Workers in the mid/late game?

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Chieftain
Joined
Dec 24, 2007
Messages
21
Location
Latvia (N-Europe)
What is their role in the mid/late game? I usually find myself leaving them to build meaningless road improvements, because they are simply way too many (1.5 for every city) to actually do something worthwhile and at that point of the game, most, if not all, tiles have already been improved. Do you delete unneccessary workers later in the game, or do you use them for some particular purposes?
 
i just automate them on trade routes, then they can all go on a holiday for a couple of hundred years until I've got railroads to build. After that, retirement except for a few.
 
It depends, roadbuilding like you say. You can also prebuild workshops/cottages in anticipation of a major economical shift like emancipation cottage teching or state property workshop military.
 
I use them all the way through the game, there is always poorly improved land near the AI cities that needs to be reworked after they fall to my advancing hordes :D

If necessary I will put them to sleep in a central position in case I need them later. There is invariably cases when I will want to change the tiles in any cities BFC. I am normally reluctant to destroy them and unless I am running Pacifism they don't cost much compared to the cost of my standing army.
 
It looks like I don't build enough workers since they're busy most of the game. When I've finally improved all the land of my cities I usually discover replaceable parts and start building lumber mills in surviving forests, then comes railroads and biology often allows me to either work more tiles or turn a few farms into other improvements. I also build more workshops and watermills if I revolt to state property.

If my workers are at all it's for a brief time after I've improved most of the worked tiles and before the late renaissance/industrial building boom or at the very end of the game when all my cities are fully grown and improved.

Also if I'm doing some conquest there's usually a big need for workers to clean up the mess the AI has made of it's cities and modernize them with railroads and such if they were behind in tech. Sometimes I go to war just because my workers have little left to do.
 
What is their role in the mid/late game? I usually find myself leaving them to build meaningless road improvements, because they are simply way too many (1.5 for every city) to actually do something worthwhile and at that point of the game, most, if not all, tiles have already been improved. Do you delete unneccessary workers later in the game, or do you use them for some particular purposes?



I like to save workers for the end game to convert cottages into workshops and watermills. This is because typically, research isn't as important late game since you might have all, or almost all techs, researched except for Future Tech X and beyond. The internet can also be a source of techs if you have built it, so there isn't that much need for cottages. For spaceship races and domination/conquest wins, production is a must.

Workers can also repair nuclear fallout if....well you get the idea. :crazyeye:
 
Well, after my Empire is full of Towns and Railroads, I disband most of my workers, however, after and during a war, any captured enemy workers are treated like prizes. I rename them to reflect on whatever Civ I got them from, and usually have them do my dirty work :king:
 
Hi

I also keep mine around late game even if they dont have anything else to improve just so they will be handy to fix things that a random event or sabaotage breaks as quickly as possible.

Kaytie
 
I keep them around for the reasons Kaytie pointed out.

I once had so many workers in an Oasis domination game I used them to fogbust!
 
Agressive fort building(for planes) and replacing strategic resource improvements(mostly oil but also uranium).
 
Building Forts
Railroads
Improving new tiles
Reconditioning new cities or old cities under new Civics
"Completing" Cities under recontructionist policies and strategies.
 
I keep them around to fix global warming and to terraform commerce cities into production cities and vice versa.

How do you fix your tiles turing into desert? Unless they are riverside or hills or resources there is not a whole lot you can do...
 
I keep around, especially when they AI has nukes. I keep them in cities with bomb shelters, if the AI nukes me I can scrub the fall out and repair the damage quickly.
 
How do you fix your tiles turing into desert? Unless they are riverside or hills or resources there is not a whole lot you can do...

If they're special resources, you need to reconstruct the improvement. If they're riversise, you can change them to watermills. But yes, you can't fix most of global warming.
 
Ah thanks man. I spent a long time wandering around non-registered, so I figured I should give it a go. :lol:
 
I keep some busy with conversions of mines to windmills in my commerce-oriented cities, watermilling AI farms that I captured, railroading my conquests together, etc.

The rest, I just automate and enjoy the show, as they turn cottages to farms and back again. :rolleyes:
 
My workers are REALLY busy in the early game. I LOVE REXING! FUN! So that keeps them busy. In the medieval period with maces and longbowmen that get bored so i just go conquer some around this time. Then in the Renaissance with Rifles and cannons they get REALLY bored and go on holiday for about 100 until i get lumbermills going, then when i get RR it gets really busy. But after that nothing much. I win by then!
 
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