Right on Bahmo, glad to have your input.
We had originally been looking at GK's giant earth map so we could have it as real as possible, but decided that it was too big, it would be too slow with the number of civs and units this thing is going to require. Have you played large games on that map without too much trouble?
Cultural nodes- brilliant idea. If that is something I can pull off, it will be in there. If you want to help get it done that would be unreal.
Also a good idea solving my problem with civics. There are a few reasons I was hoping to use unique buildings. North Korea is an extreme example. On this map the entire country is going to be three or four cities, and they have a huge military. (We're trying to represent all the real world militaries as closely as we can). If we give them a civic that lets them create that large a military, with negative effects that don't totally cripple the cities it does have, wouldn't every other civ be able to easily switch over and create a huge military with relatively little lost? The few NK cities we do have can't all have a tiny population, so I'm just wondering what price we add to this civic that wouldn't destroy NK, but would prevent every other country from flipping to military dictatorship and building huge amounts of units.
and thanks for supporting this project