I think we should add one yet utopian civic per category to make research and the late game more interesting. Is it a problem to have 6 civics instead of 5?
My idea for an additional labor civic:
No, that is not a problem. It will make it so Civics don't fit in the box, but there are ways to enlarge the box and make the text smaller.
Anyway, economics:
Deregulated
No Upkeep, +1

, +3

, +1 Trade Route Per City, +50% Corporate Maintanence Cost.
Communist
Requires Communism*, Medium Upkeep, No Corporations, +10% Production, Pay to Hurry Production
Corporatist
Requires Corporation*, Plastics*, Mass Media*, Medium Upkeep, +1 Trade Route Per City, Unlimited Specialists, -50% Corporate Maintanence Cost, +1

from Corporate branch.
Military Industrial
High Upkeep, -10%

, -5

, +50% Military Unit Production, 20 Free Units. (This could be what is used for North Korea.)
Grassroots
Requires Ecology*, Superconductors*, Fusion*, High Upkeep, No Foreign Corporations, +

Per Forest, Jungle Preserve, +50% Corporate Upkeep, +1

From Windmills, +25%

Birth.
Some notes on definition, from top to bottom--
Deregulated is considered to be the default civic for developing nations. As its name implies, there are no regulations, but also not too much economic production in the private sector. It can be a profitable civic unless your cities get bought up by foreign investment; at that point you can switch.
Communist refers to the Sino-Soviet state-socialist model, not theoretical Anarchistic Marxism. This is a good civic for dragging a backwater agrarian civilization into industrialism by the balls, although it isn't good for making money in the long run.
Corporatist is based on the modern economics of most Asian Industrial powers like China and Japan. The state here does not own production as in a communist state; rather, it encourages private enterprise as long as it's in a way that benefits the state, attracting investment and channeling funds into infrastructure.
Military-Industrial economies are those where all of a country's infrastructure is utilized primarily for the production of military units. Car factories only make tanks, planes, etc, civillian-consumption of tin, gas, and even food, may be rationed, and ultimately, most money spent in the country doesn't end-up there.
Grassroots economies are defined as being a combination of environmentalism, and an attempt to recreate the classical model of private enterprise. The government does not own production; rather, it proactively safeguards the rights of its citizens to own businesses, and gives them preferential treatment over multinational investment.