Archbob
Ancient CFC Guardian
An AI that actually has a game plan according to game settings rather than relying on massive bonuses. In other words, one that is actually intelligent.
See: The Great Wall.
@VoU: I hope you didn't feel offended, reading what i wrote again led me to the impression that it might have been a little bit rough. Please accept my apologies.
Starcraft, Warcraft3 and Diablo2 were patched for like ages, and the games keep getting played - not only because of the constant patching, but something like that still has a huge impact.
If i knew that my patch would be broadly accepted to be the new "official" patch, then maybe i'd even think about putting work into something like that. But as it is now, it'd really be a waste of time. I rarely use mods, what i want is a patch for the "basis game", a "mod" that is used by the whole community, just like 3.19 etc.
If I would make the patch...I would really only concentrate on bugs, stability and performance.
But I would ask - have they released any Starcraft patches since SCII went live? Are they still patching Warcraft II? Or the original Diablo?
Thats why we need a competitive Civ IV multi-player stage.
We just got a new C++ profiler at work - I'm dying to sneak Civ 4 through it some time.Bet a lot of the trouble's in the Python user interface code though.
That was patch 1.10 circa 2003. It introduced synergies, high level runes, ladder only runewords, Diablo clone, et al. This broke many previous character builds, but also made way for many new character builds. In many ways, this made it a completely different game.Still, they released a patch for Diablo II, which was kind of gamechanging in alot of aspects...
Reminds me of the Calabim in FfH. Farm everything and have your Vampires eat your population for promotions. Pretty fun.
It's realistic to whip units, since you're basically rushing people into the army. But it's less realistic to whip things like Forges and Libraries. I mean, are you making buildings out of human flesh?
Which profiler?
Back when I was writing destructors uphill through the snow both ways, profiling meant (a) slowing things down a lot, and (b) that you needed to run profiling during the entire execution.
The java project I'm working on now is instead instrumented - you can send signals to the program to turn it on and off, get it to dump to files, and so on. I was considering adopting that approach to the Civ4 DLL.[/i]