raystuttgart
Civ4Col Modder
While I have not been playing Civ4BTS for quite some time, I think I still remember that it has an "Improvement Fishing Nets".
Thus I was wondering if we could integrate them in Civ4Col as well - which should be really little effort.
It should be pretty easy to adapt the graphics for Civ4Col.
Or if somebody volunteers to do new better graphics, we could of course use those.
The logic in DLL and XML setup should be a piece of cake as well.
(A bit of adjustment for AI considering "Unit_AI_WORKER_SEA" would be needed as well - still easy though.)
Feature Concept:
(Acquire Fishing Boat, Pay the Gold for Improvement, Spend the time of your Fishing Boat building it.)
Since it would be allowed (by XML configuration) only for Bonus Ressources it should not be overpowered though.
If necessary for balancing we could reduce other Bonusses (e.g. Food Bonus of Water Bonus Ressources themselves) a bit.
It is not a big game changer but it is also pretty simple and clean.
(I simply like to have a bit more invest for getting rewards in a game.)
Thus I was wondering if we could integrate them in Civ4Col as well - which should be really little effort.
It should be pretty easy to adapt the graphics for Civ4Col.
Or if somebody volunteers to do new better graphics, we could of course use those.
The logic in DLL and XML setup should be a piece of cake as well.
(A bit of adjustment for AI considering "Unit_AI_WORKER_SEA" would be needed as well - still easy though.)
Feature Concept:
- Fishing Boats (as only Water Unit) could build Fishing Nets
- Animations of Fishing Boat building the Nets would be the same as for Fishing for Fishing Boat.
- Fishing Nets could only be built inside of Cultural Borders (like all other Yield Improvements)
- Fishing Nets could only be built on Water Bonus Ressources giving Food (e.g. Fish or Crabs)
- Fishing Nets would gold cost and time about as much as a Farm
- Fishing Nets would grant a small additional Food Bonus for the Bonus Ressource (e.g +2 or only +1)
- Fishing Nets do not need to use "Growing Improvements" feature - but could of course if we had graphics
- easy to do (considering effort, risk and teaching AI)
- could be useful for future mod-mods to be able to build "Water Improvements"
- would add a bit of flavour
(Acquire Fishing Boat, Pay the Gold for Improvement, Spend the time of your Fishing Boat building it.)
Since it would be allowed (by XML configuration) only for Bonus Ressources it should not be overpowered though.
If necessary for balancing we could reduce other Bonusses (e.g. Food Bonus of Water Bonus Ressources themselves) a bit.
It is not a big game changer but it is also pretty simple and clean.

(I simply like to have a bit more invest for getting rewards in a game.)
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