stevenburns
Chieftain
- Joined
- Apr 24, 2015
- Messages
- 33
Like many others, I'm struggling with the jump up to deity level. Unlike many others (at least that's what I'm getting from the other threads) I dont feel I have a problem with city placement or build orders but I feel I'm losing time, i.e. turns or commerce, within the first 50 turns or so after the worker is out.
I often find myself competing for a crucial spot, whether its a resource or strategic position with the AIs third city, the settler it has to build on its own.
But that's just one example where time is an issue. Time that only worker management can get you.
So here are a few questions I always worry about and like to hear your opinion about.
1. It's common to stop the worker after the first of its two moves and build a road or a less important improvement for one turn and move on to the important improvement the next turn.
But what do you do in the following case: you're standing on a tile with no road, typically the first mines. The neighbouring tile has a road and the situation makes it that you reach the next tile that you want to improve in 2 turns if you move right away or in 3 turns if you buil a road on the tile you're standing on.
What do you do?
2. When you have a second worker out and the most important tiles are improved, do you move both workers onto tiles that'd lose them a movement point at the same time, e.g. a solid riverside grassland mine, to improve it in 3 turns but having used up 6 worker turns or do you improve the tile with 1 worker and only use 5 worker turns?
3. The first city is almost always very close to my capitol so there is very often the case that i have the choice of roading the final tile, the future city spot or not. The difference is 2 used up worker turns vs. a 1 turn earlier city placement.
4. Chopping forested hills. Do you mine the freshly chopped hill immediately or do you waste the turn it takes to climb those hill again when you dont need the mine right away?
5a. Roading into the AIs for trade commerce vs. improving own tiles. I almost always road for the commerce but that often leaves me with working unimproved tiles in a city for a while.
5b. How do feel about hooking up recently popped horses or copper vs. the 6 turns (it takes to improve and hook up those tiles) of lossed trade commerce?
There are more questions that might come to (my) mind but these are the ones popping up first.
I often find myself competing for a crucial spot, whether its a resource or strategic position with the AIs third city, the settler it has to build on its own.
But that's just one example where time is an issue. Time that only worker management can get you.
So here are a few questions I always worry about and like to hear your opinion about.
1. It's common to stop the worker after the first of its two moves and build a road or a less important improvement for one turn and move on to the important improvement the next turn.
But what do you do in the following case: you're standing on a tile with no road, typically the first mines. The neighbouring tile has a road and the situation makes it that you reach the next tile that you want to improve in 2 turns if you move right away or in 3 turns if you buil a road on the tile you're standing on.
What do you do?
2. When you have a second worker out and the most important tiles are improved, do you move both workers onto tiles that'd lose them a movement point at the same time, e.g. a solid riverside grassland mine, to improve it in 3 turns but having used up 6 worker turns or do you improve the tile with 1 worker and only use 5 worker turns?
3. The first city is almost always very close to my capitol so there is very often the case that i have the choice of roading the final tile, the future city spot or not. The difference is 2 used up worker turns vs. a 1 turn earlier city placement.
4. Chopping forested hills. Do you mine the freshly chopped hill immediately or do you waste the turn it takes to climb those hill again when you dont need the mine right away?
5a. Roading into the AIs for trade commerce vs. improving own tiles. I almost always road for the commerce but that often leaves me with working unimproved tiles in a city for a while.
5b. How do feel about hooking up recently popped horses or copper vs. the 6 turns (it takes to improve and hook up those tiles) of lossed trade commerce?
There are more questions that might come to (my) mind but these are the ones popping up first.