The Comrade
Chieftain
- Joined
- Nov 23, 2006
- Messages
- 22
Hello None of you know me, but I've done NESs on...another website. Unfortunately, the NES community on that website is all but dead, so I've decided to move it here. We haven't started yet, so please, feel free to jump right in
----
Political Map:
Economic Map:
(Blue = Wealth, Yellow = Poverty)
Note: Outdated.
Influence of the Empire:
(Purple = Strong, White = None)
Stability:
(Green = Little risk of major uprising, Red = Total anarchy)
The World Empire, presently headed by King George XXVI, has thus far lasted 500 years. Under its banner, Earth has experienced half a millenium of peace and development. Old cultures are faded, as are old ideas and old memories and vendettas.
However, recently the empire has begun to stagnate. A combination of a declining economy and a series of inept Kings had lead to increased sectionalism. New ideas within the Empire are not as readily tolerated, and the aristocracy of government prevents radical policy changes.
Privately, within some academic circles, there is talk that the era of the World Empire may soon come to a close. While very few mainstream thinkers would subscribe to this theory (and fewer still would ever publicly admit it), it is apparent to all that, at the very least, the Kings of today were neither as wise nor as powerful as the Kings of yesterday.
You are a Royal Governor. The Empire, as a general policy, will allow its governors to rule their subjects as they see fit, so long as it does not come into immediate conflict with the wishes of the Imperial Family. As you have been always reminded, you are of course simply representing the King himself and serve at his majesty. You are not independent and must act carefully in matters of great concern.
It is your job, then, to navigate your people through these changing times.
===
This NES is pretty simple. No complex rules for you to follow or spreadsheets to track...This is more a "creative" NES than it is a rule-based NES.
Pick a region of the world and write up some information about it: Its language, its culture, its government (remember, of course, that the Empire itself is a Hereditary Monarchy). Be reasonable when writing up all the stuff (for instance, you *could* say that half the world joins you. I advise against it)
The big point of the NES is to be creative, write a good story, have fun...Hence, keep this in mind as you play.
Be sure to include whether you are declaring complete independence from the Empire or whether you remain a loyal subject of the King.
I will play all NPCs and I will play the World Empire. Just be fairly reasonable, be creative, and have fun :b:
Scales from 0-5
===
STATES OF THE WORLD:
Name: The World Empire
Region: Everywhere!!!1
Colour: White
Independent: Yes
Leader: King George XXVI (NPC)
Government: Unitary Hereditary Monarchy
Economic System: Free market with some central planning
Society: Tightly controlled. Everyone is expected to conform to behaviour norms, which are taught in state-run schools alongside local cirricula.
Population: 14,620,123,471
Values: Order
Technological Level: High Post-Modern, Low Innovation
Economic Strength: Overpowering (5), Growth: -.1%
Military Strength: Overpowering (5)
Internal Stability: Extremely stable (5), trending toward instability
Other Information (History, etc): Born out of the strengthening of the United Nations. Republic for 20 years, monarchy for rest.
Human Development Index: 0.84
OTHER INTERNAL DIVISIONS (fill this out):
Name: HM Imperial Region of Pacifica Australis
Region: Australia, New Zealand, islands
Colour: Dark Turquoise
Independent: No
Leader:Governor General Dekius Leo (foolish_icarus)
Government: Federal Parliamentary
Economic System: Free market welfare state
Society: Reasonably egalitarian and prosperous with strong work ethic
Values: Freedom, order, security, prosperity, the usual lot, plus generosity, dignity, honour, friendliness, civility...
Other Information (History, etc): Shallow and Deep Sea settlements, ethnically diverse, technology projects as of late vetoed by Royal Family
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Overpowering (5), Growth: 3%
Military Strength: None, Local Police Only (0)
Internal Stability: Extremely stable (5), trending neutral
HDI: 0.957
Name: The Rising Sun Congovernorate
Region: Manchuria, southern third of the Russian Far East, Sakhalin, the Kurils, Korea, Japan, some other small islands.
Colour: Red
Independent: No
Leader: The Council of Governors (das)
Government: Federal Techno-Aristocratic[1]
Economic System: Autocratic Free Market Capitalism [2]
Society: Very mobile, meritocratic, technocratic, but increasingly stratified; technically the poor can make it all the way to the top, but most of them stay down and that down is looking worse and worse (the usual dystopia). There is a considerable work ethos, but it is slipping; another alarming tendency is the growth of corruption.
Values: Order, prosperity, opportunity, merit, hedonistic pleasure and above all - technological progress. Technocracy is virtually the state ideology.
Other Information: Is effectively a league of HUGE city-states in the area (thus the Congovernorate) - originated from several highly-profitable cultural, student and technological exchanges and other agreements, and formalized comparatively recently. In science is particularily obsessed with cybernetics and computerization ("The Technate is Congovernal power plus the computerization of the entire country!"). Poverty among poor getting worse.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 1%
Military Strength: None, Local Police Only (0)
Internal Stability: Very Stable (4), trending toward instability
HDI: 0.903
Name: Imperial Principality of Greater New Wales
Region: New England, Eastern Seaboard of Canada
Colour: Dark Red
Independent: No
Leader: Prince Imperial Alexander (LittleBoots)
Government: Aristocratic[1] Imperial Principality
Economic System: Severely Autocratic Capitalist
Society: Extremely controlled; mobility possible purely based on merit, however mobility is not voluntary; exceptional children selected through testing and raised/educated by the State; all citizens put through batteries of tests at various stages in life to determine proper occupation based on intelligence and proficiencies; All levels of government require years and years of training and education before eligibility; those in the lower classes participate in a tightly monitored free-market, but are kept from becoming too wealthy or too poor by chance (those who are successful by merit are tested and likely moved up the social ladder) through covert government operations; upper classes not bothered with money as all needs are taken care of; all classes finely wrought for their places in society and every citizen has a purpose (no layabout decadance!); medium sized but very well trained military deals with practically nonexistant dissent
Values: Merit; Efficiency; Loyalty; Silent Sacrifice
Other Information: Vast government apparatus complete with loads of surveillance, government assigned homes, spartan efficiency, form follows function; the highest levels of government are exposed to foreign ideas after they have a firm basis in the beliefs and values of the State; purpose is to show the evils of the life we have left behind and the years of training and education (including political science, right philosophy, economics, etc) prepares them to view, consider, and reject the follies of the outside world; end result is that the happiness of the state as a whole is maximized, whereas the happiness of each individual may not be at full potential; Imperial government leaves the Principality alone due to a combination of lies, propaganda, and, most importantly of all, a constant and pleasing stream of revenue from government industries
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 0%
Military Strength: Provisional (1)
Internal Stability: Extremely stable (5), trending toward instability
HDI: 0.927
Name: One Big Union
Region: Western Canadian Seaboard/Pacific American Seaboard
Colour: Dark Yellow
Independent: No
Leader: Lucien Freud (The Major)
Government: Board of Directors/Council of Governers. Multiple despots.
Economic System: Dual Economies. There is a part of the country devoted to exports and trade, while the economy in general is geared to be self-sustaining. The Alphas (Lucien Freud is the Head Alpha, and he poseses everything) (See below) own the most, and technically own everything of the Thinkers, The Thinkers own all that the Owners posess, and the Owners all that is owned by the Workers.
Society: Caste System... from a young age people are taught what they are to do in life, they have pre-selected duties. Free Thought has practically been destroyed, and everyone works for the good of the Community. The levels within the Caste System are the Ruling Alphas, The Thinkers, The Owners, and then the Workers. The upper echelons of power are all held by the Alphas, and The thinkers are the ones who decide what is needed, what is best for the country, then think how they can obtain or train to get what is needed. They, along with the Alphas run the society. The owners just command the workers, and the workers are workers...
Values: Community, Obidenece, Discipline, Dilligence, Committment, Responsibility, Self-Discipline, Respect.
Other Information (History, etc): Sigmund Freuds grandson Lucien Freud left England in search of a place where he could impliment his grandfathers psychological theories in practise on a grand scale. He came to the impoverished lands in North America where he gained support and the respect as the best psychologist in the west. During a one on one session with the leader of the time, one Ralph Klein, he hypnotised Klein into giving Freud the leadership of the west. The rest they say is history...
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Weak (2), Growth: -4%
Military Strength: None, Local Police Only (0)
Internal Stability: Stable (3), trending toward instability
HDI: 0.757
Name: Imperial Province of Siberia
Region: Russian Siberia, from the Urals to the River Lena
Colour: Light Blue
Independent: No
Leader: Imperial Prefect Vladimir Azariev (Grandmaster)
Government: Unitary Autocracy
Economic System: Corporate market socialism
Society: Egalitarian, traditionalist, and somewhat xenophobic
Values: Order, security, tradition, equality, community, loyalty
Other Information (History, etc): Ethnically and culturally diverse, culturally agrarian but with major developing industries, reliant on the application of advanced technology to industry and agriculture (deep-permafrost mining, terraforming, etc.)
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Strong (3), Growth: 6%
Military Strength: None, Local Police Only (0)
Internal Stability: Extremely stable (5), trending toward stability
HDI: 0.797
Name: The Tri-River Company
Colour: Navy Blue
Independent: No
Leader: Mordechai the Primus
Government: A triumvirate. Two of the members are appointed by the Council of Elders to represent Jewish and Muslim interests in the region. The Council of Elders is appointed by the Primus, and consists of the top religious and military leaders and figures in the land. The Primus has the most power of the three leaders, and is elected by all citizens of the Company.
Economic System: Capitalist, with a universal healthcare system, and a relatively high minimum wage. The courts tend to rule against monopolies to encourage competition. A social security system is in place, but there has been increasing support for it to be privatised.
Society: Very religious, with a small minority of secular, but very rich immigrants hailing from India. Honour and dignity are the most important values in society. The religious leaders are highly respected, and there is little to no friction between the Jews and Muslims. Corruption is rampant throughout the Nile region, but an increased military presence has begun to settle the population down.
Values: Obedience, religion, humility, bravery, security.
Region: Egypt to Iran, and the northern area of Saudi Arabia.
Other Information: The government is very respected, and crime rates are low. Technology is viewed with some suspicion, especially in the Nile region. The population is 50% Muslim, and 40% Jewish, and 10% of the population has no religion. Of those who have no religion, a majority are Indian immigrants who now live in Israel. The land has three capitals: Cairo, Jerusalem, and Baghdad. Religious intolerance affecting atheists.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 1%
Military Strength: None, Local Police Only (0)
Internal Stability: Extremely stable (5), trending neutral
HDI: 0.879
Name: The Ecumenical Confederation of Humankind
Region: The Middle of Northern America (yes, I don't know what it's called), Great Lakes
Colour: Orange
Independent: No
Leader: Jarkan the Tikanyaikil (LightFang)
Government: Theocratic Democracy. High ranking Church officials are officially known as "The Religious Ones". They make all proposals and propositions. The Common People, those lower in rank, vote on these propositions. There is no official "leader" of the ECH.
Economic System: Christian Socialism. All basic needs are met above poverty levels and the more one works, the more one gets. This is an incentive to keep people from being lazy and having sloth, which stagnates growth and is one of the seven sins to boot.
Society: It's predominately Christian. People are very religious and staunch here. Protestants of all races live here and there is no ethnic nor gender discrimination. All people are brothers and sisters as long as they happen to be Protestant. The Religious Ones make all the proposals and the Common People vote on these propositions.
Values: Resourcefulness, hard work, religious zeal
Other Information: Yes, another religiously fanatic society, this time dominated by the Christians...or at least, the non-Catholics. They happen to be religiously intolerant. Power is somewhat centralized as the government mandated Religious Council exercises control over property and distribution of wealth. All basic needs are met at an acceptable level, but hard workers are rewarded with more. Religious violence.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 2%
Military Strength: None, Local Police Only (0)
Internal Stability: Very Stable (4), trending toward instability
HDI: 0.826
Name: The Mercantile Union of South America
Region: Southern tip of South America
Colour: Yellow
Independent: No
Leader: The Merucilucci Family (Highest Merchant Family) ((Tycoon))
Government: A Council of Merchants (A sort of Anarcho-Capitalism)
Economic System: Pure Free Market (Laissez-Faire)
Society: Xenophiles, Very rich merchant families, no lower class (all meanial jobs are done by the family), Wealth is the controlling factor, freedom.
Values: Total freedom to make or break. Cutthroat economics, and no tazation.
Other Information (History, etc): The harboring ground for Entrepaneurs from around the world, tycoons of all shapes and sizes have settled into the country (or near lack thereof) for near total freedom. There is a council of all the families that keeps the peace. There is no truely singular army, but all families train their children to fight. Started when Ben Merucilucci (An Italian Immigrant) began buying out all competition in South America, thus collapsing a few governments. He said that this land would be totally free, and allowed settlers. Because of the lack of a centralized government, the morale of the union is low, but the economic prosperity, and the prospect of riches draws many to trade with this developing union.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Strong (3), Growth: 2%
Military Strength: None, Local Police Only (0)
Internal Stability: Stable (3), trending toward stability
HDI: 0.800
Name: Europa Corp. Incorporated.
Region: Western Europe (border bring Germany, Austria, Italy) capital in Brussels.
Colour: Whatever
Independent: No
Leader: Cheif Exectuive Officer of the Corporation (sheep)
Government: Federal Techno-Aristocratic[1]
Economic System: Corporation monopoly consumerism
Society: When the former order fell the European Bank took control over Western Europe. A few years later completing the hostile takeover of Iberia the Corporation as it is now known has become the supreme government of the land. The Euro is god, and Efficency in all aspects of life the ideal!
Values: Efficency, Economical good sense, industrious nature. Emotions are considered to be a waste of time and is thus all students and citizens of the Europa Corp are extolled in the virtues of the corporation throughout their education.
Other Information: Extremely close to the heart of Imperial Government.
Technological Level: High Post-Modern
Economic Strength: Overwhelming, Growth: 0%
Military Strength: None, Local Police Only (0)
Internal Stability: Very Stable (4), Trending Neutral
HDI: 0.916
Colour: Dark Green
Independent: No
Leader: Sir Harold Disney
Government: Royal Corperate Democracy (40% owned by the King, voting power determined by the number of shares to have in the corp. Anyone can but shares)
Economic System: Free Economic Zone
Society: Small profit driven transient populations, and a large stable permanent workforce
Values: Profit, Success, Fame, Community, Honor
Other Information (History, etc): California Worldwide Entertainment and the California Free Economic Zone. Since the very beginning, it has served as one of the base factors that served to keep the World Empire. Serving as a subtle means to spread propaganda, and to keep the masses entrained. With fingers in almost every News Organization worldwide, and every form of entertainment on the planet, their influence is second only to that of the World Empire. Their home is the California Free Economic Zone, a place where almost anything not banned by the World Empire can be traded, sold, or bought. But change is in the wind. Over the past 50 years, some subtle, but unsettling trends have been showing up in their work. With the resent upswing of War Pictures, Action Films, and CWE's insistence on using real (though unloaded) weapons in the pictures, it looks like they might have something planed.
----
Political Map:
Economic Map:
(Blue = Wealth, Yellow = Poverty)
Note: Outdated.
Influence of the Empire:
(Purple = Strong, White = None)
Stability:
(Green = Little risk of major uprising, Red = Total anarchy)
The World Empire, presently headed by King George XXVI, has thus far lasted 500 years. Under its banner, Earth has experienced half a millenium of peace and development. Old cultures are faded, as are old ideas and old memories and vendettas.
However, recently the empire has begun to stagnate. A combination of a declining economy and a series of inept Kings had lead to increased sectionalism. New ideas within the Empire are not as readily tolerated, and the aristocracy of government prevents radical policy changes.
Privately, within some academic circles, there is talk that the era of the World Empire may soon come to a close. While very few mainstream thinkers would subscribe to this theory (and fewer still would ever publicly admit it), it is apparent to all that, at the very least, the Kings of today were neither as wise nor as powerful as the Kings of yesterday.
You are a Royal Governor. The Empire, as a general policy, will allow its governors to rule their subjects as they see fit, so long as it does not come into immediate conflict with the wishes of the Imperial Family. As you have been always reminded, you are of course simply representing the King himself and serve at his majesty. You are not independent and must act carefully in matters of great concern.
It is your job, then, to navigate your people through these changing times.
===
This NES is pretty simple. No complex rules for you to follow or spreadsheets to track...This is more a "creative" NES than it is a rule-based NES.
Pick a region of the world and write up some information about it: Its language, its culture, its government (remember, of course, that the Empire itself is a Hereditary Monarchy). Be reasonable when writing up all the stuff (for instance, you *could* say that half the world joins you. I advise against it)
The big point of the NES is to be creative, write a good story, have fun...Hence, keep this in mind as you play.
Be sure to include whether you are declaring complete independence from the Empire or whether you remain a loyal subject of the King.
I will play all NPCs and I will play the World Empire. Just be fairly reasonable, be creative, and have fun :b:
Scales from 0-5
===
STATES OF THE WORLD:
Name: The World Empire
Region: Everywhere!!!1
Colour: White
Independent: Yes
Leader: King George XXVI (NPC)
Government: Unitary Hereditary Monarchy
Economic System: Free market with some central planning
Society: Tightly controlled. Everyone is expected to conform to behaviour norms, which are taught in state-run schools alongside local cirricula.
Population: 14,620,123,471
Values: Order
Technological Level: High Post-Modern, Low Innovation
Economic Strength: Overpowering (5), Growth: -.1%
Military Strength: Overpowering (5)
Internal Stability: Extremely stable (5), trending toward instability
Other Information (History, etc): Born out of the strengthening of the United Nations. Republic for 20 years, monarchy for rest.
Human Development Index: 0.84
OTHER INTERNAL DIVISIONS (fill this out):
Name: HM Imperial Region of Pacifica Australis
Region: Australia, New Zealand, islands
Colour: Dark Turquoise
Independent: No
Leader:Governor General Dekius Leo (foolish_icarus)
Government: Federal Parliamentary
Economic System: Free market welfare state
Society: Reasonably egalitarian and prosperous with strong work ethic
Values: Freedom, order, security, prosperity, the usual lot, plus generosity, dignity, honour, friendliness, civility...
Other Information (History, etc): Shallow and Deep Sea settlements, ethnically diverse, technology projects as of late vetoed by Royal Family
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Overpowering (5), Growth: 3%
Military Strength: None, Local Police Only (0)
Internal Stability: Extremely stable (5), trending neutral
HDI: 0.957
Name: The Rising Sun Congovernorate
Region: Manchuria, southern third of the Russian Far East, Sakhalin, the Kurils, Korea, Japan, some other small islands.
Colour: Red
Independent: No
Leader: The Council of Governors (das)
Government: Federal Techno-Aristocratic[1]
Economic System: Autocratic Free Market Capitalism [2]
Society: Very mobile, meritocratic, technocratic, but increasingly stratified; technically the poor can make it all the way to the top, but most of them stay down and that down is looking worse and worse (the usual dystopia). There is a considerable work ethos, but it is slipping; another alarming tendency is the growth of corruption.
Values: Order, prosperity, opportunity, merit, hedonistic pleasure and above all - technological progress. Technocracy is virtually the state ideology.
Other Information: Is effectively a league of HUGE city-states in the area (thus the Congovernorate) - originated from several highly-profitable cultural, student and technological exchanges and other agreements, and formalized comparatively recently. In science is particularily obsessed with cybernetics and computerization ("The Technate is Congovernal power plus the computerization of the entire country!"). Poverty among poor getting worse.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 1%
Military Strength: None, Local Police Only (0)
Internal Stability: Very Stable (4), trending toward instability
HDI: 0.903
Name: Imperial Principality of Greater New Wales
Region: New England, Eastern Seaboard of Canada
Colour: Dark Red
Independent: No
Leader: Prince Imperial Alexander (LittleBoots)
Government: Aristocratic[1] Imperial Principality
Economic System: Severely Autocratic Capitalist
Society: Extremely controlled; mobility possible purely based on merit, however mobility is not voluntary; exceptional children selected through testing and raised/educated by the State; all citizens put through batteries of tests at various stages in life to determine proper occupation based on intelligence and proficiencies; All levels of government require years and years of training and education before eligibility; those in the lower classes participate in a tightly monitored free-market, but are kept from becoming too wealthy or too poor by chance (those who are successful by merit are tested and likely moved up the social ladder) through covert government operations; upper classes not bothered with money as all needs are taken care of; all classes finely wrought for their places in society and every citizen has a purpose (no layabout decadance!); medium sized but very well trained military deals with practically nonexistant dissent
Values: Merit; Efficiency; Loyalty; Silent Sacrifice
Other Information: Vast government apparatus complete with loads of surveillance, government assigned homes, spartan efficiency, form follows function; the highest levels of government are exposed to foreign ideas after they have a firm basis in the beliefs and values of the State; purpose is to show the evils of the life we have left behind and the years of training and education (including political science, right philosophy, economics, etc) prepares them to view, consider, and reject the follies of the outside world; end result is that the happiness of the state as a whole is maximized, whereas the happiness of each individual may not be at full potential; Imperial government leaves the Principality alone due to a combination of lies, propaganda, and, most importantly of all, a constant and pleasing stream of revenue from government industries
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 0%
Military Strength: Provisional (1)
Internal Stability: Extremely stable (5), trending toward instability
HDI: 0.927
Name: One Big Union
Region: Western Canadian Seaboard/Pacific American Seaboard
Colour: Dark Yellow
Independent: No
Leader: Lucien Freud (The Major)
Government: Board of Directors/Council of Governers. Multiple despots.
Economic System: Dual Economies. There is a part of the country devoted to exports and trade, while the economy in general is geared to be self-sustaining. The Alphas (Lucien Freud is the Head Alpha, and he poseses everything) (See below) own the most, and technically own everything of the Thinkers, The Thinkers own all that the Owners posess, and the Owners all that is owned by the Workers.
Society: Caste System... from a young age people are taught what they are to do in life, they have pre-selected duties. Free Thought has practically been destroyed, and everyone works for the good of the Community. The levels within the Caste System are the Ruling Alphas, The Thinkers, The Owners, and then the Workers. The upper echelons of power are all held by the Alphas, and The thinkers are the ones who decide what is needed, what is best for the country, then think how they can obtain or train to get what is needed. They, along with the Alphas run the society. The owners just command the workers, and the workers are workers...
Values: Community, Obidenece, Discipline, Dilligence, Committment, Responsibility, Self-Discipline, Respect.
Other Information (History, etc): Sigmund Freuds grandson Lucien Freud left England in search of a place where he could impliment his grandfathers psychological theories in practise on a grand scale. He came to the impoverished lands in North America where he gained support and the respect as the best psychologist in the west. During a one on one session with the leader of the time, one Ralph Klein, he hypnotised Klein into giving Freud the leadership of the west. The rest they say is history...
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Weak (2), Growth: -4%
Military Strength: None, Local Police Only (0)
Internal Stability: Stable (3), trending toward instability
HDI: 0.757
Name: Imperial Province of Siberia
Region: Russian Siberia, from the Urals to the River Lena
Colour: Light Blue
Independent: No
Leader: Imperial Prefect Vladimir Azariev (Grandmaster)
Government: Unitary Autocracy
Economic System: Corporate market socialism
Society: Egalitarian, traditionalist, and somewhat xenophobic
Values: Order, security, tradition, equality, community, loyalty
Other Information (History, etc): Ethnically and culturally diverse, culturally agrarian but with major developing industries, reliant on the application of advanced technology to industry and agriculture (deep-permafrost mining, terraforming, etc.)
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Strong (3), Growth: 6%
Military Strength: None, Local Police Only (0)
Internal Stability: Extremely stable (5), trending toward stability
HDI: 0.797
Name: The Tri-River Company
Colour: Navy Blue
Independent: No
Leader: Mordechai the Primus
Government: A triumvirate. Two of the members are appointed by the Council of Elders to represent Jewish and Muslim interests in the region. The Council of Elders is appointed by the Primus, and consists of the top religious and military leaders and figures in the land. The Primus has the most power of the three leaders, and is elected by all citizens of the Company.
Economic System: Capitalist, with a universal healthcare system, and a relatively high minimum wage. The courts tend to rule against monopolies to encourage competition. A social security system is in place, but there has been increasing support for it to be privatised.
Society: Very religious, with a small minority of secular, but very rich immigrants hailing from India. Honour and dignity are the most important values in society. The religious leaders are highly respected, and there is little to no friction between the Jews and Muslims. Corruption is rampant throughout the Nile region, but an increased military presence has begun to settle the population down.
Values: Obedience, religion, humility, bravery, security.
Region: Egypt to Iran, and the northern area of Saudi Arabia.
Other Information: The government is very respected, and crime rates are low. Technology is viewed with some suspicion, especially in the Nile region. The population is 50% Muslim, and 40% Jewish, and 10% of the population has no religion. Of those who have no religion, a majority are Indian immigrants who now live in Israel. The land has three capitals: Cairo, Jerusalem, and Baghdad. Religious intolerance affecting atheists.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 1%
Military Strength: None, Local Police Only (0)
Internal Stability: Extremely stable (5), trending neutral
HDI: 0.879
Name: The Ecumenical Confederation of Humankind
Region: The Middle of Northern America (yes, I don't know what it's called), Great Lakes
Colour: Orange
Independent: No
Leader: Jarkan the Tikanyaikil (LightFang)
Government: Theocratic Democracy. High ranking Church officials are officially known as "The Religious Ones". They make all proposals and propositions. The Common People, those lower in rank, vote on these propositions. There is no official "leader" of the ECH.
Economic System: Christian Socialism. All basic needs are met above poverty levels and the more one works, the more one gets. This is an incentive to keep people from being lazy and having sloth, which stagnates growth and is one of the seven sins to boot.
Society: It's predominately Christian. People are very religious and staunch here. Protestants of all races live here and there is no ethnic nor gender discrimination. All people are brothers and sisters as long as they happen to be Protestant. The Religious Ones make all the proposals and the Common People vote on these propositions.
Values: Resourcefulness, hard work, religious zeal
Other Information: Yes, another religiously fanatic society, this time dominated by the Christians...or at least, the non-Catholics. They happen to be religiously intolerant. Power is somewhat centralized as the government mandated Religious Council exercises control over property and distribution of wealth. All basic needs are met at an acceptable level, but hard workers are rewarded with more. Religious violence.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Extremely Strong (4), Growth: 2%
Military Strength: None, Local Police Only (0)
Internal Stability: Very Stable (4), trending toward instability
HDI: 0.826
Name: The Mercantile Union of South America
Region: Southern tip of South America
Colour: Yellow
Independent: No
Leader: The Merucilucci Family (Highest Merchant Family) ((Tycoon))
Government: A Council of Merchants (A sort of Anarcho-Capitalism)
Economic System: Pure Free Market (Laissez-Faire)
Society: Xenophiles, Very rich merchant families, no lower class (all meanial jobs are done by the family), Wealth is the controlling factor, freedom.
Values: Total freedom to make or break. Cutthroat economics, and no tazation.
Other Information (History, etc): The harboring ground for Entrepaneurs from around the world, tycoons of all shapes and sizes have settled into the country (or near lack thereof) for near total freedom. There is a council of all the families that keeps the peace. There is no truely singular army, but all families train their children to fight. Started when Ben Merucilucci (An Italian Immigrant) began buying out all competition in South America, thus collapsing a few governments. He said that this land would be totally free, and allowed settlers. Because of the lack of a centralized government, the morale of the union is low, but the economic prosperity, and the prospect of riches draws many to trade with this developing union.
Population: Census being taken.
Technological Level: High Post-Modern
Economic Strength: Strong (3), Growth: 2%
Military Strength: None, Local Police Only (0)
Internal Stability: Stable (3), trending toward stability
HDI: 0.800
Name: Europa Corp. Incorporated.
Region: Western Europe (border bring Germany, Austria, Italy) capital in Brussels.
Colour: Whatever
Independent: No
Leader: Cheif Exectuive Officer of the Corporation (sheep)
Government: Federal Techno-Aristocratic[1]
Economic System: Corporation monopoly consumerism
Society: When the former order fell the European Bank took control over Western Europe. A few years later completing the hostile takeover of Iberia the Corporation as it is now known has become the supreme government of the land. The Euro is god, and Efficency in all aspects of life the ideal!
Values: Efficency, Economical good sense, industrious nature. Emotions are considered to be a waste of time and is thus all students and citizens of the Europa Corp are extolled in the virtues of the corporation throughout their education.
Other Information: Extremely close to the heart of Imperial Government.
Technological Level: High Post-Modern
Economic Strength: Overwhelming, Growth: 0%
Military Strength: None, Local Police Only (0)
Internal Stability: Very Stable (4), Trending Neutral
HDI: 0.916
Colour: Dark Green
Independent: No
Leader: Sir Harold Disney
Government: Royal Corperate Democracy (40% owned by the King, voting power determined by the number of shares to have in the corp. Anyone can but shares)
Economic System: Free Economic Zone
Society: Small profit driven transient populations, and a large stable permanent workforce
Values: Profit, Success, Fame, Community, Honor
Other Information (History, etc): California Worldwide Entertainment and the California Free Economic Zone. Since the very beginning, it has served as one of the base factors that served to keep the World Empire. Serving as a subtle means to spread propaganda, and to keep the masses entrained. With fingers in almost every News Organization worldwide, and every form of entertainment on the planet, their influence is second only to that of the World Empire. Their home is the California Free Economic Zone, a place where almost anything not banned by the World Empire can be traded, sold, or bought. But change is in the wind. Over the past 50 years, some subtle, but unsettling trends have been showing up in their work. With the resent upswing of War Pictures, Action Films, and CWE's insistence on using real (though unloaded) weapons in the pictures, it looks like they might have something planed.