Axis Kast
Warlord
One of the most disappointing aspects of Civilization V by comparison with its predecessors, Civilizations II, III, and IV, was the fact that mod-makers and their offerings were many fewer in number. As I understand it, this had to do with changes in the nature of how new content was developed for the game, which was much more technically challenging than in earlier iterations.
Is this what has happened, too, with Civilization VI? I have honestly held off playing the game pending release of any interesting-looking scenarios and new units. What I've seen so far is interesting, but mostly appears to recolor or re-purpose existing game content rather than introduce something cut from new cloth.
Can anybody shed some light? Cheers!
Is this what has happened, too, with Civilization VI? I have honestly held off playing the game pending release of any interesting-looking scenarios and new units. What I've seen so far is interesting, but mostly appears to recolor or re-purpose existing game content rather than introduce something cut from new cloth.
Can anybody shed some light? Cheers!