JohninNewport
Chieftain
- Joined
- Oct 4, 2010
- Messages
- 1
I played 1 diety game continents/marathon used alexander and consider it somewhat of an easy win.
Phase 1 land destruction, build, sell resources buy kill kill kill. Took out the first opponent with 3 warriors and 2 phalanx at around 3000 bc. 3 more down by 1700 BC. I used some companions, but honestly the strat would have worked with any civ.
Phase 2 build shiny infastructure and wonders for thousands of years, befriending city states along the way while rushing navigation and saving massive amounts of gold.
Phase 3 rush buy 7 frigates.
Phase 4 find the super advanced swarmed packed continent and stutter in amazement at the hundreds of units on every square and 10ish sail boats floating around.
Phase 5 make deals for everyones gold all at once then sink all the fail boats at once.
Phase 6 bombard 90% of the hundreds of units into oblivion.
Phase 7 accept like 20 cities and everything else they have in payment for peace once i get bored watching the massacre and accept the -100ish happiness hit.
Phase 8 move in the old ground troops into strategicly placed locations on my new colonies.
Phase 9 upgrade all the old troops to rifles, rush buy swarms of artillery, click on all the capitals in the same turn.
Phase 10 watch the painfully unsatisfacting victory message pop up then walk away in frustration.
I can confirm this is a valid strategy on standard time and continents map as well. However unlike the OP I was not frustrated by the win. I took many failures to finally get a win on DEITY. Even then this strategy is far from foolproof and wont win 100% of the time.
However, a couple points of difference:
1. I did not do any diplomacy at all. No city states, no research agreements, no negotiations of peace. It was constant warfare with the every enemy.
2. I neither razed nor annexed cities. I just left them as puppets.
3. I built zero wonders.
4. I left my workers on automated improvements.
5. I chose random leader and got Gandhi, although I dont really feel like he provided much of an advantage to this strategy.
The reason this strategy works is primarily because the AI is not very skilled at combat, in articular naval combat. Once I had solidified my continent I rushed to control the seas and built frigates (which I later upgraded to destroyers). These units have large movement speed, and with full upgrades can bombard units from 3 tiles away twice in one turn without fear of counterattack. They are effectively an unstoppable military force. Note, that eventually the city strength will be so high that destroyers will be useless in city bombarbment.
I made a bunch of mistakes a long the way that could have made the victory easier but I think this is generally one of the easiest ways to get a legitimate win on Deity for those that are struggling to beat that difficulty at all.