madscientist
RPC Supergenius
The Powerhouse of the coastal civilization!
Wonders abilities
Cost: 200
+6
+2 GM Points
2 Free Trade routes on coastal cities
Obsoletes with Corporation (although you get 1 trade route back from the tech)
NO resource improvement in speed
Requires Masonry and a lighthouse (thus sailing)
+2 Great Merchant Points
Abilities/Strategies
1) Two free trade routes per coastal city, thus Currency times 2! An extremely powerful wonder if you have alot of coastal cities, other AIs, and remain PEACEFUL as trade route yields improve alot during peacetime.
2) REX is encouraged at least to 4 cities to exploit fully those extra trade routes. The more the better.
3) Look for off-shore land as those trade routes get a nice boost even if domestic.
4) The earliest source for Great Merchant. Hold off other specialists until Caste, then spam Merchant and you have a slew of Great Merchants for lucrative trade missions or Bulbing useful techs like Currency/Metal Casting/Machinery. It's not unusual to be running at 100% science slider for a longtime once the GM economy starts up!
5) Look to get Compass for harbors sooner than later.
Wonder Synergy.
There are two that come to my mind. The colossus (extra coastal tile commerce) and to a lesser extent the temple of Artimitis (100% trade routes yield in that city) both producing GM points. However, beware that the ToA wonder throws a free priest specilaist into your GP pool!
Oracle also works here to pop Metal Casting for fast crack at the Colossus.
Leader Synergy
1) As with all wonders, any IND leaders helps built it faster
2) Roosevelt has the strongest synergy as he starts with fishing, builds the prerequisite lighthouse twice as fast because he ORG, and the Great Lighthouse itself is built faster because of the IND trait (and no competition from AIs that have a special resource like stone or marble).
3) Any leader starting with a combo of fishing and mysticism/mining get's a good head start on the wonder (see Lord P in the ALC 26).
4) Hannibal has a special edge here because his UB provides a free trade route and is the only leader that can theoretically get 8 trade routes in coastal cities (if you can delay Corporation that long).
5) Ragnar/Willem/Joao all have costale city related UUs/UBs which benefit here!
Limitations.
1) An in-land start makes getting the wonder in time rather difficult as the AIs favor it fairly heavily.
2) It is one of the most map-dependant Wonders out there.
3) An isolated continent makes the trade route yield rather weak until Astronomy.
OK, what's everyone elses opinion here!
Wonders abilities
Cost: 200

+6

+2 GM Points
2 Free Trade routes on coastal cities
Obsoletes with Corporation (although you get 1 trade route back from the tech)
NO resource improvement in speed
Requires Masonry and a lighthouse (thus sailing)
+2 Great Merchant Points
Abilities/Strategies
1) Two free trade routes per coastal city, thus Currency times 2! An extremely powerful wonder if you have alot of coastal cities, other AIs, and remain PEACEFUL as trade route yields improve alot during peacetime.
2) REX is encouraged at least to 4 cities to exploit fully those extra trade routes. The more the better.
3) Look for off-shore land as those trade routes get a nice boost even if domestic.
4) The earliest source for Great Merchant. Hold off other specialists until Caste, then spam Merchant and you have a slew of Great Merchants for lucrative trade missions or Bulbing useful techs like Currency/Metal Casting/Machinery. It's not unusual to be running at 100% science slider for a longtime once the GM economy starts up!
5) Look to get Compass for harbors sooner than later.
Wonder Synergy.
There are two that come to my mind. The colossus (extra coastal tile commerce) and to a lesser extent the temple of Artimitis (100% trade routes yield in that city) both producing GM points. However, beware that the ToA wonder throws a free priest specilaist into your GP pool!
Oracle also works here to pop Metal Casting for fast crack at the Colossus.
Leader Synergy
1) As with all wonders, any IND leaders helps built it faster
2) Roosevelt has the strongest synergy as he starts with fishing, builds the prerequisite lighthouse twice as fast because he ORG, and the Great Lighthouse itself is built faster because of the IND trait (and no competition from AIs that have a special resource like stone or marble).
3) Any leader starting with a combo of fishing and mysticism/mining get's a good head start on the wonder (see Lord P in the ALC 26).
4) Hannibal has a special edge here because his UB provides a free trade route and is the only leader that can theoretically get 8 trade routes in coastal cities (if you can delay Corporation that long).
5) Ragnar/Willem/Joao all have costale city related UUs/UBs which benefit here!
Limitations.
1) An in-land start makes getting the wonder in time rather difficult as the AIs favor it fairly heavily.
2) It is one of the most map-dependant Wonders out there.
3) An isolated continent makes the trade route yield rather weak until Astronomy.
OK, what's everyone elses opinion here!