Dilmun (Fulton)
Age: Bronze(?)
Government: Kingdom
Total Economy:
-Commerce: Even with the downturn in trade, not an insignificant
-Industry: I expect this to be relatively high
-Agriculture: Probably not too high, it's a rather small state
Army: Small, professional and mercenary
Navy: The focus of the military
Infrastructure: No suggestion
Culture: No suggestion
Technology Rating: No suggestion
Background: Dilmun is an island kingdom based, unsurprisingly, on the island of Dilmun (OTL Bahrain). Dilmun's population is small, but so is its size. Dilmun's small cities have high populations and are relatively advanced. Local agriculture is enough to feed the locals, but not much more. Industries in the city are fed by imported raw resources. This trade had led to great trading contacts with the surrounding barbarians and the finished products have been shipped to all corners of the Sea of Dilmun (OTL Persan Gulf). While the reliance on this trade has collapsed due to the fall of the Indus valley civilizations, the rise of new cultures may herald the beginnings of a new age of trade. Dilmun is declining, but it is due to external factors, not internal decay. A competent string of rulers could see Dilmun on the rise again.
The Kings of Dilmun are also the high priests. The king is the intermediary between the people and all of their Gods. There is no state religion, and in fact, all religions are tolerated so long as their recognize the supremacy of the King as their link to the divine. The people of Dilmun are cosmopolitan and all that is required to be considered Dilmuni is to learn the language and accept the King as sovereign. As such, Dilmuni are open to new ideas and are excellent diplomats. However, it also makes for a slightly unstable culture that is always changing, for good or for ill.