol:
Usually they will use the kris as a weapon of last resort, not as main weapon..
And considering Majapahit as an archipelagic empire, choosing the naval UU maybe is the best choice..

Hmm.. How about something like this..?
Spoiler :
UU: "Steal gold equal to x% of the damage inflicted on a military unit or a city.".. Using the UU to create golds for paying the candi maintenance
v
UB: Candi generates extra culture
v
UA: Something to do with extra culture. maybe "Culture and Gold costs of acquiring new tiles reduced by x% in coastal city. +x% combat strength for naval units fighting in friendly territory."
v
Boosting the strength = Boosting the gold created by UU​
In this case, the UU, UA, and UB will be forming a perfect cycle.. :D

Yes indeed.. red and gold are common colours in CiV.. :sad:
Another colour maybe is black-brown.. It's not an imperial colour, but just my impression after seeing Javanese clothes..
Your red-white is fine though..
 
New icon for Ziggurat, thanks to Sukritact.

Ziggurattes.jpg


Also, there will be an incoming patch for Sumer that will basically be a graphical overhaul. I'm also considering some balancing as well.

I'll be re-designing their Civ Icon from the ground up. In addition, I'll probably be tweaking their colours a little bit.

Project Civ
qeaVBmw.png
WotAW
Cm6ajcc.png


Civ 4 BtS
oE9Yh1c.png
Proposal 1
RgQD4ew.png


Proposal 2
Ecuuckz.png
Proposal 3
xHZ2ZPO.png





EDIT: So the general consensus is a controversy between proposals 2 and 3, with marginal support for either Project Civ or WotAW and a nearly unanimous opinion that proposal 1 and BtS are generally poopoo. So give these 2 icons a look over. I'll include the original icon just for throwback.

civ_5_mod__project_civ___sumer_icon_by_bel_irkalli-d5i54fo.png
3Ho23z6.png
d2JnbQm.png
 
-snip-

Dictator time, everyone's wrong; I go with this icon because it most faithfully maintains the status quo.

3Ho23z6.png


No one gets a say
eATwspm.gif
 
Switching gears back to the Religion mod, I'm going to be gathering my symbols for each religion. Input wanted.

Inimdug
200px-Cuneiform_sumer_dingir.svg.png


Shalimu
B010ellst.png


Pesedjetism
200px-Ankh.svg.png


Religio

Not sure. Perhaps a stylized Pantheon or Temple or something? Maybe a cuirass with a thunderbolt on it?

Thriskeia

Not sure. Oak tree? Meandros?

Norse Religion (Aesirtru?) (Yes, the name and symbol are used in modern instances as well, but do you think Christianity was called Christianity and used the cross when it was founded? No. It probably used the fish and some greek or latin name. The fact is, Aesirtru is probably what they would have called "Respect for the Aesir" back then, and the valknut was an important symbol then. I prefer this over Mjolnir.)
200px-Valknut-Symbol-triquetra.svg.png


Creitimi (Honestly, I dislike this symbol as it's been used for modern paganism, but it's generally believed that this symbol meant something religious to the celts. Looking for a better suggestion if you can. Fact is, though, there's a reason the reconstructionists use this.)

200px-Triskele-Symbol-spiral-five-thirds-turns.svg.png


Teotlism

I've got the aztec serpent... I don't like using this. I'd rather use a stylised sun, but that's what their civ logo does. Advice needed.
















In addition to all this, I'm considering scrapping the idea of adding religions that don't belong to a civ that I'm not going to release. Input?
 
Which would be?

At current, Thriskeia and Inimdug would stay. I'm thinking about reconsidering the idea altogether, tomatekh's religions seem well-done enough, perhaps I could give him my findings and carry on.




Also, another idea came to me for the Mississippians today.

Cahokian Summer - Gain :c5food: Food and :c5production: Production for the :c5capital: Capital from each enemy killed.

Basically, this means if you can get a war machine rolling, you can build a really phat capital. Which is basically how the cahokians worked in real life.

The Cahokian Summer refers to an event in the 10 or 1100's where Cahokia made the jump from being a small village to being a bustling metropolis. This transition was characterized by subjugation of the tribes around it and raiding.

The exact numbers would be something like 25% of killed unit strength as food, and 25% as production. So if you kill a 13 strength unit, you'll get 3 food and 3 production in the capital.
 
Thriskeia, meandros, tracks as Pre-Christian. (12 Gods Pantheon - Dodekatheon)

Oaks too Celt/Doric generic and mythic for the Greeks?

Olive trees better known from Athina/Poseidon name competition for Athens.

Just suggestions since you asked. :)
 
About the Mississipians, getting 3 :c5production: and 3 :c5food: for a 13 :c5strength: Unit seems overpowered.

Maybe reduce the bonus to 15%. A 13 :c5strength: unit would represent a bonus of 2 :c5production: and 2 :c5food:.

And how do you plan to have an one-shot :c5food: bonus in the :c5capital:?

Besides, 400th post on this thread.

Sorry for being a pain in the ass about game balance. It's important.
 
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