Wiz01- My first SG (Regent)

wiz1-city.JPG


Your proposed blue city misses the BG. To be frank, I fail to see the significance of building by the sea. I think a better spot is the blue square if we want to link up iron sooner, or blue circle if we want to grow faster (can use BG immediately). I think settling at blue square would give us the BG for free. So where the war stands would be my choice too.

The pink city should stay where it is, it's sole purpose is to allow us to hook up the incense immediately. Being by the sea, it will be a fishing village with hills to compliment the shield production, so I wouldn't say it's a bad choice, though not one I would pick.

If we decide to give up pink city, a good choice would be red square to keep our incense in the border, or red circle for improvement square sharing. Also if we move one square SW of your proposed red city, we can get the cow into our city influence zone.

With regards to Nara, where it stands is a bad choice, forces Nara to build swords it can't afford to + it's away from the river (not that is going to matter too much, Nara wouldn't grow to 6 without becoming a fishing village). I would also veto your choice as the game + 2 grassland will only come into play when our border extends, so we can't count on them. I would settle a square west of your proposed site, to make use of the grassland immediately.

I think it is important not to depend on your extended borders as it may be a long time before the border expands.

The priority of the next settler should go to the harbor city NE of Kyoto below the game we need a good harbor city soon. Being adjacent to Kyoto, corruption is minimal and galley can be produced in numbers to contact others.

My 2 cents.
 
gormdragan - you make some good points. Our main difference is that I look at the city with all 21 squares, while you don't count on those when placing the city. Anyway, we now have 4 cents ;)
 
@ Zorven

I think it's bec I'm paranoic. In general, there is no harm looking at all 21 squares, except resources and luxuries....we want to be sure we have them.
 
I guess I just assume I am going to be building a temple or library off the bat so I assume those 21 will be there - unless the city is close to an AI city, then I plan more like you do.
 
I think Zorven is correct about Nara though, the city center should be the worst tile, you always get the same food, sheild, commerce per city square no matter where you build it. By placing it on a non-tundra square we lose one non-tundra sqaure to irrigate or mine and have one more tundra square that we can only plant forests on.
 
There is one difference. If its by a river, IIRC you get extra commerce.

Yeah, Kagoshima wouldn't have been the place I would have placed the city. Oops, I seem to have totally messed up with Nagoya. I don't know how I got it so...:( I thought I counted carefully soo it wouldn't overlap with Osaka. I seem to have made a mistake...:wallbash:

Anyway,

Gengis lost his turn. He should have responded in 24 hours from my last post.
sabo- it's your turn!
Evie- get ready
 
Originally posted by sabo10
I think Zorven is correct about Nara though, the city center should be the worst tile, you always get the same food, sheild, commerce per city square no matter where you build it.

Actually thats not true, you get the food/shield/commerce from the tile itself but the minimum for each is 1 IIFC.

Ex. BG- 2f,1s,0g becomes 2f,1s,1g.
desert- 0f,1s,0g becomes 1,1,1.

And yes I agree the city should be placed in the worst available terrian, but terrain spot isn't as important as city placement & surrounding area.

Got it, although I'm up in like 5 SGs so it will likely be tonight before I can play.
 
I didn't know any of this stuff. :blush: Sorry if I let you down... :cry:
 
I don't recall about shields and gold, but a City tile always produces exactly the amount of food required for one citizen. (It was originally hardcoded to 2, but a patch changed it so mod-makers could vary the amount of food needed per citizen.)
 
Let us down?? Never!

If everyone knew everything this site wouldn't exist, that and I'd be alot better at this game.;)
 
Originally posted by Gengis Khan
Let us down?? Never!

If everyone knew everything this site wouldn't exist, that and I'd be alot better at this game.;)

Oh goody! :) Well, I learned something new, which is the point of the SG. Who's next anyway? Are you?
 
Originally posted by Wizard
I thought I counted carefully soo it wouldn't overlap with Osaka.

I think border overlays are no big deal, it is more important to get the right terrains than overlaying.
 
Ok, I've been educated :) I'll play my turn when I get home tonight, is it 10 turns now and NOT 15? How many turns boys and girl?
 
I'm not sure if Gengis is anyway playing this one. He has until tomorrow to play& post the save...

We are playing 10 turns each. For now.

We must capture a few German cities, so we can make huge peace bargains.
 
I was about to say! 24hrs & 11mins is pretty close;)

Don't sweat the :smoke:, consider it just compensating for the AIs crappy city placement & poor worker talk management.

:D 10 turns of war?! I love it!!

Will be playing & posting shortly, the forum downtime threw me for a loop.
 
So much for my 10 turns of war, more like 2 turns.:rolleyes:

Flight-check- Military Report: 1 settler, 3 workers, 11 warriors, 1 archer, & 2 spears. I have to ask WHY?? We need workers & we need them yesterday. This is IMHO the worst(& most common) mistake new players make, it’s better to have to many workers then to few. We need to get a road to Nara ASAP so we can make swords in our productive cities.

Germany is up Polytheism, we’re up Map Making.
We’re up MM on babs.
Zulu up Poly. We also have a Right of Passage with Shaka, I gotta disagree with this too. For me at least wars in the Ancient Age are spontaneous & this forces us to be peaceful to them for at least 14 turns. I hope I don’t come across as too much of a warmonger.;)
We’re up MM on Aztecs.

Workers roading a non-used tile when we only have 3? While this will improve our military deployment speed, we need terrain improvement much more. I tell them to stop & move em elsewhere.

Move settler & hit enter.

IT- 2 German archers approach our warrior on a hill near Berlin.
Tokyo: warrior>worker

1- Vet warrior dies attacking elite spear guarding Kongisberg, but knocks it back to 3hp.
Elite archer kills spear, -2hp. We destroy Kongisberg & gain 5g & more importantly a slave.
Reg warrior makes a beeline for the goody hut to the north of ex-Kongisberg.
Warrior on hill is gonna lead the archers back to our troops so we can kill them easily & not worry about them attacking our cities.
Change Kogoshima to worker(from warrior), move the extra warrior around that area to guard it, & take the spear from there to put on the front line.
Germans now offering Poly, WM, & 7g for peace. Good, but not good enough. I want all their gold, call me greedy.

IT- Kyoto: warrior>worker

2- Reg warrior kills archer, -1hp.
Now Biz offers me what I wanted to hear Poly, WM, & 66g. I accept. To bad we have a RoP with Shaka cause I’d go after him right now. :lol:
Looks like my turns will be concentrating on infrastructure.
Buy a bab worker for 26g.

IT- Tokyo: worker>worker
Edo: barracks>worker

3- With our new world map the Aztecs are holed up in a jungle, the babs are on the southern-most part of the island with some pretty good land.
Change Nara from Sword to temple(due at same time). Change Nagoya from warrior to gally(to suicide looking for contacts).

IT- Kyoto: worker>settler

4- Pop goody hut N of ex-Kongisburg and soon to be our new city, netting us philosophy.[dance] With our new found knowledge we’re up at least Phil on everyone.
Not much else, get troops where I want them. Workers working.

IT- Tokyo: worker>settler
Satsume: warrior>worker

5- Found Izumo, which starts on temple(to get cow, ivory, more BG, & make sure zulu or Germans don’t settler near it.

IT- Zulu want to trade WMs. HAHA!! Our map is very valuable right now, we’re the only civ with a map of the whole continent. Its worth at least 57g(the most any civ has).
Edo: worker>horse
Aztecs building Oracle.

6- :sleep:

IT- Nara: temple>galley

7- Zzz (I have to many sleep icons. HA!)

IT- Kagoshima: worker>galley

8- :sleep: I’m feeling kinda ripped off here;)

IT- nada

9- We’re at parity with Shaka with 5 turns left on our RoP.
Biz down MM & Phil.
Monty down MM, Phil, & Poly, with 67g. I gift him 13g to get him to polite, then sell him poly for 80g & WM.
Hammi down MM, Phil, & Poly, with 29g. I gift him 31g to get him to polite as well, then sell him poly for 60g & WM.
Normally I wouldn’t throw away a tech like that but hopefully they’ll both research Monarchy next so we don’t have to buy it at monopoly price, plus we need a surplus of gold to upgrade some warriors to swords in about 5 turns when our iron comes online.

IT- Kyoto: settler>horse
Satsuma: worker>worker

10- Zzzzzzzzz

*End o’ Turn Report*

*Lit due in 5, 172g with 0gpt.
*We’re up Phil & MM on everyone but Shaka.
*Military Report- 1 settler, 9 workers, 13 warriors, 1 archer, & 2 spears.
*Oracle(GL prebuild) due in 21, IF we get a GL in the coming war with Shaka change Oracle to Pyramids, & rush GL in Kyoto from scratch.
*Speaking of Shaka: we have 4 turns of Rop left & our military is strong compared to him.:confused: Didn’t see that one coming. Our excess MUs are stationed in Edo & Satsuma ready to upgrade. Granted it’s not a lot, but once upgraded & if used intelligently, they will be enough to capture Isawanda. Then raze Hiobane(poorly placed city compared to our layout) & Bipedi(don’t want it CFing back).
*After we knock Shaka down to 2 cities we can make peace for all his money & concentrate on infrastructure & settleing for a couple turns then do the same to Biz again. Rinse & repeat until they’re both wiped out & the whole northern half of the continent is ours.:D
*We’re up Phil & MM on everyone but Shaka.
*I know everyone loves to build barracks & toops, but PLEASE for my sake mix in some workers & settlers.

*Our settler is on the way to where our southern-most warrior is standing, you should fort him there to wait for the settler. Next settler/warrior(or better yet spear) pair should head for the regular grassland in the middle of all the incense below that. We have to make sure we get that incense for now, then we can fill out our land.

The bottom half of my report is what I’d do, its up to you how you play it.

Good luck with the RNG gods!


SAVE!
 
Originally posted by Gengis Khan
*Our settler is on the way to where our southern-most warrior is standing, you should fort him there to wait for the settler. Next settler/warrior(or better yet spear) pair should head for the regular grassland in the middle of all the incense below that. We have to make sure we get that incense for now, then we can fill out our land

SAVE!

Ok I haven't looked at it yet but before I start let me ask you guys this, if we have lit in 5 I will usually turn science to zero when I get it and go for the GL (are we prebuilding anywhere?) what does everyone think of that? I'll play after work tonight.
 
A tactic I like to use with the GL is to carry on researching straight to Military Tradition fairly quickly. You wouldn't research Republic or Monarchy. The AI will research these, and so you get a good head start.

Since you are the Japanese that means that you will get your UU later then you would if you research Chivalry yourself, which is a downside of course. So when you get Feudalism and Monotheism from the GL you could take a detour to Chivalry. I would certainly aim to make as much use of the Samurai as possible. When your GA is triggered it will help you get to MT even faster.

Turning off research completely to save money for upgrades is a well worn and perfectly acceptable tactic of course. How many horsemen do you have to upgrade at the moment?

Just my thoughts :)
 
Back
Top Bottom